orangebumhole Posted November 3, 2017 Share Posted November 3, 2017 So I decided to test cursed loot today, and I noticed that the containers aren't triggering. I have the chance set to 100 to test it, and minimum arousal to 0, but still nothing. I turned on the debug logs, and it says chance for cursed loot: 100%, but still nothing. can you help me? Link to comment
LatencyRemix Posted November 3, 2017 Share Posted November 3, 2017 Does it work when you use "tie me up now" in the cursed loot MCM menu? Link to comment
orangebumhole Posted November 3, 2017 Author Share Posted November 3, 2017 Does it work when you use "tie me up now" in the cursed loot MCM menu? Yes it does Link to comment
LatencyRemix Posted November 3, 2017 Share Posted November 3, 2017 You could try and changing the "Trap cooldown to 0 hour's" and spam a few chest's/body's and see if it will trigger of those. Link to comment
orangebumhole Posted November 3, 2017 Author Share Posted November 3, 2017 You could try and changing the "Trap cooldown to 0 hour's" and spam a few chest's/body's and see if it will trigger of those. No luck Link to comment
LatencyRemix Posted November 3, 2017 Share Posted November 3, 2017 in the debug option's, is "cursed loot events" turned on? As well as all of it's required mod's? SkyUI: http://www.nexusmods...rim/mods/3863/?SexLab: http://www.loverslab...pdated-oct-3rd/SexLab Aroused Redux: http://www.loverslab...-aroused-redux/ZaZ Animations (http://www.loverslab...ack-2014-11-02/HDT Physics Extensions: http://www.nexusmods...im/mods/53996/?Devious Devices Assets version 3.0 or higher: http://www.loverslab...devices-assets/Devious Devices Integration version 3.3 or higher: http://www.loverslab...ation-12092014/Devious Devices Expansion version 2.0 or higher: http://www.loverslab...expansion-v116/Fus Ro D'oh: http://www.nexusmods...im/mods/14884/?FNIS version 6.3 or higher: http://www.nexusmods...im/mods/11811/? You need to run FNIS for Users after installing this mod!!!XPMS Skeleton: http://www.loverslab...leton-extended/Racemenu: http://www.nexusmods...m/mods/29624/? (if you really don't want it, you can also install just NiOverride, but you need one or the other)CBBE/UUNP Bodyslide compatible body (either CBBE or UUNP): http://www.nexusmods...im/mods/49015/? ^http://www.loverslab.com/topic/33986-deviously-cursed-loot-61-2017-03-08/^ Link to comment
orangebumhole Posted November 3, 2017 Author Share Posted November 3, 2017 in the debug option's, is "cursed loot events" turned on? As well as all of it's required mod's? SkyUI: http://www.nexusmods...rim/mods/3863/? SexLab: http://www.loverslab...pdated-oct-3rd/ SexLab Aroused Redux: http://www.loverslab...-aroused-redux/ ZaZ Animations (http://www.loverslab...ack-2014-11-02/ HDT Physics Extensions: http://www.nexusmods...im/mods/53996/? Devious Devices Assets version 3.0 or higher: http://www.loverslab...devices-assets/ Devious Devices Integration version 3.3 or higher: http://www.loverslab...ation-12092014/ Devious Devices Expansion version 2.0 or higher: http://www.loverslab...expansion-v116/ Fus Ro D'oh: http://www.nexusmods...im/mods/14884/? FNIS version 6.3 or higher: http://www.nexusmods...im/mods/11811/? You need to run FNIS for Users after installing this mod!!! XPMS Skeleton: http://www.loverslab...leton-extended/ Racemenu: http://www.nexusmods...m/mods/29624/? (if you really don't want it, you can also install just NiOverride, but you need one or the other) CBBE/UUNP Bodyslide compatible body (either CBBE or UUNP): http://www.nexusmods...im/mods/49015/? ^http://www.loverslab.com/topic/33986-deviously-cursed-loot-61-2017-03-08/^ Yea, looks like I've got all that, and the mod is turned on Link to comment
LazyBoot Posted November 3, 2017 Share Posted November 3, 2017 So I decided to test cursed loot today, and I noticed that the containers aren't triggering. I have the chance set to 100 to test it, and minimum arousal to 0, but still nothing. I turned on the debug logs, and it says chance for cursed loot: 100%, but still nothing. can you help me? Have you tried saving and loading after installing the mod? Link to comment
slicksly Posted November 3, 2017 Share Posted November 3, 2017 Have you enabled the sorts of triggering on the first config screen - as in, containers, dead bodies, traps, plants and so forth? Have you adjusted the arousal level needed to find devices on the same page? Set it to 0 to have it trigger regardless of arousal. Have you changed the worn device amount cap on the same page? Up it to, say, 15, and give it a go. Link to comment
M.BISON Posted November 3, 2017 Share Posted November 3, 2017 i cant remember the exact wording (havent played long time) but there should be an option to reset all current quest in cursed loot mcm, select that, then test it out by setting everything to 100% and it should trigger (did for me anyway) same thing happened to me because there was a cursed loot quest running in the background but the quest was stuck, bugging out or something cant remember what the person who helped me said 2 Link to comment
orangebumhole Posted November 3, 2017 Author Share Posted November 3, 2017 i cant remember the exact wording (havent played long time) but there should be an option to reset all current quest in cursed loot mcm, select that, then test it out by setting everything to 100% and it should trigger (did for me anyway) same thing happened to me because there was a cursed loot quest running in the background but the quest was stuck, bugging out or something cant remember what the person who helped me thanks, this worked Link to comment
