TheWilloughbian Posted January 30, 2018 Author Posted January 30, 2018 40 minutes ago, cminnow said: Cool. I was just about to ask if you could make some better textures since you sounded pretty experienced with texture editing! Do you know who made the original textures? Maybe I'll try my hand at making some too sometime. Do you have symbol design theme or are your just going to add blank colored versions first... or perhaps cool textured ones for different fabrics (stitched, knit, woven, ect.)? I just have to see where it takes me. Most likely I'll make some blank ones for people to add to however they want. If there is anything specific you would like, ask and I'll see what I can do.
baban313131 Posted January 31, 2018 Posted January 31, 2018 Might sound awkward but where can i find the capes? Guards don't use them.
TheWilloughbian Posted January 31, 2018 Author Posted January 31, 2018 6 hours ago, baban313131 said: Might sound awkward but where can i find the capes? Guards don't use them. The only way to get them ATM is with the console. 1
cminnow Posted January 31, 2018 Posted January 31, 2018 12 hours ago, baban313131 said: Might sound awkward but where can i find the capes? Guards don't use them. Add Item Menu 2 is the best thing out there. https://www.nexusmods.com/skyrim/mods/64905/ Works with SSE. Look for instructions on how to install it. You should just need to add uiextensions. 2
TheWilloughbian Posted February 2, 2018 Author Posted February 2, 2018 1 hour ago, dlfmaqmf said: Thank you good mod. and I wanna tell you one thing. All men's cloaks pass through the body, Except Dawnstar cloaks. and women winterhold cloak also pass through body. and I changed meshes, now work find. So I just wanted to tell you the problem. Thanks for the feedback. As far as the meshes passing through the bodies, some of the meshes don't have the base body. I didn't really do to much to the oldrim files. I just converted the meshes to SSE and tweaked the XML. I'm working a more comprehensive cloak mod with high rez textures and such, so keep checking back. Maybe end of next week I'll have something to share.
cminnow Posted February 2, 2018 Posted February 2, 2018 1 hour ago, TheWilloughbian said: Thanks for the feedback. As far as the meshes passing through the bodies, some of the meshes don't have the base body. I didn't really do to much to the oldrim files. I just converted the meshes to SSE and tweaked the XML. What did you have to do to convert them? Is there a more detailed way than nifoptimizer? Perhaps I could try adding a body mesh in nifskope by copying the ninode from another cape and editting the XML to make sure it recognizes it. edit: here's the updated nif with the body and feet added back in cloakmwinterholdworkingfemale.nif
TheWilloughbian Posted February 2, 2018 Author Posted February 2, 2018 55 minutes ago, cminnow said: What did you have to do to convert them? Is there a more detailed way than nifoptimizer? Perhaps I could try adding a body mesh in nifskope by copying the ninode from another cape and editting the XML to make sure it recognizes it. I just used nif optimizer. As for the capes that don't collide with the body, Easiest thing to do is copy the Dawnstar cape (which seems to be the only one with working collision with the body) and retexture it. If you compare the meshes in Nifskope you will see that the MaleBodyB and MalefeetB are ordered different in the Dawnstar mesh than the others and I guess it matters to HDT for some reason. I'll move getting some capes done closer to the top of the stack. That's the problem with my freeform modding style, I have too many projects going on at once. I get going on a project and then I see something else that grabs my attention. I promise I'll have something cool next week. I can take a break from redoing the collision on the Daedric Shrine meshes. (yup, I have to do all of them...sigh)
TheWilloughbian Posted February 3, 2018 Author Posted February 3, 2018 Updated. Fixed the lack of collision with the body on some of the meshes. I'll have some retextures for people to try out in a couple of days. 2
cminnow Posted February 4, 2018 Posted February 4, 2018 21 hours ago, TheWilloughbian said: Updated. Fixed the lack of collision with the body on some of the meshes. I'll have some retextures for people to try out in a couple of days. Nice. I'm not sure I understand the SMP collision system though. Why did we have to add the hidden body mesh for the hair to collide with? Shouldn't it be possible for SMP collisions to happen between different meshes? I thought that was the point of the no-collide tag.
