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Fun with FollowerLivePackage


rjn

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Posted

I just finished two play-throughs using FollowerLivePackage (FLP) https://www.nexusmods.com/skyrim/mods/33002 and its translation patch found on the Nexus site.  It works great and gives the followers more things to do on their own, while still mainly helping you out.  It has extensive controls for followers and even allows you to nerf their combat or armor skills. You can set their clothes to change automatically depending on location or tasks. And as they say ... much, much more.

 

One of the features is that followers can be organized into squads with squad leaders.  The squad leader can recruit more followers on their own up to a limit you set.  In one game I had Janessa as a follower and made her a squad leader, she promptly recruited her two squad members -- a chicken (which now had a real name) and a City Accountant from hydra slavegirls who had his slave following him.  The chicken always wanted sex (thanks to Scent of Sex) and the accountant was always hiding with his slave behind a rock saying "I yield, I yield!" during every battle. At least Janessa was at my side when it counted.

 

In my other game I spawned (player.placeatme XXXX) a copy of the Daedric Lord Sheogorath and made him my follower using FLP.  Turns out he's deadly fierce as a companion killing any opposition, but his first attack is usually a "throwing cheese" which was some kind of archery attack doing almost no damage.  I'd always find the cheese wheel near the body of his victims and he would often say "(cheese)" or "Cheese!" during battles. Hah! it was so unexpected I found it hilarious.  I've got to play more games with him around. (Note: FLP adds throwing stuff as weapons)

 

If you want to try the FLP mod (and I think it's great) start with mostly default settings and don't jump into the more complicated settings right away.

 
EDIT: for readability
Posted

Some other fun features.. 

 

- making followers wander randomly through all of skyrim as fellow adventurers.  you bump into them much like you do the companions.

- Standing around in a mine that you've mined out... let your followers idle over to them and they will dig out every last scrap of remnant for you while you do whatever else.

- Teach your followers exactly the spells you want them to use or make them forget any other spell you do not want them to use.

- Stand near crafting tables and followers will make minor items like ink and baskets, or chop wood for you.

- You could have your follower... in the above example.. teach you the cheese spell and than you can give it to ALL your followers.

- Make random animals into mounts.

- Interact with EFF, RDO, MHIYH, AFT as a support tool to bolster your other follower mods.

- Turn your follower into a healer or support class

- Make your follower avoid attacking altogether

- Make your follower flank your enemies so they don't stand in your way.

- make your followers act separately in town or at home... they will wander off and sell items or buy items or whatever else you want them to do.

- Have your followers set up a camp or set up their own sleeping area when its time to sleep

- set up a salary for your followers that they can then use to go shopping for their own supplies.

- give your follower a skill book.. they will read it and earn the points.

- have your followers interact with each other or eat at lunch

 

So much more =p  

so ya its fun.

 

Posted

Coincidentally I was looking for a way to make follower characters I downloaded weaker so I could have fun getting them into situations where they would be inevitably defeated. This mod definitely did that and more. If you're like me that likes having multiple followers defeated for the sake of simulating it, this is the the mod that helps you with that.

Posted
1 hour ago, JobiWanUK said:

Thanks for sharing, I've been reading up on it and sounds great.

The mod discription is vague at best it is by no means hard to use and self explanatory with MCM menu.    I think that is why it is not more popular but it works well even with AFT. 

Posted
9 hours ago, woodsman30 said:

The mod discription is vague at best it is by no means hard to use and self explanatory with MCM menu.    I think that is why it is not more popular but it works well even with AFT. 

There is a lot you will need to set up to get it the way you want it... but you can save everything you do in a FISS file. (multiple fiss files for that matter.. for different setups)

This is one of the main deterrents, the sheer number of options makes some people weary of setting it up.   One of the biggest problems I had on my first use was to get the formation setting correct... also setting it up correctly so that followers attack while you're sneaking. 

 

Here are someother little fun thing available with the mod.  

- Followers can collect stuff for you like herbs and loot.

- followers can be set up individually to act differently, some to never attack but only heal while others attack.

- You have the option to reset follower AI through conversation.  This is EXTREMELY handy for issues such as followers turning invisible due to HDT physics bugs, or stuck sneaking, or stuck in an animation or dialogue.  This works the same as disable enable in the console without opening the console.

 

Posted

Tried it last night, also got the mod that updates the translation. It's pretty good, the outfit setting is a bit iffy but it's great that you can set swimming outfits, outfits for towns etc. I feel I've only scratched the surface but so far I'm impressed. I've not been playing Skyrim much lately but this got me hooked again, the possibilities are near endless.

Posted

I'll take a shot at explaining the outfits and numbers.

First, you really need a pad of paper and a pencil to keep track of things.  

 

There are 127 possible outfits to set (define). The outfit numbers start at -2 and go to 127.

-2 means ignore preset outfits when assigning outfits to locations/tasks.

-1 means use the default outfit (the one the NPC has when first created).

0 means use a naked outfit.

1-127 are outfits you define by giving the pieces of the outfit to the NPC in the  {I have to tell you}/{Clothes} dialog branch.

When you've defined an outfit with a number (and made a note on your pad, Ex: 3 = Leather Boots, Thieves Armor, Dwarven Dagger) you can assign that number to any of your NPC's or your own character for any of their locations/tasks.

 

It took me a while to understand that outfits where independently defined on one character, but could be assigned to any or all characters. 

 

EDIT: One word of caution: if you change load order of clothing mods it will mess up your settings for outfits.

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