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Reducing or Increasing Breast/Butt Size for specific Armors


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Howdy, currently using a custom armor in skyrim that uses Chsbch - BBP physics and the like. Specifically, it's called "Thunderbirds" armor. I was hoping for a tutorial, or a way to reduce or increase breast size either using the console or the game editor or other various tools. If this could somehow be applied to other mods that use various body mods (CHSBHC/CBBE, UNP, etc) and armors specific for said mods. I'm not requesting that it be done for me, thus I did not add the req tag, I am asking for a tutorial on how to do it, or a walkthrough.

 

I did a search, but found nothing that could assist me. If someone has a link to a guide on how to edit those sort of things, I'd appreaciate it.

 

Best Regards,

 

 

Master Kriiden

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Howdy' date=' currently using a custom armor in skyrim that uses Chsbch - BBP physics and the like. Specifically, it's called "Thunderbirds" armor. I was hoping for a tutorial, or a way to reduce or increase breast size either using the console or the game editor or other various tools. If this could somehow be applied to other mods that use various body mods (CHSBHC/CBBE, UNP, etc) and armors specific for said mods. I'm not requesting that it be done for me, thus I did not add the req tag, I am asking for a tutorial on how to do it, or a walkthrough.

 

I did a search, but found nothing that could assist me. If someone has a link to a guide on how to edit those sort of things, I'd appreaciate it.

 

Best Regards,

 

 

Master Kriiden

[/quote']

 

check out the bodyslider available, stuffedbunny has posted it in the download section pretty sure theres tutorials and such for there too, should be all you need providing your willing to do a bit of reading

 

http://www.loverslab.com/showthread.php?tid=6900

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if there's a bodyslide version of the armor, you may be able to do this.

you could also use NifSkope (google is your friend).

1) run nifskope
2) load the basic skeleton
data\meshes\actors\character\character assets female\skeleton_female.nif
3) in Block List (F2) is a list of all the bones. Find anything related to R Breast and L Breast. Do steps 4 and 5 one at a time. Depending on your skeleton, you may have 2 or 3 of each.
4) in Block Details (F3) is a list of properties. Find Scale.
5) Default Scale is 1. Dble click the 1.0000 and enter 12. That's the size you want aint it? 12x normal?

File > Save As.

quick result pic. L Breast @ 2.0000

iIRuice0xv1Ye.png



If you wanted to get silly with it (as if it weren't silly enuf at this point lol) you could do a .5 version for the _0 armor (small end of the weight slider) as well, or do one side .8 to say 1.4 and the other side 1 - 1.25 lolol trick titty bitch.

Edit: fixed to actually be right.
read this post here to catch up on the thread and for related info.

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Monsto! Perfect! I'm not so much of a long read tutorials guy, but when I'm messing with Nif, I'm able to find and edit ton's of different values. Thanks!

 

Edit: Any chance you know what the Butt bones are called? Can't seem to find them. I just want to reduce the butt size a tiny bit.

 

Edit2: Ok...in Nifskope, everything is too my liking. However, when I load the game up, it still show's the original sizes. What am I doing wrong? What other files do I need to modify. Is it mod load order?

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Yeah, didn't work for some reason. Something else must be overiding it...not sure what.

 

Edit: Yeah. I've tried everything at this rate. These are specifically the steps I take:

 

1. I disable the mod in NMM.

 

2. I make a copy of the files I'm editing: In this case, the ThunderBird armor.

 

3. I edit the copies to my liking.

 

4. I replace the unedited (original) files in the .rar file with my versions.

 

5. I reactivate the mod.

 

6. I check the files that are placed in the proper directory (specifically, a directory called "ken"), open them with Nif to see that my changes have taken (which they have, in NIF)

 

7. I launch the game, and check, nothing has changed. I'm stumped at this point.

 

Edit: 2 I've tried the load order. That doesn't work either.

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I would suggest that you not just disable in nmm, but rip every reference to the armor, even backups, everything. the bottom line is that you can redownload it from 'the cloud'. so delete everything.

 

1) download it.

2) mod the download.

 

If it still doesn't appear, then i don't know what to tell you.

