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Dragon Aspect-esque effect but only on one arm


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10 hours ago, IWantToCum said:

I'm willing to wait, thanks a ton man!

 

6 hours ago, v48342 said:

Wow, I am interested too, I like that.

 

For someone like me who's made a few mods (100s, only released around 45 good ones so far), it's actually fairly simple.

 

All I need to do is load the full Dragon Aspect armor into NifSkope,

 

export as .obj,

 

load that into Blender,

 

remove everything but one arm,

 

re-export as .obj,

 

open Outfit Studio,

 

import the default Dragon Aspect armor,

 

Import the new arm,

 

Skin the new arm,

 

export as nif,

 

tweak it so textures load,

 

then import it into the CK and add the armor piece.

 

Listed all that from memory!

 

Is there a specific arm (left, right, both, both separated?) that you want?

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1 hour ago, RussianPrince said:

 

 

For someone like me who's made a few mods (100s, only released around 45 good ones so far), it's actually fairly simple.

 

All I need to do is load the full Dragon Aspect armor into NifSkope,

 

export as .obj,

 

load that into Blender,

 

remove everything but one arm,

 

re-export as .obj,

 

open Outfit Studio,

 

import the default Dragon Aspect armor,

 

Import the new arm,

 

Skin the new arm,

 

export as nif,

 

tweak it so textures load,

 

then import it into the CK and add the armor piece.

 

Listed all that from memory!

 

Is there a specific arm (left, right, both, both separated?) that you want?

Wow-wow. Easy! =)

Why you made it so complicate?

 

All you need is just open dragon aspect "armor" in OS, mask one arm, and after that use "delete vertices"  under "shape" menu. This feature is available since version 4.3.1

And don't forget to change equip slot from FX1 to another.

 

No Blender, no skinnig, no texturing.

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44 minutes ago, Azazellz said:

Wow-wow. Easy! =)

Why you made it so complicate?

 

All you need is just open dragon aspect "armor" in OS, mask one arm, and after that use "delete vertices"  under "shape" menu. This feature is available since version 4.3.1

And don't forget to change equip slot from FX1 to another.

 

No Blender, no skinnig, no texturing.

By doing that it's very easy to mess up. My method is more compleat!

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2 hours ago, RussianPrince said:

 

 

For someone like me who's made a few mods (100s, only released around 45 good ones so far), it's actually fairly simple.

 

All I need to do is load the full Dragon Aspect armor into NifSkope,

 

export as .obj,

 

load that into Blender,

 

remove everything but one arm,

 

re-export as .obj,

 

open Outfit Studio,

 

import the default Dragon Aspect armor,

 

Import the new arm,

 

Skin the new arm,

 

export as nif,

 

tweak it so textures load,

 

then import it into the CK and add the armor piece.

 

Listed all that from memory!

 

Is there a specific arm (left, right, both, both separated?) that you want?

Thanks a ton dude! I'd be great if you can do both, but spererated

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Couldn't you use Outfit Studio to just delete the portion you don't want, via the delete vertices command (obviously you'd have to turn off mirroring) or is there something I'm overlooking there? Seems like that would save quite a few steps. As long as you make sure to delete the exact same verts for both armour weights you should be fine?

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7 hours ago, SmedleyDButler said:

Couldn't you use Outfit Studio to just delete the portion you don't want, via the delete vertices command (obviously you'd have to turn off mirroring) or is there something I'm overlooking there? Seems like that would save quite a few steps. As long as you make sure to delete the exact same verts for both armour weights you should be fine?

Okay yeah I lust went through this with Azazellz. Yes, you can do that, but you're more likely to mess up unless you spend a ton of time with the masking brush.

 

Reskinning the entire mesh is better because you're redoing the entire skin partition rather than deleting an existing one, redoing something from scratch is always safer and more thorough than doing things "easy and fast".

 

How do you think I ported the Khajiit from Skyrim to Fallout 4? Same way I described above, except much more infuriating.

 

https://www.youtube.com/watch?v=FbmXZ-E3UeA

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3 hours ago, RussianPrince said:

How do you think I ported the Khajiit from Skyrim to Fallout 4? Same way I described above, except much more infuriating.

For "complex" things like this - of course, you must perfom the whole process .

But for "simple" things, such as "cutting one piece out of segmented armor", it's easier to use only BS.

 

BTW, Dragon Aspect "armor" are segmented, and for the "first" form (single-word shout) it contains only arms. Which are technically the head and neck of Alduin =)

In addition, this armor uses a special method of texturing, so if you decide to go through the full process, you need to do not forget about it . Whereas OS keeps the file structure automatically.

 

Here right and left arm. 34 (forearm) slot used.

I was looking for those files longer than process them =)

 

left.nif

right.nif

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5 hours ago, Azazellz said:

For "complex" things like this - of course, you must perfom the whole process .

But for "simple" things, such as "cutting one piece out of segmented armor", it's easier to use only BS.

 

BTW, Dragon Aspect "armor" are segmented, and for the "first" form (single-word shout) it contains only arms. Which are technically the head and neck of Alduin =)

In addition, this armor uses a special method of texturing, so if you decide to go through the full process, you need to do not forget about it . Whereas OS keeps the file structure automatically.

 

Here right and left arm. 34 (forearm) slot used.

I was looking for those files longer than process them =)

 

left.nif

right.nif

I just open the CK to look for what files are used. Faster than looking through the archives. Not to mention that I have so much goddamn storage (about 5.5TB) that I've already got the entire game extracted to a separate directory...

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