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I have this fetish/fantasy of a man with enormous balls (like beach ball size) and would love to create this for my sims. However, I'm unsure how to go about this as I'm completely new to the mod world. Is there a way to modify an existing penis mod in blender or sims 4 studio? I know there probably aren't a lot of big balls mods out there. I was also wondering if there are any nsfw mod artists out there who create custom objects (for a fee)? I appreciate any advice or guidance.
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Im making this thread, cuz i see alot of questions from beginner modders and while not all of them seem to fall through the cracks, some do, so i thought, hey why not start a dedicated thread for people who need there modding questions answered by experts that can guide them down the right path or give them an idea of how they solved similar hiccups. Unfortunately i have never done any modding myself and cant help with that but i wanted to contribute to the community in some way and i feel like this is one way to do so. I would also appreciate if there be no mention of pass dramas and to be kind and curtious to each other here as this is a safe place for helpful tips, tricks, contructive critisizum and convos about palworld modding in general, please try to keep it that way. Also please no metion of blood, gore, loli, or other illegal or unsavory mod activity here either. REMEBER this is supposed to be a safe community networking thread.
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Does anyone have any mods that allow moving characters in photo shoot scenes? More than half of these scenes could be cool if you can just move characters around to make it feel more natural. For example, the bathtub in the bathing room cannot be accessed anymore. (It used be able to be glitched into in the past) Would it be possible to create a mod that allows stuff like this?
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Which version\build would be best for modding Skyrim SE? Is skyrim se version 1.9.32 good for modding? I mean like if it's stable and won't cause a lot of crashes if I like download graphic overhauls and scripted mods, and you know which kind of scripted mods I'm talking about, like the ported ones of the loverslab kind. And also, should I be using the latest version of SKSE 64? Another question, is the unofficial skyrim se patch good for other scripted mods like a lot of quest mods, and is the SE Engine fixes any good? And is SMP body like the CBBE 3BBB gonna cause crashes for my game? P.S. I have a core i5 3570 (12 GB RAM) and GTX 1060 6gb.
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Heyo, I downloaded a bunch of Rimworld as of recent and being my paranoid self, I'm paranoid that they might be malicious. I downloaded the unofficial version of RimNude that was posted in the 'addons' section of RimJobWorld and got a few more addons. Are the downloads in the Rimworld forum/downloads tab safe? Overall, I wanted to ask, are the forums well moderated? Can I download mods from this site without being paranoid? I have been for a while now, but only recently have I been getting doubts.
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Alright, so I want to preface this little request for discussion with a disclaimer. This isn't me attempting to throw a tantrum or lambast someone for being either too blunt with me or a little rude. I am posting this to get some insight into what I have done to annoy the members of the mentioned Discord and how I can improve myself if there is something about me that needs to be addressed. Anyhow, apparently I have been asking too many questions in that Discord about mods I looking at. Mostly the one to two people that confronted me in text said that I am asking questions for information that can be figured out via the descriptions on mod pages. Understandable annoyance if a little bit gatekeeping. Another point they made that irked me certainly was them saying that I should figure the mods out by myself via testing and reading. This is obvious to me, I have done that with most if not every mod I installed. However, sometimes I get confused by some details and sometimes the answers for the questions I ask are hard to find due to them being hidden in posts, compatibility information being in a separate mod description, etc. It's not like I am spending all day on the Discord asking about every little issue I have. Nor do people have to answer my questions, their not obligated to do so at all. They can just ignore me if they feel so. Yet, apparently I ask too many questions and make "100 question lists". Perhaps they are right, if so, I am regretful for the discomfort I caused. I am asking questions on the SkyrimMods Discord though, isn't that expected?