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I'd like to try doing this as well, but I can't get it to work either. The armor is normally in a BSA, but I have a copy of the armor in my meshes folder with parts removed in Nifskope for extra skimpiness, so I'm making the changes to those. I go into the first NiNode, find the entries saying NPC R Breast and NPC L Breast, and change their scales. Looks fine in the model window, I save, and go into the game... and nothing's changed. Is that the wrong part or something?

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I'd like to try doing this as well' date=' but I can't get it to work either. The armor is normally in a BSA, but I have a copy of the armor in my meshes folder with parts removed in Nifskope for extra skimpiness, so I'm making the changes to those. I go into the first NiNode, find the entries saying NPC R Breast and NPC L Breast, and change their scales. Looks fine in the model window, I save, and go into the game... and nothing's changed. Is that the wrong part or something?

[/quote']

 

same problem here :( i got it working for a while and then it just turned the armor back to normal breast size which i found really strange and now i cant get it working again.. any ideas? :-/

 

edit: i had a folder as a backup somewhere in my documents with the armors (i like keeping backups for everything :P ), so i moved this backup in an external disk and then i went back to the program (nifskope) and i tried re modifying 1 armor, so i re typed the value 0.1 and saved it again and i actually got it back working for the moment. (then i thought maybe it works only for this armor so i will have to re modify every armor value again to make it work for the rest too, but actually it was not needed since after this all armors went back to working normally with the values i had selected through this program) i hope this works for u too guys.

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The problem here is not the armor, it is the body that comes with it.

 

From what I have seen, armor in skyrim is not exactly like clothing we put on and take off - it actually tries to replace whatever body you are using. (this can be easily seen by use the cbbe body and then put on unp armor...given that skyrim does not crash first)

 

Making armor takes a long time and most of the time, both the _0.nif and the _1.nif files use the same models with no weight sliders.

 

Changing the armor in Nifskope is not even close to what you need to do to change the armor in game.[/align]

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Changing the armor in Nifskope is not even close to what you need to do to change the armor in game.

 

You should clarify what you mean' date=' because as is the above is an incorrect statement. It's not Max or Maya or Blender, but you can quite literally affect every level of the model in nifskope. if you were a sadist, you could manually change vertice coordinates to change the model.

 

That being said, you may very well have touched on the problem that people are having with this: I directed dude to change the _1 but not the _0. changing the _0 may fix it.

 

And then,

[b']if[/b] you use nexus mod manager...

and if the armor that you've modded has an esp...

and if that armor appears in the plugin list of nexus mod manager...

THEN make sure that it loads lower in the load order than any skeleton mods that you're using... like cherry's bbp or victoria's hhw. If your armor is loading high, then the skeleton overwrites the scale with it's own 1.0 scale.

 

Of course i'm just reaching at straws here . . . i've no idea why it doesn't work . . . it immediately worked for me. then again, i have a pretty clean install.

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according to my experience it seems like making any changes in the skyrim folder (not just the data but all skyrim folder) it will just mess up the nifskope modifications in game. for example my modifications were running fine till i tried changing my ENB effects (which has nothing to do with the armors or the data folder anyway..) i heard about another program which is called blender but i tried it out and i couldn't load nif files from skyrim.. it always shows an error so i don't know if that is the right program either.. :dodgy::-/

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Changing the armor in Nifskope is not even close to what you need to do to change the armor in game.

 

You should clarify what you mean' date=' because as is the above is an incorrect statement. It's not Max or Maya or Blender, but you can quite literally affect every level of the model in nifskope. if you were a sadist, you could manually change vertice coordinates to change the model.

 

That being said, you may very well have touched on the problem that people are having with this: I directed dude to change the _1 but not the _0. changing the _0 may fix it.

 

And then,

[b']if[/b] you use nexus mod manager...

and if the armor that you've modded has an esp...

and if that armor appears in the plugin list of nexus mod manager...

THEN make sure that it loads lower in the load order than any skeleton mods that you're using... like cherry's bbp or victoria's hhw. If your armor is loading high, then the skeleton overwrites the scale with it's own 1.0 scale.

 

Of course i'm just reaching at straws here . . . i've no idea why it doesn't work . . . it immediately worked for me. then again, i have a pretty clean install.

