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This is my mod list with load order, I'm encounting some ostim animation trigger issues that I use Ostim erotic spell for solo animation it won't work (but with sounds). Also I can't have the normal Ostim, my character will stick together like this These are mine seperators: 1. Preps: All foundational prerequisite plugins such as SKYUI, JCOntainer, PapyrusUtil, and other UI enhancements. 2. Fixers: Patches like USSEP, SMP-NPC crash fix, MuJointFix, etc. (***1st person tp fix in it I dunno if this were related with animation***) 3. **Functional Plugins**: Pandora, NFF, CBBE, TNG, FSMP, CBPC, 3BA, XP32, OSL, Ostim standalone, Ostim Community Resource, OSSO, VSU, etc. 4.** Gameplay Overhaul**: Game expansions like Inventory Interface Information Injector, Immersive Icons, Ordinator, etc. ***I put Book of shadow here also but I turn it off*** 5. Landscapes: Map and Foes content replacements (no additional animations) 6. Bars Locations: Additional map content expansions (brothels) 7. Weapons: Weapon expansion mods ***no extra animation change*** 8. Clothes: Clothing expansions 9. Original Follower Dependencies: Additional standalone follower expansions 10. Visual Enhancements: Dependencies Assets pack for followers 11. Bodyslide Presets (I'm not posting these because these are unrelated with animation?) 12. **Sound FX**: Includes additional dialogue expansions 13. Ostim Alternative Gameplay Overhauls: **Upper section loads Ostim scene audio contents**; lower section **with functional overhauls like Ostim Romance Plus** 14. Ostim Animation, separator for Ostim scene animations. ***(I put open animation replacer at top of it and removed it)*** 15. Ostim Quests, collection of Ostim-related quest expansions 16-28 are custom followers 29. Community shaders 30. Outputs At last th ostim Log OStim.log
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TLDR: how do I do certain things in the CK? Now that I learn a bit about modding in the CK, https://www.loverslab.com/blogs/entry/7679-window-peeking-or-how-do-i-learn-to-love-the-creation-kit/ I come upon some good practises that I noticed in mods from other authors,... and I try to figure out how to achieve those. Maintainability: Good quest structures I took a first idea of that from here https://www.loverslab.com/topic/50094-radiant-prostitution-322-29-oct-2015/?page=14&tab=comments#comment-1278057 (Stage handling and failsafe quest cleanup) I think his is a good idea to make them understandable and hopefully reduce mistakes, logical errors, ...etc. Based on that, I learned the hard way, that all quests are prone to trigger scipt heavy activities at the same time. Worst moment is the game start. Next thing is, that all too often the game runs into an unforseen situation. If all is well designed, the player should be able to recover the situation, skip the story a bit and continue at the next safe stage. My principle §1: avoid quest with "start game enabled" and prefer delayed actions, triggered by willing actions of the player. Make sure quests are clean and with proper stages. Allow for player intervention with console commands. Controlled start/stop: How do I enable certain parts of my mod AFTER the player performed an enabling trigger I see it as a good practice to enable / disable parts or all of mods based on someplayer action. They can be in the MCM "swicth mod on/off" or by an action in game, like reading a book. I took a bit of the last weekend and tried to learn from @Blackbird Wanderer's SBC how this can be done. But I think, I still have to learn a lot more about this and would be very happy to find more examples. Especially for the stopping/shutdown/disable part, I am still lost. If anyone could point me to some more reading stuff or examples in mods with script sources? Anyway, I will be experimenting a bit with what I have learned already. My principle §2: allow the player to start, stop, reset, and selftest a mod in game at his own command. Handling dependencies: How to check if other mods are present and how do I do soft dependencies? I think the question says it all, and again it was Blackbird Wanderer's SBC and @Teutonic's SLAdv, where I could learn quite a bit how to do that. My principle §3: avoid hard mod dependencies, employ selftests and feedback messages if a mod is found/not found My principle §4: allow the player to override the names and ID's e.g. if the player merged a required mod, or if it was updated (side note RP/RPG has such a feature in an plain txt file) Update, 20200125: @Lupine00 wrote a very helpful post about it: https://www.loverslab.com/blogs/entry/10593-soft-dependencies-without-pain/ Updating: How do I know if an update would need a clean save and when not? I am totally lost on this question and still have no idea, which changes in my mod(s) could be considered "safe" and why? But if I release a mod, it will certainly receive updates. So this question will be important. Any comments, hints or links would be very helpful for me. Internal