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Starting a new game to get mod working right?


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Posted

Way back in June, I installed Simple Slavery, Defeat, SD+, Maria Eden, & SL Kidnapped Redux all at once & initialized them on the same save (I was dumb back then & didn't know better) which resulted in them conflicting with each other at key moments (SS masters getting attacked, Defeat not using all my active animations or even trying to rape me, Kidnapped working in the middle of a town with groups that shouldn't come after me, SD+ using ME dialogue or functions, etc.) so I fixed it by starting a new game & made all the proper setting changes in the Alternate Start dungeon (took 4 attempts & over an hour each time to make those changes). Now they don't conflict anymore but ME is having a new problem.

 

If you seen my older post, ME is not using the slave auction plugins properly for whatever reason idk (can't choose NPC I marked as potential pimp to buy me at auction) & by starting a new game, it was fixed. However, I'm on an important save I like & I have way more mods with MCM settings to change than before which would take hours to change because of how slow the menus are to navigate (ex: Defeat's animation filter settings force me to make sure all  animations can be used in all consensual & rape situations by including ALL of SexLab's defined tags. If I don't, I get like 5 or 6 animations by default in any situation which is dumb tbh).

 

I can redo or makeup the stuff I have done in this save gameplay wise, but I won't torture myself by making all the necessary mod settings changes for my game again after the time I spent doing it in June. So my question is: How do I copy/import the settings in all of my installed mod's MCM's to a new game without having to adjust them manually?

 

If anyone knows something related to this, please hit me up & thnx

Posted

sad to say there is no easy fix

 

some mods use FISS

some have their own export and import functions (Sexlab and Cursed Loot for example)

and some just have to be set every new game

 

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