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This is the first time I've been serious about modding for a long playthrough, one to keep me busy for a couple years I hope. I'm sitting comfortably with everything right now, but have some other things I'd like to add, and at this point I'd like the communities advice on what more I could do, and how stable things should be. https://modwat.ch/u/haloodst39 <- List of Mods on ModWatch. Most my mods are very large, or very script heavy. I only have a small handful of clothing mods and NPC / Followers. I've cleaned all the followers and town mods in TES5Edit and CK to deconflict everything, and I've ran a few dungeons and outside areas / towns to ensure things are stable. My questions for the mod list are; 1) I have really long load times. Anywhere from 60 seconds to 3 minutes. Is this okay as long as everything is stable? I get no CTD or errors. And as I play through quests and areas, will the load times risk getting longer? 2) Due to the long load times, how much more could I afford to add? I'd like to fill in some of the blank space in the world, and add some weapons and loot adjustments. 3) In regards to adding more weapons / items / loot adjustments, (I'd like to add Deviously Cursed Loot as well), would this Automated Leveled List Addon help with the process? https://www.nexusmods.com/skyrim/mods/98170?tab=files 4) Does anyone see any potential problems with the mod list / order? Or any potential issues from any mods that you've played through? 5) Which is better to handle knockout states? Defeat or Sexlab Submit. I have SD+ installed as well, but I usually let all of them run at the same time, which doesn't conflict too much. But I know rule of thumb is to let only one handle it all. I would love to transition to Naked Defeat, but I think it conflicts with parts of the modlist right now. Any other comments or advice are really appreciated! I've spent about 2-3 months tediously building this, testing mods, and getting it stable, and the modding is as fun for me as the playthrough. If anyone has any questions about any of the setup! Or why I did / didn't pick certain mods, please ask! Some screenshots! ? (No-Kink shaming)
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When I try to find mod by name using search bar in the up right corner it never finds anything, regardless the fact that the topic/mod exists and can be found through Google for example. For example : There is a mod called Puppet Master for Skyrim (version is irrelevant in this situation). And that's what google gives you when you try to find it here On the other hand when you try to find it by name using Search bar, it won't find ANY of this mod pages. Im using "All of search my term words" and "Content titles only". But even if I turn off the search settings, the search will find dozens of mentions of the name of this mod, but it does not find the mod pages itself. I tried typing full mod name and only first words. Like "Puppet Master", "puppetmaster", "Puppetmaster 1.7 SE 1.7a". It simply shows no results. Maybe I'm stupid, can you explain me what am I doing wrong? P.S. Same works with names of many other mods or topics, but some, nevertheless, are found without problems.
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This is a collection of twenty polls that seek to explore the sexual fetishes and preferences of LL users. All polls are completely anonymous so please give us half an hour of your time, and please give honest answers. It does not matter if you are male or female, old or young, or whether you have been around on LL for years or just a couple of days. I encourage you all to vote. We are looking for as broad a base of results as possible. Please do not vote at all unless you are fully prepared to do all of the 20 polls! (It usually takes between 20~50 minutes) 1. What is your gender and sexual orientation? (1 choice question) 2. What porn/erotica format do you like the most? (1 choice question) 3. What type of perspective do you prefer when it comes to porn/erotica? (1 choice question) 4. I prefer pornography/erotica that depicts […] (1 choice question) 5. Which of the following porn/erotica ideas/themes get you turned on? (multi-choice question) 6. Which of the following porn/erotica ideas/themes get you turned on? (multi-choice question) 7. Which of the following porn/erotica ideas/themes get you turned on? (multi-choice question) 8. Which of the following porn/erotica ideas/themes get you turned on? (multi-choice question) 9. Which of the following porn/erotica ideas/themes get you turned on? (multi-choice question) 10. Which of the following porn/erotica settings get you turned on? (multi-choice question) 11. Which of the following porn/erotica settings get you turned on? (multi-choice question) 12. Which of the following porn/erotica settings get you turned on? (multi-choice question) 13. Which of the following porn/erotica settings get you turned on? (multi-choice question) 14. Which of the following body types and characteristics get you turned on? (multi-choice question) 15. Which of the following body types and characteristics get you turned on? (multi-choice question) 16. Which of the following body types and characteristics get you turned on? (multi-choice question) 17. Which of the following hair types and characteristics get you turned on? (multi-choice question) 18. Which of the following body types and characteristics get you turned on? (multi-choice question) 19. (Do not feel uncomfortable. These following options have mostly been included out of personal curiosity. We love everyone equally here at LL. No matter your sex, gender, sexual orientation or ethnicity. We are all one happy family 🤗) (multi-choice) 20. Which sexual positions get you turned on? To provide some background... Many content creators try to produce community driven content, so seeing what type of content the community enjoys may help inform some of us on what type of content to produce. The main use of this information is to help erotica writers, comic book authors, motion comic makers and the like here on LL to produce material for the community to enjoy. Thank you for your time! (For those of you who are observant: yes, this is a compilation of all of my previous polls. I deleted them because people do not seem to have understood how LL polls work and had problems understanding what to do. It should be a lot more intuitive this time. This is the final version of the polls.)