 

i find your advice really helpful. i am trying for long time to find a solution to this problem. i did what you suggested and i think it's working fine for the moment. i hope it will stay like this.

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  • 3 months later...

Did this problem ever got solved? I'm having exactly the same problem: I make changes to my armor (breast size, calves and tights) in nifscope, both to the _1 and _0 files, and in the program my changes are evident, but they take no effect aat all in game, even if I place the meshes correctly and lack any backup of the files in my pc.

 

Is there any way to make your changed meshes take place in the game?

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Did this problem ever got solved? I'm having exactly the same problem: I make changes to my armor (breast size' date=' calves and tights) in nifscope, both to the _1 and _0 files, and in the program my changes are evident, but they take no effect aat all in game, even if I place the meshes correctly and lack any backup of the files in my pc.

 

Is there any way to make your changed meshes take place in the game?

[/quote']

 

You need to be sure that you modded nif loads after all other body/skeleton modifications. otherwise those other mods will load and overwrite your changes with a 1.0 scale skeleton.

 

I recommend Mod Organizer for very very easy ordering of mods. It does it's work completely differently than NMM so all you have to do change the order of mods in the app (without reinstalling anything) to change the load order.

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I'm trying to change the mesh of one armor; as you know, when you equip a piece of body equipment, your body gets "replaced" by the one provided in the armor. I'm using CBBE curvy, but the armor seems to replace the body of my character with one body more aproaching to the slim version. I only wanted to make the legs thicker, so I adjust the scale of "r thigt" and "r calve" (I belive) and th left counterparts.

 

Monsto: I don't know how this can be a load order issue. The armor mod does have a esp, whose order can be changed (may it be the original one provided by the modder, or one I do myself using only the meshes/textures and adjusting eveything else by myself).

 

But, the modded skeleteon I use for CBBE (the skeleton for female models, 3-2) doesn't use a esp, it is only a folder override. So, how do I control the load order in this issue?

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So, I should edit the skeleton to make the scales of my character higher in the armor that makes her thinner, but in doing so, I'll affect her appeareance in reular armors, as well as naked?

 

Sigh, so there's no way to edit only specific armors?

 

In the meantime, if someone could tell me which part of the skeleton to edit, in order to affect the tights/calves, I'd be very grateful. I've never edited a skeleton and I really don't know too much about it.

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Same issue as everyone else' date=' made the edits in nifskope, everything looks fine. As soon as I load it in game it's back to normal.

 

Also when I import the edited .nif into blender it has reverted back to scale 1. :(

[/quote']

 

make sure that it loads lower in the load order than any skeleton mods that you're using... like cherry's bbp or victoria's hhw. If your armor is loading high' date=' then the skeleton overwrites the scale with it's own 1.0 scale.

[/quote']

 

If you use Mod Organizer (in my sig) then making sure of this is dog ass simple.

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Same issue as everyone else' date=' made the edits in nifskope, everything looks fine. As soon as I load it in game it's back to normal.

 

Also when I import the edited .nif into blender it has reverted back to scale 1. :(

[/quote']

 

make sure that it loads lower in the load order than any skeleton mods that you're using... like cherry's bbp or victoria's hhw. If your armor is loading high' date=' then the skeleton overwrites the scale with it's own 1.0 scale.

[/quote']

 

If you use Mod Organizer (in my sig) then making sure of this is dog ass simple.

 

The esp for the armour is at the very bottom of the load order in NMM. I also tried installing the original armour first, then manually replacing the original nifs with my edited ones, which didn't work. :-/

 

Also if it's load order related, then the changes shouldn't have reverted when imported into Blender I think...

 

Is the way mod organiser sorts out load orders different form NMM's?

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This doesn't work as all your doing is applying skeleton morphs to the armor. What happens when the game is running is all the skeleton related specifics are going to default to the actual skeleton, not the skeleton scaling set on an armor mesh. Its a good way to see how a skeleton modification will affect a certain mesh.

 

As far as load order goes I see absolutely no way a armors skeleton settings are going to override the actual game skeleton settings.

 

Basically I see absolutely no way of this being possible unless you use a utility to control the load order of loose files or by repacking everything into a bsa format then controlling the load order of those themselves. (possibly the mod organizer?)

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