Fnakasjg Posted November 15, 2023 Posted November 15, 2023 6 minutes ago, darkwerr said: I can't help much, since I never tried to change skel/atlas files other than actual animations (walk/idle/combat), and normally there's no point in it, maybe you're changing the size? Dunno. Agreed- for static images it is just drawing/editing with GIMP (with simple rules of "staying in borders of original one" (if you have sprite too big for original - just take "basis" sprite from other class with big border size too (i usually using from "Thrall" class - pretty big sprites and borders for whatever need edits with other picture inside it)), or just replacing completly all files with other skin files (also no point to edit INSIDE "atlas/skel" files - just matching titles, and possibly some edits in GIMP for image itself, but not for "inside atlas/skel")) Dont know why you ever want to edit those for static ones - its just "no point")) But sure - you can decide yourself if you want to do that, easy ))
Fnakasjg Posted November 15, 2023 Posted November 15, 2023 7 minutes ago, leakaomi said: Camp animation should not have any FX. Im referring to the fading and red glow in the steelpath PNG. This is how I would edit. Try use the one I gave you. Again, I dont use animation edit. I just edit image so idk how it will looks like in game. steelpath.sprite.camp.rar 148.9 kB · 1 download Can you name (or even share if you have yourself) - what class/skin it is? Didnt see that one before, and its definitely looking interesting to check)
Tinyhouse Posted November 15, 2023 Posted November 15, 2023 1 hour ago, leakaomi said: and ofc, this is just guidance - not the final product you should use. I copied from PD folder and rename it into steelpath. didnt work....WHY IS IT STILL SUPERSIZED. What in gods name is making all my camp anims supersized, Seriously wtf. I thought making a mod would be challenging for me, but this is absurd
niknerozz Posted November 15, 2023 Posted November 15, 2023 1 minute ago, Fnakasjg said: Can you name (or even share if you have yourself) - what class/skin it is? Didnt see that one before, and its definitely looking interesting to check) I believe its from NIUR patreon.
Tinyhouse Posted November 15, 2023 Posted November 15, 2023 it makes no sense. None of this makes any sense. What is causing these weird ass issues?
niknerozz Posted November 15, 2023 Posted November 15, 2023 2 minutes ago, Tinyhouse said: didnt work....WHY IS IT STILL SUPERSIZED. What in gods name is making all my camp anims supersized, Seriously wtf. I thought making a mod would be challenging for me, but this is absurd Did you replace the skel and atlas? If you do, then at this point I have no idea.
Tinyhouse Posted November 15, 2023 Posted November 15, 2023 1 hour ago, leakaomi said: Did you replace the skel and atlas? If you do, then at this point I have no idea. i did. ? What is even going on with this thing... everything was going well, the anims werent screwy until yesterday the anims decided to jank up and die
Fnakasjg Posted November 15, 2023 Posted November 15, 2023 (edited) 24 minutes ago, leakaomi said: I believe its from NIUR patreon. Thnk) That sad - since all Niur skins are "not fully made to the end", even if concept and art itself looking cool on some sprites - whole work is sort of "unfinished/simplified" in most parts) Also in addition a lot of "weird/kinky" staff (like "milk" or "tentacles") - very "specific" staff to like it)) Sad-sad, that one sprite was looking promising)) Edited November 15, 2023 by Fnakasjg
niknerozz Posted November 15, 2023 Posted November 15, 2023 (edited) 7 minutes ago, Fnakasjg said: Thnk) That sad - since all Niur skins are "not fully made to the end", even if concept and art itself looking cool on some sprites - whole work is sort of "unfinished/simplified" in most parts) Also in addition a lot of "weird/kinky" staff (like "milk" or "tentacles") - very "specific" staff to like it)) Sad-sad, that one sprite was looking promising)) Oh it is finished and I do have this one but idk I can share it - since it is paywalled. I no longer has default PD in my folders. That why I used this as reference. Edited November 15, 2023 by leakaomi
darkwerr Posted November 15, 2023 Posted November 15, 2023 (edited) 54 minutes ago, Fnakasjg said: Thnk) That sad - since all Niur skins are "not fully made to the end", even if concept and art itself looking cool on some sprites - whole work is sort of "unfinished/simplified" in most parts) Also in addition a lot of "weird/kinky" staff (like "milk" or "tentacles") - very "specific" staff to like it)) Sad-sad, that one sprite was looking promising)) It's funny how Niur doesn't make a third option for release, just nsfw... I got some nsfw psd files from their work, it's as simple as pressing a button to hide the tentacles and cum/milk. But I don't have access to the psd for walk/combat/idle, it could be such a cool thing to animate it. Actually a bit sad. ? Edit: Ohh, there's no nsfw version for the walk/combat/idle, rip. It's actually incomplete work. Edited November 15, 2023 by darkwerr