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So, i'e tried running 3 instances of Skyrim together in 1 pc, 2 are clients, 1 is the server. Both have the same mods and load order. It works fine and dandy in singleplayer, but once i join the LAN server, using "localhost" as the address while the server app is open, once i try to get into a animation, it says something like "Check if you have animations for 2 participants" on both NPCs and players. So, i ask, "Is Sexlab even compatible with Skyrim Together Reborn?" If yes, then lmk how, appreciate it if you do. UPDATE: Got it working for NPCs in a server, but it appears as 1 player and the NPC standing still in the same position in the other's screen, and it still doesn't work for players
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- questionsexlab
- questions
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Hey all, Wondering if anyone can help me. I'm trying to layer and then export .dds skin texture files in GIMP but it's an arduous process. There multiple racemenu, skin textures, and misc. textures I want to layer to create as much variability among NPCs as possible using Everybody's Different Redone. Again, it's an arduous process. So, does anyone know of any way that I can input multiple texture files onto one skin texture, and output as that skin texture + plus whatever I wanted? Skin + tattoo 1 Skin + tattoo 2 Skin + tattoo 3 Skin + tattoo 1 w/ freckles etc, etc. ^ like that? Thanks.
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TLDR: how do I do certain things in the CK? Now that I learn a bit about modding in the CK, https://www.loverslab.com/blogs/entry/7679-window-peeking-or-how-do-i-learn-to-love-the-creation-kit/ I come upon some good practises that I noticed in mods from other authors,... and I try to figure out how to achieve those. Maintainability: Good quest structures I took a first idea of that from here https://www.loverslab.com/topic/50094-radiant-prostitution-322-29-oct-2015/?page=14&tab=comments#comment-1278057 (Stage handling and failsafe quest cleanup) I think his is a good idea to make them understandable and hopefully reduce mistakes, logical errors, ...etc. Based on that, I learned the hard way, that all quests are prone to trigger scipt heavy activities at the same time. Worst moment is the game start. Next thing is, that all too often the game runs into an unforseen situation. If all is well designed, the player should be able to recover the situation, skip the story a bit and continue at the next safe stage. My principle §1: avoid quest with "start game enabled" and prefer delayed actions, triggered by willing actions of the player. Make sure quests are clean and with proper stages. Allow for player intervention with console commands. Controlled start/stop: How do I enable certain parts of my mod AFTER the player performed an enabling trigger I see it as a good practice to enable / disable parts or all of mods based on someplayer action. They can be in the MCM "swicth mod on/off" or by an action in game, like reading a book. I took a bit of the last weekend and tried to learn from @Blackbird Wanderer's SBC how this can be done. But I think, I still have to learn a lot more about this and would be very happy to find more examples. Especially for the stopping/shutdown/disable part, I am still lost. If anyone could point me to some more reading stuff or examples in mods with script sources? Anyway, I will be experimenting a bit with what I have learned already. My principle §2: allow the player to start, stop, reset, and selftest a mod in game at his own command. Handling dependencies: How to check if other mods are present and how do I do soft dependencies? I think the question says it all, and again it was Blackbird Wanderer's SBC and @Teutonic's SLAdv, where I could learn quite a bit how to do that. My principle §3: avoid hard mod dependencies, employ selftests and feedback messages if a mod is found/not found My principle §4: allow the player to override the names and ID's e.g. if the player merged a required mod, or if it was updated (side note RP/RPG has such a feature in an plain txt file) Update, 20200125: @Lupine00 wrote a very helpful post about it: https://www.loverslab.com/blogs/entry/10593-soft-dependencies-without-pain/ Updating: How do I know if an update would need a clean save and when not? I am totally lost on this question and still have no idea, which changes in my mod(s) could be considered "safe" and why? But if I release a mod, it will certainly receive updates. So this question will be important. Any comments, hints or links would be very helpful for me. Internal maintenance: How do I do internal updating routines? I have seen this feature with @Inte's POP @Teutonic's SLAdv and in some other mods as well. This is veeery player-friendly in my eyes and something that I decided for my self as a must. But it stretches beyond my abilities yet, what I have to watch out for and how I can do these. Of course this question is secondary and to be answered after the "safe/not safe" question above. A dedicated internal maintenence/update routine would only be needed for "unsafe" updates, right? I feel pretty sure, that I have to follow certain principles in the design of my quests and scripts. Yet, I have no clue what they could be. Again, any comments, hints or links would be very helpful for me. ... more questions will come... curiosity is still rising .. Thanks and credits The code and the mods of these authors below have already been very helpful for me to learn and understand. Thank you very much ???! @Blackbird Wanderer @Inte @Teutonic @Lupine00
