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Dead Or Alive Xtreme Venus Vacation - Modding Thread and Discussion -


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[Public] [SR] Martini (Common) [v1.0]

7201294178840_MART(2).thumb.jpg.226da3fd3a91bca3954465bee0bc1df6.jpg

 

I've been working in this mod for a long time. Now that the suit is easily obtainable. I wanted a mod up to date for this suit. This mod uses the Mod Menu from avenger54.

This mod includes old themes from the Xtreme Series plus some Ukaxsan's recolors. I also included a variation for the top from Minazuki's mod. Special thanks to KrunkDunk for his help with some of the coding.

 

Sadly, there is a problem with this mod. At first it was only in DMM, but now is on STEAM after the last update.

The gold parts of the suit can't be replace or modified. They can't even be extracted using 3dmigoto. 

This wasn't the case in STEAM two weeks ago. As you can see in the pics in the next link: https://imgur.com/a/zlXUXNk

I'm open to suggestions in how to fix this problem. But in the meantime you can check the mod

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On 12/21/2018 at 4:31 AM, minazuki said:

Event SSR Xmas 2018 - Phrase Noel (Common body only)

  Hide contents

1801445701_previewTopless.jpg.a9e1ade2bfbe30488d4a086250433191.jpgpreview-No-Skirt.jpg.6896f0ca015e30ec462068c581013a07.jpg

 

This mod needs Hi-res body Skin Texture, e.g. #1595.

 

Updated v2

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Top-half.jpg.98f32e5d8e6c587b19a2bf4ed5f02a8b.jpg


ALTERNATIVE ini: Only enable one at a time.
OPTIONAL ini: Enable them any time you want.

 

Changelog

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v2.2
Fixed the mod after the game update
v2.1
Fixed Body UV
v2
Added a top half version
v1
Initial release

 

Download

 

^

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On 12/19/2021 at 9:32 PM, Yorom said:

 

I watched the ccmod tutorial for a long time, but I didn’t understand it. Now the problem I am facing is the weight replacement and drawing weights of objects. The key is that I will only replace the template provided by him. I also hope that a master can provide a video about the production of this mod. From Google Translate

Edited by Sumingno1
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3 hours ago, Sumingno1 said:

Sorry, the last mod hasn’t been online for a long time. I don’t know. I also tried to make a CCmod. You need the CostumeCustomizer from the forum to use it. This mod has no icon. You can insert the shirt glove shoes accessory1 acessory2 in the icon position of this mod. Press 1 to activate them   only common type body-----From Google Translate

DOAX-VenusVacation_211228_172901.jpg

1.zip 17.32 MB · 40 downloads

DOAX-VenusVacation_211228_174419.jpg

Thx for great mod

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On 12/24/2021 at 9:11 PM, lcq134679 said:

This problem suddenly appeared when I used Lunatic Dawn's SSR Noel aux Fraises (Common) and SSR Noel aux Fraises (Honoka) mods. Later I deleted these two mods and the problem still exists. I am a steam user. Because I am new to mods, anyone can help me solve this problem, thank you very much.

 

 

 

 


using Google Translate

2 (2).png

Does anyone know the reason for this, can you help me, I will be very grateful

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On 12/28/2021 at 4:21 AM, Sumingno1 said:

I’ve been busy at work and haven’t been online for a long time. The mod is broken because of the game update. I have repaired it.

Koharu_SSR_WenQuan.zip 1.17 MB · 105 downloads

 

Awesome thanks!! Is there any way to make her completely naked?  I remember I was able to edit the ini file on the last mod to do this but that doesn't seem to be working this time (I'm new to this so I'm sure I'm doing something wrong).

 

Edit: Nevermind, I figured it out (and by "figured out" I mean I randomly deleted lines of text until it worked), if anyone wants full nude version just use this ini

mod.ini

Edited by Logios
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14 hours ago, lcq134679 said:
16 hours ago, leesangkill said:

the ini file of the recently edited MOD seems to be incorrect.

disabled all MODs and find them by enabling them one by one.

if there is a better way, use it.

Thank you very much for your method, the problem has been solved

 

What was the problem in the end?
Please tell me for the future.

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On 12/29/2021 at 11:02 AM, dsfsdfsdfsdfsd said:

I need your warmly help?

you need to modify Luna's skin ini as below

 

if $shader_type == 2
    ps-t0 = Resource_krunkDunk_Type_Skin unless_null 
else
    ps-t0 = Resource_Eromaru_Type_Skin unless_null
endif

 

[Resource_krunkDunk_Type_Skin]
filename = a.dds


[Resource_Eromaru_Type_Skin]

filename = b.dds

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On 12/30/2021 at 10:53 AM, lipo886 said:

you need to modify Luna's skin ini as below

 

if $shader_type == 2
    ps-t0 = Resource_krunkDunk_Type_Skin unless_null 
else
    ps-t0 = Resource_Eromaru_Type_Skin unless_null
endif

 

[Resource_krunkDunk_Type_Skin]
filename = a.dds


[Resource_Eromaru_Type_Skin]

filename = b.dds

 


else
    ps-t0 = Resource_Eromaru_Type_Skin unless_null

isn't needed, and it unecessarily overrides a texture.

 

what “ if $shader_type == 2 ” actually does is only apply a texture override when the shader used for bodies is being used.

in the d3dx.ini, you may see some code like this:

Quote


[ShaderOverrideSkinPS-Old]
; Bytecode hash: fe77d727
hash = c9c16fe9dc6a87a2
run = CommandListSkin

...


[CommandListSkin]
$shader_type = 2
if $dump_skin_clothes
    ; Dump body texture:
    dump = deferred_ctx_accurate share_dupes ps-t0 mono dds
    ; Dump wet effect texture:
    dump = deferred_ctx_accurate share_dupes ps-t1 mono dds
    ; Dump some other texture if it exists?
    dump = deferred_ctx_accurate share_dupes ps-t2 mono dds
    ; Dump tan texture:
    dump = deferred_ctx_accurate share_dupes ps-t3 mono dds
    ; Dump mesh:
    analyse_options = deferred_ctx_accurate share_dupes dump_vb txt buf
    ; Dump skinning matrices:
    dump = deferred_ctx_accurate vs-cb2 txt buf
    ; Dump pixel shader parameters:
    ; dump = deferred_ctx_accurate ps-cb2 txt buf
endif
if $costume_mods && !frame_analysis
    ; Enable body texture replacement by texture hash:
    checktextureoverride = ps-t0
    ; Enable mesh replacement by either vertex or indexbuffer hash, must be done
    checktextureoverride = vb0
    checktextureoverride = ib
endif

 

Whenever a ShaderOverride runs a CommandList for Clothes,Skin,Nails,Hair, etc... the constant $shader_type is assigned a different value.

1 : Clothes
2 : Skin

3 : Nails & Eyes

4 : Hair

and so on...

 

The skin and nails meshes use the same texture.

So the " if $shader_type == 2 " conditional only executes the texture replacement when the shader type is "Skin", and leaves the nails texture the default.
The new mesh I made has the breasts/nipples UVs use the space occupied by the nails [UVs]; so the nails are left intact with this conditional.

 

Finally, there is no way to smartly & automatically switch skin textures based on the type of body mesh being used by a mod - because multiple girls with different skins use the same body type there is no way to differentiate between them.

Edited by krunkDunk
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