Jump to content

Kyne's Blessing Not Working with MO?


Recommended Posts

Posted

Recently I have been fighting with getting my mods to work.
-I finally have SexLabs Framework and SexLabs Arousal working. 

However I still cannot get Kyne's Blessing to run/pop up in my MCM. I have all the mods installed for it, and up to date! 
-It registers my "KynesBlessing06" in MO:
95d61fbfd5462835c25ab8ccd52caf45.png
https://gyazo.com/95d61fbfd5462835c25ab8ccd52caf45


I followed a Overwrite instruction earlier-- ( http://wiki.step-project.com/Fores_New_Idles_in_Skyrim ) But that seemed to do nothing but ad the "NPC's"  thing that pops up before Kyne's. 
-- I am using LE, and am just wanting this mod to work.

-- I have restarted my game as a new load, and it doesn't pop up. All my other MCM's are showing, but that one.

 

 

Any guides, suggestions or patient chats would be wonderful!:grimace:

Posted

Looking at the screenshot, you only show four installed mods, one of which is the one causing a problem. Did you double check the entire requirement "tree" for the mods? DDA, DDI, XPMS32, Estrus Caurus+ (for the attack anims, which requires Estrus for Skyrim).

 

On an unrelated note, what is your mod setup? MO shows all mods as non-MO managed. Do you normally use NMM?

Posted

I manage with Manual, NMM and MO.  

 

> Manual for those I couldn’t get installed with MO or NMM.

 

I also have all of those.. Which is what I’m wondering /What/ exactly is keeping this from installing.

 

 

 

 

SexLabs is through MO. 

> Arousal through manual.

> Kynes, MO. 

Posted

Other than managing all mods with either NMM or MO (to make sure they should all be loaded up correctly) all I can think of is opening up console and typing:

 

setStage SKI_ConfigManagerInstance 1

 

That should cause MCM to reload all its menus (taken from SKYUI help page)

Posted
32 minutes ago, littlefloof said:

I manage with Manual, NMM and MO.  

 

> Manual for those I couldn’t get installed with MO or NMM.

 

I also have all of those.. Which is what I’m wondering /What/ exactly is keeping this from installing.

 

 

 

 

SexLabs is through MO. 

> Arousal through manual.

> Kynes, MO. 

Sounds like the problem. MO is able to handle ALL mods that are supposed to be in the data folder, so the only exceptions are ENB and SKSE because they need to be in the Skyrim directory, not data. Not installing mods via MO misses the point of using it at all. If you can't install those mods in MO, there is a problem that should be fixed first.

Posted
12 hours ago, Nazzzgul666 said:

Sounds like the problem. MO is able to handle ALL mods that are supposed to be in the data folder, so the only exceptions are ENB and SKSE because they need to be in the Skyrim directory, not data. Not installing mods via MO misses the point of using it at all. If you can't install those mods in MO, there is a problem that should be fixed first.

So -- Should I re-insall the tree for Kyne's via MO only?

>I tried installing Zaz animation pack V6.11 (With MO)  And it continued to tell me that the file sequencing was too long for the program to place/unzip...  But manually it's working with my game perfectly fine. 

I have SKYUI, DDA, DDI and SLA installed manually.. Those seem to work fine as well. 

I just want Kyne's blessing to work-- I tried the command prompt: setStage SKI_ConfigManagerInstance 1  -- Still a no-show for Kyne's menu in MCM.

Posted
13 hours ago, littlefloof said:

So -- Should I re-insall the tree for Kyne's via MO only?

>I tried installing Zaz animation pack V6.11 (With MO)  And it continued to tell me that the file sequencing was too long for the program to place/unzip...  But manually it's working with my game perfectly fine. 

I have SKYUI, DDA, DDI and SLA installed manually.. Those seem to work fine as well. 

I just want Kyne's blessing to work-- I tried the command prompt: setStage SKI_ConfigManagerInstance 1  -- Still a no-show for Kyne's menu in MCM.

Yes, you should install everything via MO. Not only the mods required for Kynes Blessing, just everything. That's much less problematic. What you should do first though is remove the mods from your data folder, pretty sure google knows how a virgin data folder should look like. And a data folder without any mods installed is quite the point of using MO, that way you don't need to bother which files to remove if you upgrade or uninstall a mod later. MO will also tell you which mod overwrites which other mod(s), that might be important, but only if they are installed in MO.

Honestly i've never seen such a message in MO, could you show me a screenshot?

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...