TheWilloughbian Posted February 4, 2018 Author Posted February 4, 2018 26 minutes ago, cminnow said: Nice. I'm not sure I understand the SMP collision system though. Why did we have to add the hidden body mesh for the hair to collide with? Shouldn't it be possible for SMP collisions to happen between different meshes? I thought that was the point of the no-collide tag. I'm still learning myself, I think the thing with SMP is going to be this weight-threshold business, which I only have the most basic understanding of how it works. Once I got the cape XMLs sorted out, I sort of moved away from studying XMLs and started on textures. This is from the Shanoa outfit. I guess bones with a weight-threshold will only collide with something that has an equal or greater weight assigned to it. At least that my understanding. I haven't taken it apart and really looked at it yet. Spoiler <per-triangle-shape name="skirt"> <margin>1</margin> <prenetration>0</prenetration> <tag>cloth</tag> <no-collide-with-tag>hand</no-collide-with-tag> <no-collide-with-tag>cloth</no-collide-with-tag> <no-collide-with-bone>NPC L Forearm [LLar]</no-collide-with-bone> <no-collide-with-bone>NPC R Forearm [RLar]</no-collide-with-bone> <no-collide-with-bone>NPC L ForearmTwist1 [LLt1]</no-collide-with-bone> <no-collide-with-bone>NPC R ForearmTwist1 [RLt1]</no-collide-with-bone> <no-collide-with-bone>NPC L ForearmTwist2 [LLt2]</no-collide-with-bone> <no-collide-with-bone>NPC R ForearmTwist2 [RLt2]</no-collide-with-bone> <!-- <no-collide-with-bone>NPC L Calf [LClf]</no-collide-with-bone> <no-collide-with-bone>NPC R Calf [RClf]</no-collide-with-bone> <no-collide-with-bone>NPC L Thigh [LThg]</no-collide-with-bone> <no-collide-with-bone>NPC R Thigh [RThg]</no-collide-with-bone> <no-collide-with-bone>NPC Pelvis [Pelv]</no-collide-with-bone> --> <weight-threshold bone="NPC L Breast">1</weight-threshold> <weight-threshold bone="NPC R Breast">1</weight-threshold> <weight-threshold bone="NPC L Breast01">1</weight-threshold> <weight-threshold bone="NPC R Breast01">1</weight-threshold> <weight-threshold bone="NPC L Thigh [LThg]">1</weight-threshold> <weight-threshold bone="NPC R Thigh [RThg]">1</weight-threshold> <weight-threshold bone="NPC Spine [Spn0]">1</weight-threshold> <weight-threshold bone="NPC Spine1 [Spn1]">1</weight-threshold> <weight-threshold bone="NPC Spine2 [Spn2]">1</weight-threshold> <weight-threshold bone="NPC Pelvis [Pelv]">1</weight-threshold> <weight-threshold bone="NPC L Clavicle [LClv]">1</weight-threshold> <weight-threshold bone="NPC R Clavicle [RClv]">1</weight-threshold> <weight-threshold bone="0400">1</weight-threshold> <weight-threshold bone="0500">1</weight-threshold> <weight-threshold bone="0600">1</weight-threshold> <weight-threshold bone="0700">1</weight-threshold> <weight-threshold bone="0800">1</weight-threshold> <weight-threshold bone="1100">1</weight-threshold> <weight-threshold bone="1200">1</weight-threshold> <weight-threshold bone="1300">1</weight-threshold> <weight-threshold bone="0401">1</weight-threshold> <weight-threshold bone="0501">1</weight-threshold> <weight-threshold bone="0601">1</weight-threshold> <weight-threshold bone="0701">1</weight-threshold> <weight-threshold bone="0801">1</weight-threshold> <weight-threshold bone="1101">1</weight-threshold> <weight-threshold bone="1201">1</weight-threshold> <weight-threshold bone="1301">1</weight-threshold> </per-triangle-shape> </system>
TheWilloughbian Posted February 4, 2018 Author Posted February 4, 2018 Updated. Added a retextured version of the capes. Do let me know if I missed something.
smokerholic Posted March 27, 2018 Posted March 27, 2018 Now i can play SE THX Is there a way to make that work on followers or all NPCs ?
TheWilloughbian Posted March 27, 2018 Author Posted March 27, 2018 As far as I know, it sort of works on followers/NPCs. But the physics act up when you change cells. My experience was that the capes on followers would go stiff after a load screen and that I needed to have them re-equip to get to working again. To be honest, I haven't been playing around with SMP too much lately. Occasionally I'll try converting an SMP armour, but if it doesn't work, I just scrap it.
TheWilloughbian Posted May 16, 2018 Author Posted May 16, 2018 I haven't messed with anything SMP in a while. I'm still running the old version of SSE. What issue are you having?
Tooneyman23 Posted May 16, 2018 Posted May 16, 2018 @TheWilloughbian I've got a question for you myself actually.. How did you get an invisible body into the cloak mesh? The reason I'm asking is because I'm about to finish two sets of armor mods and the female body from the cloaks works just fine, but the male body is being a rather pain in the ass.
