The_Nerd_XXX Posted December 2, 2017 Share Posted December 2, 2017 Hello Loverslab Community! As a long time lurker, long long time Sexlab user, long long long time adult game player. I felt it was time to give back to the community. Demo will be available 25th December 2017 *The images not loading on patreon, I've added as attachments :) I've just registered a website so I can host my own images...When it eventually goes live! FETISHES: Corruption, Straight, Lesbian, Voyeur Future Fetishes: BDSM, Forced, Incest, NTR Due to Patreon regulations incest will need to be patched in. But it's easily done I have in the past attempted to create a game using Rags and although I created a nice little demo, I fell out of love with Rags very quickly. I moved onto other programs, QSP being my second attempt but I soon realised I couldnt create what I wanted with that either, also with my wanting to try and create something legitimate it was pointed out to me that Pornstar pictures werent the best way to accomplish this (Copyright laws) So this lead me to Unity!! Excellent program, I bought plug-ins to save time, and I could even use C++ which I was actually pretty good with in my college days. However after spending cash on unity to get it to do what I needed it to do, I was pointed in the direction of Ren'py. An engine I'd disregarded due to my only every seeing anime VN style games designed on it. Turns out I'm an idiot!! And I've wasted so much time with other engines. With a heavy dose of Python code, and the odd visit to the renpy support forums I'm actually pretty damn good at coding in Ren'py, and not just VN. I've created the interface I wanted!! More than that I've created an adaptable framework I'll beable to use in games to come. I realise I'm using Daz Studio 3D assets, and many people on the market seem to be currently doing so, I am however using purchased assets and licenses due to my wanting to create a legit development group. I also hope my attention to detail and story telling ability will stand for something when it comes to pitting my offering against the competition. So I've talked alot, here is a picture showing 4 seperate gameplay screens. https://www.dropbox.com/s/1wj59h4gpw557ml/gameplay.jpg The game I'm developing has a point and click interface, mouse over an NPC and chat to them, and mouse over any hotspots to interact in various ways. Eat, Drink, Sleep, Search. You can change your outfit, and the outfits you're wearing changes the renders in game. I have created complete renders for every outfit you can pick, and saved pre-renders to allow me to go back and make changes, or add in extra outfits later. Sounds time consuming, but it's really not and only the rendering slows me down. The story!! I'm not going to spoil too much, but you take control of a female protagonist called Sandy. You live with your sister Tabby, your Brother Tim and your single mother Helen. Sandy goes to Sixth Form School, studying Photography and she also works in a restaurant. There is a parasitic infestation coming, luckily your brother works for the very company offering the cure, so all should be fine yes? -- I am ofcourse linking my patreon - http://www.patreon.com/thenerdxxx I know theres alot of hate for patreons these days, but I hope that doesnt stop people investing in my game. I am offering the 0.1a demo for free to people on 25th December 2017, as I wouldnt expect anyone to blindly pledge. The main incentive to pledge right now, is to see the art work I'll be posting up until Xmas, A "25 days of christmas" type event. In the future patreons will get the alpha build ahead it's public release, although I havent yet figured out a timeframe. Link to comment
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