unsure Posted November 14, 2017 Share Posted November 14, 2017 I'm curious what the opinions are, from an end-user's perspective, towards multiplayer adult games. Specifically i'm interested in competitive multiplayer games, such as TCGs or a world focused on PVP interaction. Full disclosure, i'm working on a competitive game and trying to see if there's a market for this. My thoughts: I am mainly a solo-gamer, so i may be initially biased. But my consumption of adult material is almost exclusively a private thing. So i would be hesitant to engage in adult content in view of other players. That said, i can see a place for competitive play in a game that separates competitive mechanics from adult content. Such a game could reward players with content, or have non-competitive mechanics that serve other roles in the game. For example, any game with an attack and build phase could lump their adult material into the build phase mechanics. Is there a need for separation, or is that just my preference? Something else i found interesting is that there's a correlation with this issue and including narrative in competitive play games. Given that adult material is usually part of the narrative this makes a ton of sense, and addressing one issue would probably provide solutions to the other. If anyone has good examples of narratives in competitive games, or has any other ideas, please share. Link to comment
This topic is now archived and is closed to further replies.