TheWilloughbian Posted May 16, 2018 Author Posted May 16, 2018 It was in the original mesh that I got from Prz. What makes it invisible is that none of the corresponding body (forearms, body, calves) slots are used in the ArmorAddon in the CK. In the Ck the capes use slot "60 unnamed", so the cape shows up but not the body. I'm not certain how that is set up in Nifskope, though. From what I can see in the SMP XMLs I've looked at, these cloak XMLs use the old way of doing the collision. The newer stuff seems to use bone weights and thresholds rather than an invisible body collision shape. There are people way better at this than me, I just did a basic conversion and tweaked the XML slightly. If someone comes up with an updated way of doing things for these meshes, I'm sure Prz, wouldn't mind if we share the results here on LL. We would just need to ask. His tutorials explain how he did things better that I can.
Tooneyman23 Posted May 16, 2018 Posted May 16, 2018 19 minutes ago, TheWilloughbian said: It was in the original mesh that I got from Prz. What makes it invisible is that none of the corresponding body (forearms, body, calves) slots are used in the ArmorAddon in the CK. In the Ck the capes use slot "60 unnamed", so the cape shows up but not the body. I'm not certain how that is set up in Nifskope, though. From what I can see in the SMP XMLs I've looked at, these cloak XMLs use the old way of doing the collision. The newer stuff seems to use bone weights and thresholds rather than an invisible body collision shape. There are people way better at this than me, I just did a basic conversion and tweaked the XML slightly. If someone comes up with an updated way of doing things for these meshes, I'm sure Prz, wouldn't mind if we share the results here on LL. We would just need to ask. His tutorials explain how he did things better that I can. I'll look into reaching out to Prz. I need to figure out how to get this damn invisible body to work with the new XML file for males skirt for Resplendent. The female works fine, but the damn male armor is being a rightful pain in the ass. Thanks for the explanation it really helped me a lot. I'll definitely putting you in the credits for helping me out with this issue.
TheWilloughbian Posted May 16, 2018 Author Posted May 16, 2018 Cool. I look forward to seeing what you come up with. One thing he did say to me was that capes are the hardest ones to get setup. So, don't feel discouraged if it presents a challenge. I did nothing but tweak cape XMLs for a month and a half.
Melliejoy Posted May 19, 2018 Posted May 19, 2018 Weeeeeeeeee!! I just wanted to throw my two cents in. Downloaded your mod dude and it works FLAWLESSLY I AM SO UNBELIEVABLY HAPPY THANK YOUUUUU
TheWilloughbian Posted May 19, 2018 Author Posted May 19, 2018 2 hours ago, Melliejoy said: Weeeeeeeeee!! I just wanted to throw my two cents in. Downloaded your mod dude and it works FLAWLESSLY I AM SO UNBELIEVABLY HAPPY THANK YOUUUUU Glad you like it, but It's not mine. I just did the conversion and edited some textures. You should give your thanks to prZ, https://www.loverslab.com/profile/1044726-prz/ as he did the original SMP mod.
Hagrid Potter Posted May 29, 2018 Posted May 29, 2018 Hi, I just wanted to ask a question: do you know what's causing the cape to look so odd? It's not showing up fully. I installed the mod using NMM, I uploaded the files into NMM and installed it. If you have any ideas, please let me know.
TheWilloughbian Posted May 29, 2018 Author Posted May 29, 2018 I'd need to know more about your set up. But it looks like something is messing with the bone weights. What version HDT SMP are you running?
