Dreamcaster Posted November 26, 2017 Posted November 26, 2017 I was able to align the necks between Misaki's head (model by Huchi) and the neck of Helena's Kasumi transformed body perfectly Had to do some surgery in Blender. But now I got this problem The weird stuff under the boobs and the belly button looks weird, like it didn't look like that before the neck surgery Here's how it looks like just by simply transforming it to Kasumi If you see a neck seam on this picture it's because I swapped the skin color to Misaki's, just to show that it's not Misaki's skin texture messing up the belly button, there is a darker skin tone near the crotch though, that is part of the Misaki skin texture. If anybody knows how to fix that problem on Misaki's body please let me know
YodaStitch2001 Posted November 27, 2017 Posted November 27, 2017 39 minutes ago, Dreamcaster said: I was able to align the necks between Misaki's head (model by Huchi) and the neck of Helena's Kasumi transformed body perfectly If anybody knows how to fix that problem on Misaki's body please let me know Did you removed doubles and recalc normals after the neck surgery ? What method did you use to edit the neck ? Was it similar to this method ? http://w11.zetaboards.com/SFxT_Mods/topic/11529548/1/ ps : otherwise, LGMODS and SAAFRATS just released a new misaki model, maybe you'll have better luck modding that one.
priss10 Posted November 27, 2017 Posted November 27, 2017 As you have everything is complicated, however! ) I remember that two months ago I attached head to the body without any Blender, simply by editing the OBJ-file in the appropriate manner. I did not even really know what are the normals, especially doubles ... )))
myuhinny Posted November 27, 2017 Posted November 27, 2017 H-LOD Misaki mods freely for DOA5LR https://www.loverslab.com/topic/52276-dead-or-alive-5-last-sexy-round-lgmods-10-h-lod-misaki-mods-for-doa5lr-mmd-version/?page=78&tab=comments#comment-2065808
Dreamcaster Posted November 27, 2017 Author Posted November 27, 2017 18 minutes ago, YodaStitch2001 said: Did you removed doubles and recalc normals after the neck surgery ? What method did you use to edit the neck ? Was it similar to this method ? http://w11.zetaboards.com/SFxT_Mods/topic/11529548/1/ ps : otherwise, LGMODS and SAAFRATS just released a new misaki model, maybe you'll have better luck modding that one. Yes I did, if I don't remove doubles and recalc normals those imperfections don't show up but the seams across the body do. And just so you know I've already passed it through Character Transform Tool, which has fixed these kinds of problems before with other surgeries I've done, the problem with that is that Misaki's neck on the head is smaller than Kasumi's neck on the body so by passing the body through the transform tool, which it does fix the problems on Misaki's body, but the neck gets messed up because it's trying to change the neck back to Kasumi's. No I didn't use that method, I simply just imported both body TMCmesh files into blender, cut Misaki's neck off from Huchi's models, deleted the neck from Helena's Kasumi body and then connected each vertices together. It's weird though because I've done the same thing a few times, like I made a Misaki Leifang Tropical Sexy mod, and there was no under boob problem there, but the belly button looked a little weird. That under boob problem also happened when I tried to edit Lisa's Fortune swimsuit with Misaki's neck.
Dreamcaster Posted November 27, 2017 Author Posted November 27, 2017 59 minutes ago, YodaStitch2001 said: Did you removed doubles and recalc normals after the neck surgery ? What method did you use to edit the neck ? Was it similar to this method ? http://w11.zetaboards.com/SFxT_Mods/topic/11529548/1/ ps : otherwise, LGMODS and SAAFRATS just released a new misaki model, maybe you'll have better luck modding that one. Just looked those mods up, very good but sadly they did the same thing Huchi did, Misaki's neck on the head is too small, transforming costumes to her is going to need surgery every time rather than just transforming any costume to Kasumi and done. If the neck on Misaki's head was the same size as Kasumi's neck on the body it would be easy to make costumes for Misaki. I tried editing Misaki's neck on the head and inserting back into the TMC using LR Photostudio but I kept getting a "data swap error".
