giamel Posted November 6, 2017 Posted November 6, 2017 I'm sorry, I have been at this all day and its driving me crazy and it's rather embarrassing. I have been trying to make a dialogue work only when an enemy is in Bleedout state using the creation kit conditions only. Player "Are you Bleeding?" response "What do you think?" If this is possible please post and .esp or tell me how. TIA
Lodakai Posted November 6, 2017 Posted November 6, 2017 There is a dialogue condition isbleedingout you can use that as a condition for the dialogue to appear with a comparison value of 1 on the subject
giamel Posted November 6, 2017 Author Posted November 6, 2017 There is a dialogue condition isbleedingout you can use that as a condition for the dialogue to appear with a comparison value of 1 on the subject Yea, I tried that. Is that working for you? Its absolutely not working for me. I've got to be doing something wrong. if someone would be so kind to post an esp that does this so I can study it.
Andy14 Posted November 9, 2017 Posted November 9, 2017 Actually works, what Lodakai wrote. Scripts, Quest (Stages, Conditions etc.) are in the save game. Subsequent changes to ESP will not do anything (basically) if you load a save game where this quest has already been triggered.
Bush_Connoisseur Posted November 11, 2017 Posted November 11, 2017 On 11/9/2017 at 1:41 PM, Andy14 said: Actually works, what Lodakai wrote. Scripts, Quest (Stages, Conditions etc.) are in the save game. Subsequent changes to ESP will not do anything (basically) if you load a save game where this quest has already been triggered. Awesome Andy14, I've given up. Can you post your esp for me so I can check it out?
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