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skyrim Reds Ultimatum: Interactive Character Customization
daedal posted a blog entry in DAEDALS DOMAIN - a skyrim SE butt blog
since i love you guys, and since i love making characters, heres a poll based entry to decide the physical fate that our red-haired girl has in store. its a simple premise, just pick a letter for each and comment the highest numbers will be picked and combined. note: the site converts C : and D : into emojis. ? looks like that, and ? looks like that, just respond with the letter that would have been there so many options i had to spoil have fun voting i worked p hard making all this (and all the other entries i made tonight) ...but, make her look good guys P.S i'll also be including votes from any other site, if i get them. truly yours daedal -
daedal gives viewer choice once again feel free to ignore the ones you dont have an answer for *but if you have no answers you probably shouldnt comment* 1. would you guys like to see pu'nani in normal skyrim? -he would probably be my go-to for sex and non serious pictures 2. next on my list is making another crazy character creation, i'll be making the dark elf (that i wanted to make a few months back) and a goblin or orc the question is, would you guys prefer a goblin or an orc? (the difference is the mouths and ears and goblin would be a bit shorter but not little people sized.) ^will probably go by the first comment since i plan on starting soon™ 3. did you guys actually like the gifs i put out? i havent made any in awhile and i didnt get much feedback on them before. 4. should i give all my characters names? 5. what are you interested in seeing? 6. how did you like the entries with multiple characters? 7. should i make another character ultimatum? i can tell you guys liked being able to weigh in on the creation. 8. do you appreciate me yet 9. how do you feel about the scenery selections? 10. anything i could change graphically? 11. anything i can edit on my body? 12. what am i doing wrong? 13. anything else? how i feel about a story: it would have to be a partnership current bodyslide thoughts: havent been getting many requests lately but the one that i did get was extremely simple... im wondering how people cant make some of these things themselves. still open to doing them though though i do wonder what others think i could improve on with the body im using just anotha update #6 until the next entry, heres some succubus sky swimming. thanks for reading big thanks for answering if you do (you should )
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skyrim Freckles Ultimatum: Interactive Freckle Customization
daedal posted a blog entry in DAEDALS DOMAIN - a skyrim SE butt blog
i want to make some changes to freckle, and since i love you guys, and since she SEEMS *cough* to be the fan favorite, i have multiple detailed customization questions, the most voted will be employed by the next time you see her. another thing, i changed some things about her while i was taking these pictures so you might not see them, but they're all seen here (with an amalgamation of the options): changed her chin and jaw cheeks and cheek bones, also added more freckles but they arent visible because of the lighting note: i dont have any favorites besides one of the hairs (primarily because of the bangs and the no boob collision.) FIRST: 1. eyes A B C D E F G H 2. hair A B (my favorite ) C D E F G H I J K 3. ears you probably didnt notice these but she had elf ears at first. A B 4. lips, slight but noticeable difference for me A B 5. weight (may give you a glimpse of all the new bodies weight sliders) only up to 75 since i intend to give either the blonde or steel 80-100 A B C D - gravity i'll be taking away some gravity on the body soon, so consider this while voting. thanks for reading, thanks for voting, thanks for everything have fun. (i'll be doing that redguard + elf thing soon.)- 20 comments
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Forgive me, for I am but a smol ignorant skyrim mod player, but after a long hiatus of not playing the game, I've returned only to find my beloved love mods no longer display a menu when switching scenes. Instead, now it just cycles through the available animations. If this has already been addressed elsewhere and I managed to overlook it my apologies but I was just wondering if ye merry company of degeneracy knew a way to bring the animation menu back into my naughty game playing life?
