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[SOLVED] FNIS decided to stop working: Error 9, array index out of bounds


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Posted

This was after a long-due update to ZAZ and some other stuff to make Deviously Cursed Loot work.

 

First FNIS worked fine, but the animations didn't play. Decided to move the skeleton to the last place in the list, just to ensure nothing would overwrite it. Bad decision, can't stop FNIs from throwing up that error now.

 

FNIS log:

 

Spoiler

Generator: D:\TSEV Skyrim LE\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
Skyrim 32bit: ??.??.?? - D:\SkyrimEnderal\The Elder Scrolls V Skyrim\ (????????? Could this be related?)

Skeleton(hkx) female: XPMS2HDT (115 bones)   male: XPMS2HDT (115 bones)
Patch: "SKELETON Arm Fix"

Reading DD V4.0.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 472 alternate animations) ...
Reading DD2 V4.0.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 330 alternate animations) ...
Reading DDSL V4.0.0 ...
Reading Deviously Cursed Loot V5.9  ( 0 furniture, 1 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading FNISBase V7.0 ...
Reading FNISCreatureVersion V5.3 ...
Reading FNISSpells V5.0.1  ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading MNC V?.? ...
Reading SexLab V1.59c ...
Reading SexLabAroused V?.? ...
Reading SexLabCreature V1.59c ...
Reading ZaZAnimationPack V7.00  ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...

All Anim Lists scanned. Generating Behavior Files....

ERROR(9): Index was outside the bounds of the array.

 

I guess I could post my load order, but it's a bit big and I don't see a clear way to export it, while keeping the order intact.

 

Things I tried: Clearing my overwrite. Disabling everything related to FNIS. Reinstalling FNIS.

Posted

Restarting my computer fixed it. Go figure.

 

4 hours ago, Groovtama said:

Buying the game might help....

I did, except none of the interesting mods work with the Special Edition and I didn't know that at the time?

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