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Cursed Loot Not Triggering


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in the debug option's,  is "cursed loot events" turned on?  As well as all of it's required mod's?

 

SkyUI: http://www.nexusmods...rim/mods/3863/?
SexLab: http://www.loverslab...pdated-oct-3rd/
SexLab Aroused Redux: http://www.loverslab...-aroused-redux/
ZaZ Animations (http://www.loverslab...ack-2014-11-02/
HDT Physics Extensions: http://www.nexusmods...im/mods/53996/?
Devious Devices Assets version 3.0 or higher: http://www.loverslab...devices-assets/
Devious Devices Integration version 3.3 or higher: http://www.loverslab...ation-12092014/
Devious Devices Expansion version 2.0 or higher: http://www.loverslab...expansion-v116/
Fus Ro D'oh: http://www.nexusmods...im/mods/14884/?
FNIS version 6.3 or higher: http://www.nexusmods...im/mods/11811/? You need to run FNIS for Users after installing this mod!!!
XPMS Skeleton: http://www.loverslab...leton-extended/
Racemenu: http://www.nexusmods...m/mods/29624/? (if you really don't want it, you can also install just NiOverride, but you need one or the other)
CBBE/UUNP Bodyslide compatible body (either CBBE or UUNP): http://www.nexusmods...im/mods/49015/?

 

^http://www.loverslab.com/topic/33986-deviously-cursed-loot-61-2017-03-08/^

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in the debug option's,  is "cursed loot events" turned on?  As well as all of it's required mod's?

 

SkyUI: http://www.nexusmods...rim/mods/3863/?

SexLab: http://www.loverslab...pdated-oct-3rd/

SexLab Aroused Redux: http://www.loverslab...-aroused-redux/

ZaZ Animations (http://www.loverslab...ack-2014-11-02/

HDT Physics Extensions: http://www.nexusmods...im/mods/53996/?

Devious Devices Assets version 3.0 or higher: http://www.loverslab...devices-assets/

Devious Devices Integration version 3.3 or higher: http://www.loverslab...ation-12092014/

Devious Devices Expansion version 2.0 or higher: http://www.loverslab...expansion-v116/

Fus Ro D'oh: http://www.nexusmods...im/mods/14884/?

FNIS version 6.3 or higher: http://www.nexusmods...im/mods/11811/? You need to run FNIS for Users after installing this mod!!!

XPMS Skeleton: http://www.loverslab...leton-extended/

Racemenu: http://www.nexusmods...m/mods/29624/? (if you really don't want it, you can also install just NiOverride, but you need one or the other)

CBBE/UUNP Bodyslide compatible body (either CBBE or UUNP): http://www.nexusmods...im/mods/49015/?

 

^http://www.loverslab.com/topic/33986-deviously-cursed-loot-61-2017-03-08/^

 

Yea, looks like I've got all that, and the mod is turned on

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So I decided to test cursed loot today, and I noticed that the containers aren't triggering. I have the chance set to 100 to test it, and minimum arousal to 0, but still nothing. I turned on the debug logs, and it says chance for cursed loot: 100%, but still nothing. can you help me?

Have you tried saving and loading after installing the mod?

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Have you enabled the sorts of triggering on the first config screen - as in, containers, dead bodies, traps, plants and so forth?

 

Have you adjusted the arousal level needed to find devices on the same page? Set it to 0 to have it trigger regardless of arousal.

 

Have you changed the worn device amount cap on the same page? Up it to, say, 15, and give it a go. 

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i cant remember the exact wording (havent played long time) but there should be an option to reset all current quest in cursed loot mcm, select that, then test it out by setting everything to 100% and it should trigger (did for me anyway)

same thing happened to me because there was a cursed loot quest running in the background but the quest was stuck, bugging out or something cant remember what the person who helped me said 

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i cant remember the exact wording (havent played long time) but there should be an option to reset all current quest in cursed loot mcm, select that, then test it out by setting everything to 100% and it should trigger (did for me anyway)

same thing happened to me because there was a cursed loot quest running in the background but the quest was stuck, bugging out or something cant remember what the person who helped me

thanks, this worked

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i cant remember the exact wording (havent played long time) but there should be an option to reset all current quest in cursed loot mcm, select that, then test it out by setting everything to 100% and it should trigger (did for me anyway)

same thing happened to me because there was a cursed loot quest running in the background but the quest was stuck, bugging out or something cant remember what the person who helped me said 

This helped me too! Thanks!

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  • 1 year later...
13 hours ago, generalzod7 said:

Been having an issue the self bondageessages don't show up on the upper left corner of my screen don't know why and when the self bondage smoke bomb triggersy character doesn't put gear on herself  and just stays kneeling on the ground how do I fix this?

It is very easy to break your save by installing, updating, removing mods or even just changing load order mid playthrough. Especially with LoversLab mods that nearly all of them contain scripts. So do you remember doing any of those things or does it happen in new game? I assume you already tested that all possible restraints you have can be worn and displays correctly.

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  • 4 months later...
On 11/3/2017 at 9:42 AM, yellow eyes said:

i cant remember the exact wording (havent played long time) but there should be an option to reset all current quest in cursed loot mcm, select that, then test it out by setting everything to 100% and it should trigger (did for me anyway)

same thing happened to me because there was a cursed loot quest running in the background but the quest was stuck, bugging out or something cant remember what the person who helped me said 

I know this is a really old thread but I'm having the same problem, however I can't find the setting you mentioned, where is it in the MCM

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  • 3 weeks later...
On 7/6/2019 at 1:12 PM, anonim587 said:

OK, nvm, finally works! I figure out that "Free me" (safeword option) is disable when hardcore mode is enable, Escape Options -> Hardcore Mode

There is a new rule since the topic was made. You need to be at least level 3 or you get no cursed traps.

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  • 1 month later...
On 7/8/2019 at 9:32 PM, Zaflis said:

There is a new rule since the topic was made. You need to be at least level 3 or you get no cursed traps.

This fixed it for me, thank you.

 

btw, how did you find out that you need to be level 3, I couldn't find anything like that in the mcm menu.

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35 minutes ago, wizard26 said:

This fixed it for me, thank you.

 

btw, how did you find out that you need to be level 3, I couldn't find anything like that in the mcm menu.

It was discussed very frequently in DCL's thread and patch notes when 8.3 came out, also i noticed later that it shows in papyrus log too. Trap tries to fire and then checks player level and logs if it's lower than 3.

And you're right this is not in MCM but it's also a very new feature/thing.

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  • 2 months later...
On 7/8/2019 at 1:32 PM, Zaflis said:

There is a new rule since the topic was made. You need to be at least level 3 or you get no cursed traps.

Holy shit thank you. Been banging my head on the wall for like 2 hours before I found this. Guess that's what I get for not googling first :P

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