Jump to content

Dead Or Alive Xtreme Venus Vacation - Modding Thread and Discussion -


Recommended Posts

Posted

The malfunction versions won't work without fully awakening the SSR*, but all the ones in the normal screenshots should work. Which in particular aren't working, and how are they broken?

 

* alternatively, knight's version has something similar to the malfunction without requiring it be fully awakened.

Posted

Never mind it was mod conflict on my part but it didn't give me any errors and I couldn't find any conflicting mods that I first looked. But of course I found a folder called "Wairudouindo" that was causing it. Sorry for the false alarm.

Posted

Within the original game, you have to raise the level to 90 LVL, with stones of its color, + besides having 4 units of the same suit and / or 4 SSR.

Posted
On 9/12/2018 at 5:28 PM, matt290604 said:

Hi mono1214,

 

まずは素敵なModを感謝します。

自分も同じエラーが出ましたが、PubicHair_Test を無効化したら治します、良かったらエラーメッセージを参考してください。

 

Thanks for the nice mod.

I also got the same error for Misaki's Mod.

Once I disable the ”PubicHair_Test” and the issue will be fixed. 

When I press the F10 key, it will show an error message like the screenshot.

 

MISAKI.PNG.64ddd64ba100b1ce368b00e80ee70eee.PNG

 

 

This mod to have "some problem". :(

Posted

@Donline-For info on the event and birthday stuff, check out in the doaxvv subreddit, theres an informative post about all the new things for the event this week and birthday stuff is only for paid V-Stones. Regarding the wet effect, the gravures you should be able to go into photo mode during it and use the water spray to get them wet, but the character episodes do not. It's likely possible to make modifications to the various pixel shaders to force the wet effect, another possibility is to isolate the effect in cheat engine, or a partial workaround would be to have the various pixel shaders that use wet/dry textures to just put the wet texture in the dry slot, however I don't believe all of the wet-effects do this, which I think ultimately the you'd have to update the pixel shaders at some point for the others (like the pixel shader for the skin). I'm still working on trying to grow my understanding of how to read/understand pixel shader calculations.

 

Quick proof of the partial workaround for wet/dry texture swap (d3dx.ini):

; db8a is a shader that supports wet clothes ps-t0 is the dry texture, ps-t1 is the wet texture
[ShaderOverrideClothesPS3]
hash = db8a091e9801ab8f
; Handles if only a mesh replacement w/o texture replacement
ps-t0 = ps-t1
run = CommandListClothes
; Handles if only a texture replacement w/o drawindexed=auto
ps-t0 = ps-t1

 

Posted
17 hours ago, MichaelAY said:

What is awakened suit? Sorry but I didn't play this game for long.

How do I check whether my suit is awakened or not? Also, if not, is that viable to apply it to normal one in near future?

Final question, is that a changeable suit like Minazuki's which you can shift+x and such of switch between different variations? 

Still, appreciate for your amazing work!

What is awakened suit? Sorry but I didn't play this game for long.

You must merge 4 suits like this in this menu:

 

image.png.6326c9a259d08cd14ede32838612928a.png

 

How do I check whether my suit is awakened or not? Also, if not, is that viable to apply it to normal one in near future?

Your suit will have a number on it. You must merge one to one identical suits until reaches 4.

 

image.png.0cb128aed18d2cbba350bb333df52663.png

 

Final question, is that a changeable suit like Minazuki's which you can shift+x and such of switch between different variations? 

No, it only have this variation.

 

Still, appreciate for your amazing work!

Thanks!! ;)

 

Posted
29 minutes ago, KK78 said:

Quick proof of the partial workaround for wet/dry texture swap (d3dx.ini):


; db8a is a shader that supports wet clothes ps-t0 is the dry texture, ps-t1 is the wet texture
[ShaderOverrideClothesPS3]
hash = db8a091e9801ab8f
; Handles if only a mesh replacement w/o texture replacement
ps-t0 = ps-t1
run = CommandListClothes
; Handles if only a texture replacement w/o drawindexed=auto
ps-t0 = ps-t1

 

Edited a replacement mod awhile back.. might be an easier workaround here.. (TECMO probaby have an oil update on standby)

Did manage to isolate the pixels using ReShade for wet.dds, but was basically hassle..

Posted

I copied these nips from another model and then modified them to fit on this body with no nips. How can I remove the seams pictured here where the geometry joins together? I've snapped all of the vertices together and removed the geometry that was "under" the nip. Thanks

 

Capture.JPG

Posted
3 hours ago, L980-A493 said:

Excuse me for my importunity and curiosity, but what is it?

 

Upstairs is Monica, and downstairs is a hamster.

 

Posted
On 8/15/2019 at 10:04 PM, Nukke said:

DoaxvvPoseChange_190815.zip released.

Pleasea message to me if you need it.

Hello

DoaxvvPoseChange_190815.zip

 

Would you please!

 

ASAP!

 

Posted
On 8/14/2019 at 7:53 PM, 神無月 said:

Not yet.

--------------------------------------------------

I am Japanese. I always use google-translation.

I have never uploaded or shared files other than screenshots. Redistribution too.

製作者の皆さんに、尊敬と感謝を。(DOAXVVおっぱいスライダー、水着MOD、エミュ鯖、ポーズ変更)

 
 

If everyone shares only screenshots, then the Internet can be closed.

全員がスクリーンショットのみを共有している場合、インターネットを閉じることができます。

 

また、Googleトランスレーターを使用していますが、非常に満足しています。

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...