maintenance: How do I do internal updating routines? I have seen this feature with @Inte's POP @Teutonic's SLAdv and in some other mods as well. This is veeery player-friendly in my eyes and something that I decided for my self as a must. But it stretches beyond my abilities yet, what I have to watch out for and how I can do these. Of course this question is secondary and to be answered after the "safe/not safe" question above. A dedicated internal maintenence/update routine would only be needed for "unsafe" updates, right? I feel pretty sure, that I have to follow certain principles in the design of my quests and scripts. Yet, I have no clue what they could be. Again, any comments, hints or links would be very helpful for me. ... more questions will come... curiosity is still rising .. Thanks and credits The code and the mods of these authors below have already been very helpful for me to learn and understand. Thank you very much ???! @Blackbird Wanderer @Inte @Teutonic @Lupine00
- 15 comments
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- skyrim
- creationkit
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Hello. I've been wanting to try WW for years now but never had the courage, for a couple of reasons. I have a couple of questions that will help me determine whether or not I should DL the mod and was wondering if anyone could help me by answering them? First, I remember reading somewhere that just random npc sims and sims in your household will have sex autonomously just anywhere. Is there a way I can make it so there is no sex unless I, myself, trigger sims to have it? The reason is because I would like to play the game while other people are around me in my house without it showing on screen and so I can avoid it until the times I'm playing sims while alone. I have a 1 year old that I take care of all day and don't want her seeing X rated things on my screen, also. But I want to play with them when she's napping or asleep at night, so it's very important for me to be very discreet with my game play. My second question is, my preferred way to play sims is very realistically. While most people I know love playing in a very idealistic way where everyone in their game is always happy and only good things are happening, I like to play with mods like healthcare redoux, pandasims birth mod (making complications and death possible from birth), Life Tragedies etc. I like to have the ability to have problems, issues and bad things that can happen irl to be able to happen to my sims too, to make pretty epic sim life stories. is there a part of the mod or animator or something that allows r*p*? While this isn't much of a deciding factor in whether or not I install the mod, I have always been wondering if it is a part of the mod.
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Alright, so I want to preface this little request for discussion with a disclaimer. This isn't me attempting to throw a tantrum or lambast someone for being either too blunt with me or a little rude. I am posting this to get some insight into what I have done to annoy the members of the mentioned Discord and how I can improve myself if there is something about me that needs to be addressed. Anyhow, apparently I have been asking too many questions in that Discord about mods I looking at. Mostly the one to two people that confronted me in text said that I am asking questions for information that can be figured out via the descriptions on mod pages. Understandable annoyance if a little bit gatekeeping. Another point they made that irked me certainly was them saying that I should figure the mods out by myself via testing and reading. This is obvious to me, I have done that with most if not every mod I installed. However, sometimes I get confused by some details and sometimes the answers for the questions I ask are hard to find due to them being hidden in posts, compatibility information being in a separate mod description, etc. It's not like I am spending all day on the Discord asking about every little issue I have. Nor do people have to answer my questions, their not obligated to do so at all. They can just ignore me if they feel so. Yet, apparently I ask too many questions and make "100 question lists". Perhaps they are right, if so, I am regretful for the discomfort I caused. I am asking questions on the SkyrimMods Discord though, isn't that expected?
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Hey all, Wondering if anyone can help me. I'm trying to layer and then export .dds skin texture files in GIMP but it's an arduous process. There multiple racemenu, skin textures, and misc. textures I want to layer to create as much variability among NPCs as possible using Everybody's Different Redone. Again, it's an arduous process. So, does anyone know of any way that I can input multiple texture files onto one skin texture, and output as that skin texture + plus whatever I wanted? Skin + tattoo 1 Skin + tattoo 2 Skin + tattoo 3 Skin + tattoo 1 w/ freckles etc, etc. ^ like that? Thanks.