YodaStitch2001 Posted November 27, 2017 Posted November 27, 2017 29 minutes ago, Dreamcaster said: It's weird though because I've done the same thing a few times, like I made a Misaki Leifang Tropical Sexy mod, and there was no under boob problem there, but the belly button looked a little weird. That under boob problem also happened when I tried to edit Lisa's Fortune swimsuit with Misaki's neck. I don't know why blender deforms the skin mesh like that, but at least it's consistent, helena and lisa are the same body type and leifang is another, more similar to kasumi, ayane etc. What misaki skin and face meshes are you using ? I don't think I can help you much without experimenting myself at this point.
Dreamcaster Posted November 27, 2017 Author Posted November 27, 2017 9 minutes ago, YodaStitch2001 said: I don't know why blender deforms the skin mesh like that, but at least it's consistent, helena and lisa are the same body type and leifang is another, more similar to kasumi, ayane etc. What misaki skin and face meshes are you using ? I don't think I can help you much without experimenting myself at this point. Well I'm using Huchi's model. When editing the body I transform the costume I want for Misaki to Kasumi, since that's what Huchi is using for his Misaki mod. I then extract the body tmcmesh from Huchi's Misaki base model, cut the neck off of that, then delete the neck from the transformed Kasumi body and connect Misaki's neck onto it. I'm sure I would get the same results if I were to use LGMods and Saafrats models, because the problem is with the transformed body.
YodaStitch2001 Posted November 27, 2017 Posted November 27, 2017 6 minutes ago, Dreamcaster said: Well I'm using Huchi's model. When editing the body I transform the costume I want for Misaki to Kasumi, since that's what Huchi is using for his Misaki mod. I then extract the body tmcmesh from Huchi's Misaki base model, cut the neck off of that, then delete the neck from the transformed Kasumi body and connect Misaki's neck onto it. I'm sure I would get the same results if I were to use LGMods and Saafrats models, because the problem is with the transformed body. Well, I make no promises, but I'll try my luck with that, In the meantime, what priss10 said may be a solution, just try to move around and scale the neck in .obj format. Yet another idea is to go pester timmyc to add misaki in his transformer tool.
Dreamcaster Posted November 27, 2017 Author Posted November 27, 2017 11 minutes ago, YodaStitch2001 said: Well, I make no promises, but I'll try my luck with that, In the meantime, what priss10 said may be a solution, just try to move around and scale the neck in .obj format. Yet another idea is to go pester timmyc to add misaki in his transformer tool. Yeah TimmyC adding Misaki to the transform tool would be awesome, it would save to so much time. Where do you edit OBJ files, in Blender as well, and export them out and insert them how?, never messed around with OBJ files
YodaStitch2001 Posted November 27, 2017 Posted November 27, 2017 20 minutes ago, Dreamcaster said: Yeah TimmyC adding Misaki to the transform tool would be awesome, it would save to so much time. Where do you edit OBJ files, in Blender as well, and export them out and insert them how?, never messed around with OBJ files Yes, you edit .obj files in blender or 3DS, but for that you need the other timmyc tool (objtmcconverter) to transform .TMC in.obj and back.
myuhinny Posted November 27, 2017 Posted November 27, 2017 Or you can load the .TMC file into blender and export it out in .OBJ format alter it and then use the converter to convert the .OBJ file back to .TMC
Dreamcaster Posted November 27, 2017 Author Posted November 27, 2017 11 minutes ago, YodaStitch2001 said: Yes, you edit .obj files in blender or 3DS, but for that you need the other timmyc tool (objtmcconverter) to transform .TMC in.obj and back. Maybe this is the problem, the normals are going inwards, the same with the left boob
YodaStitch2001 Posted November 27, 2017 Posted November 27, 2017 19 minutes ago, myuhinny said: Or you can load the .TMC file into blender and export it out in .OBJ format alter it and then use the converter to convert the .OBJ file back to .TMC Yep, forgot about that, beware of the vertex order though. 17 minutes ago, Dreamcaster said: Maybe this is the problem, the normals are going inwards, the same with the left boob yep, this is the problem, now we can edit the normals that are going inward or keep looking for what is causing it.
Dreamcaster Posted November 27, 2017 Author Posted November 27, 2017 2 minutes ago, YodaStitch2001 said: Yep, forgot about that, beware of the vertex order though. yep, this is the problem, now we can edit the normals that are going inward or keep looking for what is causing it. ok, hey I'm streaming right now trouble shooting this problem, you mind joining us https://www.twitch.tv/djclayface
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