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I've recently played through all the old Resident Evil games(RE1 remake, re2, re3, re0), Haunting Grounds, and FF8. I really like the fixed camera and (in RE games) the tank controls! The games feel more cinematic because the camera is pulled back from the characters. I was born in the early 90's so these games are all nostalgic for me though, and these controls are arguably only useful because of early 90's/2000s hardware limitations. Anyone else have a gameplay mechanic that is almost entirely useless with modern technology, but they still really like?
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Sorry this is a long one. I want to understand how relationships affect the chances of sims having sex. On the surface its obvious, committed sims won't have sex with anyone other than their partners (with default WW relationship settings) , BUT there are Polyamorous and Sexually Alluring traits, allowing sims to basically bypass relationship checks, right? - Does Polyamorous allow sexual relationships with multiple partners including married or commited sims or does both sims need to have Polyamorous trait to disregard either of their existing marriages/relationships? - Does Sexually Alluring allow sims to convince other sims into sex even if they are married or does the married sim need to have Polyamorous? - Is it possible, with high enough romantic relationship, to convinced married sims into sex without asking them to leave/divorce their current partner? - In the case of group sex, do all sims need to have high friendship/romance with each other to convinced other sims to join in? I know I can just disable the relationship checks in the mod settings but I don't want every sims bonking everyone everywhere. Also it makes good role playing when sims occasionally get turned down.
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Hi I first discovered Oblivion through my ex boyfriend and could not stop playing. A few months ago I rediscovered the game and loved it, but was a bit disappointed after the major quests were all completed. Then I discovered mods and started to download first a few and than more and more. As I began to use more mods and learn about the different tools, I was often torn between joy and frustration. After a few failed attempts and several de and re installations, I managed to put together a halfway working game. Now however I am at my wit's end. The intro and main menu are normal normal until I start a game and the whole screen is just a blue grey mist. The inventory and the in game menu all work fine. When the problem first popped up I was using Mod Organizer Wyre Bash OBMM and OBSE plus plugins. than I de installed Mod Menager and re installed and re modded the game and it worked fine until yesterday when the problem popped up again. This time when I loaded a saved game, it got really colourful. While the road and the city were perfectly normal the mountains and all textures further away were not recognisable but instead just multicoloured hills. I tried to replace the old ini file, because that had fixed the problem before and it worked at first but it keeps coming back. Here is the system I'm using Here is my Load Order Oblivion Options I use OBSE - pluggy, silent voice, MenuQue OBMM, BOSS, (sometimes WyreBAsh) How can I fix this. I am really not a fan of having to re install 100 mods over and over again. I just want the game to be working, well functioning, occasional crashes are just the norm. I also have some other mod questions 1) As you can see quite a few mods are in German. My basic game comes from a third party, I'm using the US version. (just don't denounce me to the Nexus forum regulators, because they are rigorous in banning people they even suspect of using non official means of acquiring the game. ) 2) I use several Body mods as well as Race Mods. I downloaded the BP MBP MBP++ OMOD torrent. I admit I was too stupid to install them each on their own when I saw the instruction I got scared and looked for an easier way. Are any of the Body mods having major conflicts? When I used the OBMM conflict detector, it indicated that there were conflicts with Beautiful People, but I don't know much that influences the game. Should I keep al parts of the OMOD ( BP MBP BMP ++) or are there parts I should discard? I use the Universal Skeleton but did not se the Total Option and it was overwritten by LAPF is that a bad thing? Do I need to fix it and if yes how? 3) Bashed patch Every time I try to build one I run into problems. Which categories should be included? - Can I leave the Replace Form ID out. When I build a patch it tells me that there are missing Masters (MBP Orden der Schwarzen Blüte) and some of the Masters in the patch are coloured red and when I try to use it it crashed and even without the patch is crashed when trying to load a game. I apologize for this long post and my many questions. As I said I'm new to this forum as well as relatively new to modding in general. If any of my questions should belong in another category don't hesitate to contact me and I will modify the post. I did post a similar post in the Nexus forums, however last time I posted in an Oblivion forum it took three months for someone to answer and I just want to get as many opinions as possible. You know what they say about four eyes seeing more than two.
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- texture problems
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