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When I try to find mod by name using search bar in the up right corner it never finds anything, regardless the fact that the topic/mod exists and can be found through Google for example. For example : There is a mod called Puppet Master for Skyrim (version is irrelevant in this situation). And that's what google gives you when you try to find it here On the other hand when you try to find it by name using Search bar, it won't find ANY of this mod pages. Im using "All of search my term words" and "Content titles only". But even if I turn off the search settings, the search will find dozens of mentions of the name of this mod, but it does not find the mod pages itself. I tried typing full mod name and only first words. Like "Puppet Master", "puppetmaster", "Puppetmaster 1.7 SE 1.7a". It simply shows no results. Maybe I'm stupid, can you explain me what am I doing wrong? P.S. Same works with names of many other mods or topics, but some, nevertheless, are found without problems.
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This is a collection of twenty polls that seek to explore the sexual fetishes and preferences of LL users. All polls are completely anonymous so please give us half an hour of your time, and please give honest answers. It does not matter if you are male or female, old or young, or whether you have been around on LL for years or just a couple of days. I encourage you all to vote. We are looking for as broad a base of results as possible. Please do not vote at all unless you are fully prepared to do all of the 20 polls! (It usually takes between 20~50 minutes) 1. What is your gender and sexual orientation? (1 choice question) 2. What porn/erotica format do you like the most? (1 choice question) 3. What type of perspective do you prefer when it comes to porn/erotica? (1 choice question) 4. I prefer pornography/erotica that depicts […] (1 choice question) 5. Which of the following porn/erotica ideas/themes get you turned on? (multi-choice question) 6. Which of the following porn/erotica ideas/themes get you turned on? (multi-choice question) 7. Which of the following porn/erotica ideas/themes get you turned on? (multi-choice question) 8. Which of the following porn/erotica ideas/themes get you turned on? (multi-choice question) 9. Which of the following porn/erotica ideas/themes get you turned on? (multi-choice question) 10. Which of the following porn/erotica settings get you turned on? (multi-choice question) 11. Which of the following porn/erotica settings get you turned on? (multi-choice question) 12. Which of the following porn/erotica settings get you turned on? (multi-choice question) 13. Which of the following porn/erotica settings get you turned on? (multi-choice question) 14. Which of the following body types and characteristics get you turned on? (multi-choice question) 15. Which of the following body types and characteristics get you turned on? (multi-choice question) 16. Which of the following body types and characteristics get you turned on? (multi-choice question) 17. Which of the following hair types and characteristics get you turned on? (multi-choice question) 18. Which of the following body types and characteristics get you turned on? (multi-choice question) 19. (Do not feel uncomfortable. These following options have mostly been included out of personal curiosity. We love everyone equally here at LL. No matter your sex, gender, sexual orientation or ethnicity. We are all one happy family ?) (multi-choice) 20. Which sexual positions get you turned on? To provide some background... Many content creators try to produce community driven content, so seeing what type of content the community enjoys may help inform some of us on what type of content to produce. The main use of this information is to help erotica writers, comic book authors, motion comic makers and the like here on LL to produce material for the community to enjoy. Thank you for your time! (For those of you who are observant: yes, this is a compilation of all of my previous polls. I deleted them because people do not seem to have understood how LL polls work and had problems understanding what to do. It should be a lot more intuitive this time. This is the final version of the polls.)
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So, i'e tried running 3 instances of Skyrim together in 1 pc, 2 are clients, 1 is the server. Both have the same mods and load order. It works fine and dandy in singleplayer, but once i join the LAN server, using "localhost" as the address while the server app is open, once i try to get into a animation, it says something like "Check if you have animations for 2 participants" on both NPCs and players. So, i ask, "Is Sexlab even compatible with Skyrim Together Reborn?" If yes, then lmk how, appreciate it if you do. UPDATE: Got it working for NPCs in a server, but it appears as 1 player and the NPC standing still in the same position in the other's screen, and it still doesn't work for players
- 12 replies
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- questionsexlab
- questions
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Just a simple question. I've been playing F4 with mods for years, but I need to know one thing. My game has been lagging, I assume it's because the mods (because without it it runs smoothly). I use mods that affects resolutions, and mods that affects script. It lags sometimes, the game stutters. How do I know if the game lags/stutters because of the resolutions, or because of the script? If it's because of the script, I need to upgrade my RAM do I?