Hagrid Potter Posted May 29, 2018 Posted May 29, 2018 If you want to take a look at my modlist/load order I'll post it here. I installed the latest version of HDT SMP, 1 5 39.7. It's possible that I installed it incorrectly though. So, I installed hdtSSEPhysics 1 5 39.7z, and I installed hdtSSEFramework 1 5 39.7z. I added both files to NMM and installed them. Then I installed SMP Capes SSE using NMM. Anyways, here's my load order: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Special Edition Patch.esp 6 6 hdtHighHeel.esm 254 FE 0 PlayerCombatExpressions.esl 7 7 UnlimitedBookshelves.esp 8 8 Cutting Room Floor.esp 9 9 SMIM-SE-Merged-NoRiftenRopes-NoSolitudeRopes.esp 10 a Alduin Is Strong.esp 11 b Beards.esp 12 c EnhancedLightsandFX.esp 13 d ELFX - Exteriors.esp 14 e S3DTrees NextGenerationForests.esp 15 f Verdant - A Skyrim Grass Plugin SSE Version.esp 16 10 Landscape Fixes For Grass Mods.esp 17 11 MagicalCollegeofWinterhold.esp 18 12 Book Covers Skyrim.esp 19 13 Prometheus_No_snow_Under_the_roof.esp 20 14 SoundsofSkyrimComplete.esp 21 15 Vivid WeathersSE.esp 22 16 icepenguinworldmapclassic.esp 23 17 Helgen Reborn.esp 24 18 DeadlyCombat.esp 25 19 DiverseDragonsCollectionSE.esp 26 1a HearthFire Display Case Fix.esp 27 1b ImprovedHearthfireLighting.esp 28 1c FollowerWander2.esp 29 1d Footprints.esp 30 1e Whistle.esp 31 1f LWPlayerHeadTracking.esp 32 20 sandboxcylinderheight.esp 33 21 NoBSAIProjectileDodge.esp 34 22 NoKillmovesAgainstPlayer - Dawnguard.esp 35 23 dD-No Spinning Death Animation.esp 36 24 Runandwalkpaces.esp 37 25 Proper Aiming.esp 38 26 WetandCold.esp 39 27 SkyrimIsWindy.esp 40 28 FloraRespawnFix.esp 41 29 dD - Enhanced Blood Main.esp 42 2a SoS_VividWeathers_Patch.esp 43 2b Vivid Weathers SE - SOS Patch.esp 44 2c SkyUI_SE.esp 45 2d Man Those Borders!.esp 46 2e WICO - Immersive People.esp 47 2f WICO - USSEP Compatible Patch.esp 48 30 Original Opening Scene.esp 49 31 SoS_ELFX_Patch.esp 50 32 SkyTEST-RealisticAnimals&Predators.esp 51 33 Holidays.esp 52 34 SimplyBiggerTreesSE.esp 53 35 WICO OPS Patch.esp 54 36 ImperialSoldiersEscortFix.esp 55 37 KillCamInvulnerability.esp 56 38 First Person Horse Riding.esp 57 39 Checkpoints of Skyrim.esp 58 3a Oblivion Gates Remade.esp 59 3b Cloaks.esp 60 3c fallentreebridges.esp 61 3d Immersive Patrols II.esp 62 3e UniqueBorderGates-All.esp 63 3f Dolmen Ruins.esp 64 40 EmbersHD.esp 65 41 Cloaks - Dawnguard.esp 66 42 Cloaks - USSEP Patch.esp 67 43 Skyshards.esp 68 44 mihailesocenturion.esp 69 45 MineVendors.esp 70 46 Landscape Fixes For Grass mods - Cutting Room Floor Locations.esp 71 47 The Paarthurnax Dilemma.esp 72 48 HoldBorderBanners.esp 73 49 MoreSmelters.esp 74 4a PassiveWeaponEnchantmentRecharging.esp 75 4b Dragon Claw Stands.esp 76 4c SeptimNotGoldWeightless.esp 77 4d FNIS.esp 78 4e FNIS_PCEA2.esp 79 4f SkyrimIsWindy-SimplyBiggerTreesSE-Patch.esp 80 50 WeightlessTools.esp 81 51 Animated Eating Redux.esp 82 52 Verdant - Altered Forest Grass.esp 83 53 Landscape For Grass Mods -Immersive Citizens PATCH.esp 84 54 Oblivion Gates in Cities.esp 85 55 The Legends-Breton Knight.esp 86 56 Shields of the Hold.esp 87 57 WICO - Immersive Character.esp 88 58 WICO - Immersive Dawnguard.esp 89 59 FCO - Follower Commentary Overhaul.esp 90 5a XPMSE.esp 91 5b Visible Favorited Gear.esp 92 5c TKDodge.esp 93 5d HDTcloak.esp 94 5e UIExtensions.esp 95 5f AddItemMenuSE.esp 96 60 Open Cities Skyrim.esp 97 61 Immersive Citizens - AI Overhaul.esp 98 62 Relationship Dialogue Overhaul.esp 99 63 RDO - CRF + USSEP Patch.esp 100 64 RDO - USSEP Patch.esp 101 65 Open Cities Skyrim - Holidays.esp 102 66 Immersive Citizens - OCS patch.esp 103 67 more idle markers.esp 104 68 RealisticWaterTwo.esp 105 69 RealisticWaterTwo - Watercolor.esp 106 6a RWT Lod Fix.esp 107 6b RealisticWaterTwo+-+Verdant+Patch.esp 108 6c RealisticWaterTwo - Open Cities.esp 109 6d Modern Brawl Bug Fix.esp
TheWilloughbian Posted May 29, 2018 Author Posted May 29, 2018 You might need to do a manual install. Or at least check and make sure everything is where it's supposed to be.
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