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What's your mod development setup?


ceiimq

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Posted

I've always just used MO, but now that I'm trying to make something slightly more complex the restriction of only running one program at a time is really starting to kill me.

 

How do you guys do it? Should I just make a backup of my Data folder and then dump everything into it 2012-style? (I think I remember something about this not loading loose files properly, does that ring any bells?)

Posted

MO + wrye bash, three separate installs and a different profile for every testing environment to start, and a "final" testing environment with full mod load.

Posted
1 hour ago, ceiimq said:

I've always just used MO, but now that I'm trying to make something slightly more complex the restriction of only running one program at a time is really starting to kill me.

Untitled.png

 

i aint sitting here closing ck so i can open skyrim then closing skyrim so i can open ck. ck/xedit/sublime/bodyslide stay running behind skyrim while i test things.

Posted
15 minutes ago, darkconsole said:

Untitled.png

 

i aint sitting here closing ck so i can open skyrim then closing skyrim so i can open ck. ck/xedit/sublime/bodyslide stay running behind skyrim while i test things.

Oh so this actually works lol. I was so sure it'd break something.

 

Thanks a lot, this solves my problem!

Posted

MO 1 for Skyrim

MO 2.1 for Skyrim, Fallout 4, Skyrim Special.

 

the old MO 2.0 we used for FO4 when it came out is super fucked all around.

 

most apps can see new files when they are made, but creation kit and skyrim both, if you are creating new files that did not exist when you loaded them, they will have to be restarted to see new files.

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