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Heyo, I downloaded a bunch of Rimworld as of recent and being my paranoid self, I'm paranoid that they might be malicious. I downloaded the unofficial version of RimNude that was posted in the 'addons' section of RimJobWorld and got a few more addons. Are the downloads in the Rimworld forum/downloads tab safe? Overall, I wanted to ask, are the forums well moderated? Can I download mods from this site without being paranoid? I have been for a while now, but only recently have I been getting doubts.
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Im making this thread, cuz i see alot of questions from beginner modders and while not all of them seem to fall through the cracks, some do, so i thought, hey why not start a dedicated thread for people who need there modding questions answered by experts that can guide them down the right path or give them an idea of how they solved similar hiccups. Unfortunately i have never done any modding myself and cant help with that but i wanted to contribute to the community in some way and i feel like this is one way to do so. I would also appreciate if there be no mention of pass dramas and to be kind and curtious to each other here as this is a safe place for helpful tips, tricks, contructive critisizum and convos about palworld modding in general, please try to keep it that way. Also please no metion of blood, gore, loli, or other illegal or unsavory mod activity here either. REMEBER this is supposed to be a safe community networking thread.
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I have this fetish/fantasy of a man with enormous balls (like beach ball size) and would love to create this for my sims. However, I'm unsure how to go about this as I'm completely new to the mod world. Is there a way to modify an existing penis mod in blender or sims 4 studio? I know there probably aren't a lot of big balls mods out there. I was also wondering if there are any nsfw mod artists out there who create custom objects (for a fee)? I appreciate any advice or guidance.
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Hi I first discovered Oblivion through my ex boyfriend and could not stop playing. A few months ago I rediscovered the game and loved it, but was a bit disappointed after the major quests were all completed. Then I discovered mods and started to download first a few and than more and more. As I began to use more mods and learn about the different tools, I was often torn between joy and frustration. After a few failed attempts and several de and re installations, I managed to put together a halfway working game. Now however I am at my wit's end. The intro and main menu are normal normal until I start a game and the whole screen is just a blue grey mist. The inventory and the in game menu all work fine. When the problem first popped up I was using Mod Organizer Wyre Bash OBMM and OBSE plus plugins. than I de installed Mod Menager and re installed and re modded the game and it worked fine until yesterday when the problem popped up again. This time when I loaded a saved game, it got really colourful. While the road and the city were perfectly normal the mountains and all textures further away were not recognisable but instead just multicoloured hills. I tried to replace the old ini file, because that had fixed the problem before and it worked at first but it keeps coming back. Here is the system I'm using Here is my Load Order Oblivion Options I use OBSE - pluggy, silent voice, MenuQue OBMM, BOSS, (sometimes WyreBAsh) How can I fix this. I am really not a fan of having to re install 100 mods over and over again. I just want the game to be working, well functioning, occasional crashes are just the norm. I also have some other mod questions 1) As you can see quite a few mods are in German. My basic game comes from a third party, I'm using the US version. (just don't denounce me to the Nexus forum regulators, because they are rigorous in banning people they even suspect of using non official means of acquiring the game. ) 2) I use several Body mods as well as Race Mods. I downloaded the BP MBP MBP++ OMOD torrent. I admit I was too stupid to install them each on their own when I saw the instruction I got scared and looked for an easier way. Are any of the Body mods having major conflicts? When I used the OBMM conflict detector, it indicated that there were conflicts with Beautiful People, but I don't know much that influences the game. Should I keep al parts of the OMOD ( BP MBP BMP ++) or are there parts I should discard? I use the Universal Skeleton but did not se the Total Option and it was overwritten by LAPF is that a bad thing? Do I need to fix it and if yes how? 3) Bashed patch Every time I try to build one I run into problems. Which categories should be included? - Can I leave the Replace Form ID out. When I build a patch it tells me that there are missing Masters (MBP Orden der Schwarzen Blüte) and some of the Masters in the patch are coloured red and when I try to use it it crashed and even without the patch is crashed when trying to load a game. I apologize for this long post and my many questions. As I said I'm new to this forum as well as relatively new to modding in general. If any of my questions should belong in another category don't hesitate to contact me and I will modify the post. I did post a similar post in the Nexus forums, however last time I posted in an Oblivion forum it took three months for someone to answer and I just want to get as many opinions as possible. You know what they say about four eyes seeing more than two.
- 2 replies
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- texture problems
- Oblivion crash
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