Jasoriffic Posted November 3, 2017 Share Posted November 3, 2017 i cant remember the exact wording (havent played long time) but there should be an option to reset all current quest in cursed loot mcm, select that, then test it out by setting everything to 100% and it should trigger (did for me anyway) same thing happened to me because there was a cursed loot quest running in the background but the quest was stuck, bugging out or something cant remember what the person who helped me said This helped me too! Thanks! Link to comment
generalzod7 Posted January 26, 2019 Share Posted January 26, 2019 Been having an issue the self bondageessages don't show up on the upper left corner of my screen don't know why and when the self bondage smoke bomb triggersy character doesn't put gear on herself and just stays kneeling on the ground how do I fix this? Link to comment
Zaflis Posted January 26, 2019 Share Posted January 26, 2019 13 hours ago, generalzod7 said: Been having an issue the self bondageessages don't show up on the upper left corner of my screen don't know why and when the self bondage smoke bomb triggersy character doesn't put gear on herself and just stays kneeling on the ground how do I fix this? It is very easy to break your save by installing, updating, removing mods or even just changing load order mid playthrough. Especially with LoversLab mods that nearly all of them contain scripts. So do you remember doing any of those things or does it happen in new game? I assume you already tested that all possible restraints you have can be worn and displays correctly. Link to comment
generalzod7 Posted January 30, 2019 Share Posted January 30, 2019 I might have changed the order or something like that but I reinstalled it and I recently installed priaonnovwrhaul but prison overhaul doesn't seem to work correctly Link to comment
generalzod7 Posted January 30, 2019 Share Posted January 30, 2019 Also is there a way to fix the problem I been having with cursed loot or the only way to fix it is to reinstall all of the mods that use aexlab Link to comment
Anonymoustaco Posted June 19, 2019 Share Posted June 19, 2019 On 11/3/2017 at 9:42 AM, yellow eyes said: i cant remember the exact wording (havent played long time) but there should be an option to reset all current quest in cursed loot mcm, select that, then test it out by setting everything to 100% and it should trigger (did for me anyway) same thing happened to me because there was a cursed loot quest running in the background but the quest was stuck, bugging out or something cant remember what the person who helped me said I know this is a really old thread but I'm having the same problem, however I can't find the setting you mentioned, where is it in the MCM 1 Link to comment
anonim587 Posted July 5, 2019 Share Posted July 5, 2019 On 6/19/2019 at 1:32 PM, Anonymoustaco said: I know this is a really old thread but I'm having the same problem, however I can't find the setting you mentioned, where is it in the MCM Me too. I will be glad for help Link to comment
Anonymoustaco Posted July 6, 2019 Share Posted July 6, 2019 6 hours ago, anonim587 said: Me too. I will be glad for help found it finally its "Free Me!!" on the debug menu Link to comment
anonim587 Posted July 6, 2019 Share Posted July 6, 2019 I don't see that option. It should be in menu visable on the screen, right? Link to comment
anonim587 Posted July 6, 2019 Share Posted July 6, 2019 OK, nvm, finally works! I figure out that "Free me" (safeword option) is disable when hardcore mode is enable, Escape Options -> Hardcore Mode Link to comment
Zaflis Posted July 8, 2019 Share Posted July 8, 2019 On 7/6/2019 at 1:12 PM, anonim587 said: OK, nvm, finally works! I figure out that "Free me" (safeword option) is disable when hardcore mode is enable, Escape Options -> Hardcore Mode There is a new rule since the topic was made. You need to be at least level 3 or you get no cursed traps. Link to comment
wizard26 Posted August 11, 2019 Share Posted August 11, 2019 On 7/8/2019 at 9:32 PM, Zaflis said: There is a new rule since the topic was made. You need to be at least level 3 or you get no cursed traps. This fixed it for me, thank you. btw, how did you find out that you need to be level 3, I couldn't find anything like that in the mcm menu. Link to comment
Zaflis Posted August 11, 2019 Share Posted August 11, 2019 35 minutes ago, wizard26 said: This fixed it for me, thank you. btw, how did you find out that you need to be level 3, I couldn't find anything like that in the mcm menu. It was discussed very frequently in DCL's thread and patch notes when 8.3 came out, also i noticed later that it shows in papyrus log too. Trap tries to fire and then checks player level and logs if it's lower than 3. And you're right this is not in MCM but it's also a very new feature/thing. 1 Link to comment
snix14 Posted November 5, 2019 Share Posted November 5, 2019 On 7/8/2019 at 1:32 PM, Zaflis said: There is a new rule since the topic was made. You need to be at least level 3 or you get no cursed traps. Holy shit thank you. Been banging my head on the wall for like 2 hours before I found this. Guess that's what I get for not googling first 1 Link to comment
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