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Adding a new perk connection to a tree


RedMonika

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Posted

Are you trying to merge the two or create a compatibility patch?

 

To add a perk to a tree, you need to open the Actor Values window from the Character menu at the top of the CK, then choose the skill (Speechcraft in this case) and click the Perk Tree button. Be careful, simply opening the window counts as an edit, even if you don't actually change anything.

Posted

Are you trying to merge the two or create a compatibility patch?

 

To add a perk to a tree, you need to open the Actor Values window from the Character menu at the top of the CK, then choose the skill (Speechcraft in this case) and click the Perk Tree button. Be careful, simply opening the window counts as an edit, even if you don't actually change anything.

 

Thanks P^3... I think I got it from looking at videos, assumptions, and plain old guess work. 

 

What I'm trying to do now is something a bit different and adding a bit more. There is nothing online about how Bribery works and I'm trying to figure out if there is a way to give a bonus to Bribery - if there is way to add a condition that will give a higher chance of success.

Posted

According to the UESP, the factors influencing bribery are unknown, so you're not alone in not knowing what you're doing.

 

Looking at some bribing dialog, there is a GetBribeSuccess condition, but no indication of what determines it's value.

 

As a last resort, you could brute force check for your custom perk, ie

 

OR HasPerk 'PerkName' == 1

 

but you'd have to do that for each possible bribe, and you'd probably want USLEEP as a master file.

 

By the way, that's how the Amulet of Articulation works. Each persuade check looks for Amulet formlist.

Posted

According to the UESP, the factors influencing bribery are unknown, so you're not alone in not knowing what you're doing.

unknow?

171106034336549636.jpg

 

171106034338508289.jpg

all bribery perk do it's enabling the bribe option with guards (if you are thieve, it's useless)

 

"if there is a way to give a bonus to Bribery - if there is way to add a condition that will give a higher chance of success."

 

one of the condition of that dialog, it's less than global value x

 

you can add an effect to perk bribery that global value x *1.5

you can add another dialog that require bribery perk and don't have condition less than global value x

you can add another dialog that require bribery perk and a follower, to bribe the guard with your follower

you can...

Posted

The values I use to adjust my bribing amounts are in game settings global values..

Values are as float in

 

fbribecostcurve 1.4 (def)

fbribescale  .5 (def)

 

I know that how much gold the npc has also alters the value required for a successful bribe.

These values are right near the top if you open skyrim in xedit under game settings.

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