Fnakasjg Posted November 15, 2023 Posted November 15, 2023 (edited) 48 minutes ago, darkwerr said: It's funny how Niur doesn't make a third option for release, just nsfw... I got some nsfw psd files from their work, it's as simple as pressing a button to hide the tentacles and cum/milk. But I don't have access to the psd for walk/combat/idle, it could be such a cool thing to animate it. Actually a bit sad. ? Edit: Ohh, there's no nsfw version for the walk/combat/idle, rip. It's actually incomplete work. Y, like 95% of Niurs works (at least those which i saw and was able to check myself closely), even very old ones (like "Aqua" skin, for example - already several years how it is exist) looking like "unfinished" - some sprites really cool, but others or "copying/simplified" in compare, and most of animations or simplified, or even unfinished) Most of those skins really looking just like "concepts" with fine arts, but not as "whole ended mode/reskin in final "ready to go" version")) At least as it for my point of view, especially in compare with other outstanding artists like Xelsword, Kaze, ZIMIC, Devolente - they alwayes releasing even their "beta" variants as "finished and fully ready to being playable") Edited November 15, 2023 by Fnakasjg
Disrok Posted November 15, 2023 Posted November 15, 2023 15 hours ago, JudaScree said: Anyone familiar with how to download the skin mods from Arca.live others were posting early on in this thread? I found the original posts, but stuck there. https://arca.live/b/simya/41698928 I guess you have to log in.
niknerozz Posted November 15, 2023 Posted November 15, 2023 Is there any Warframe or Scorn (the Xenomorph inspired gam) related mods? Kind of want an alien or body-horror vibe as an addition.
popoman233 Posted November 15, 2023 Posted November 15, 2023 Anyone got the more recent ZIMIK skins or the Astral Weaver from Kaze 1
bloodheaven Posted November 16, 2023 Posted November 16, 2023 On 2023/5/2 at AM7点11分, Mud said: 好吧,我确信我仍然缺少一些关于在编辑皮肤时使颜色通道发挥良好作用的正确方法的关键信息,但是我很幸运地手动屏蔽了分离的通道以使它们与 Alpha 通道匹配,如下所示尽我所能,至少足以让皮肤的动画部分看起来足够好。现在看看我对这个项目的兴趣是否持续足够长的时间来重新绘制所有静态图像...... 目前开始怀疑我的问题是改装指南中的这两个程序实际上应该解决这个问题,但它们只是由于某种未知的原因无法在我的计算机上运行。 Look, what did I find? Dude, is there any follow-up to this work?
Fnakasjg Posted November 16, 2023 Posted November 16, 2023 11 hours ago, popoman233 said: Anyone got the more recent ZIMIK skins or the Astral Weaver from Kaze I guess the most recent ZIMIC skin is "ShieldBreaker" for now - it is in "beta", but sort of already finished and "ready for action" His next awesome skin is just "current ongoing work in progress", as i know at least) Probably will be finished in 1-2 months, as usual - awesome high quality skins alwayes need to spend a lot of time for, obviously) "Quality = time consuming")
AnotherSin12 Posted November 16, 2023 Posted November 16, 2023 On 10/15/2023 at 1:02 PM, Xenserrah said: @fapzone10 Well, after spending way more time than it's worth I made full translation of The Ancient One with custom barks, because original ones were... special. I somewhat translated those too to get general gist of what author tried to say but I made them "English" "Why in quotes?,"- you'd probably ask, well, to keep original "specialness" I made those barks as clear and easy to understand as original author (/sarcasm). I also translated all comments and annotations in .xml file if anyone want to do something further with that translation that should make your life easier. Overall I suggest you to read .xml file to get "full experience" out of "amazing" barks I wrote. Because I have no plans to actually play this class you shall also be my tester so grab it and test it in your game, please. Additionally ENG loc2 was horrible and broken code wise in addition to mistakes in localization itself, some .xml crap was broken. And some lines were missing completely. Even original SCH has problems with colors etc. but those are minor at least. I fixed all of that in my ENG file. The Ancient Ones <-original mod is here. Credits: Kaze* - for ruining my sanity and original code. Myself, I guess for doing this for no reason XD If someone wants to do smth, with this LOC - go ahead, just credit me. If you want to publish it somewhere ask Kaze for permission, mine you have. If you publish it don't link to my profile here, link my steam profile instead. Enjoy^^ OCTOPUS_ENG_ONLY_localization.zip 24.97 kB · 92 downloads Ah, My Hero, Or Heroine, I don't judge, Where have you been? I like to come by here every few months and pickup all kinds of stolen/modified/improved mods before they get reported/removed/lost to oblivion as i scoure these pages for days on end. Such a wonderful ENG translation/fix you have here from a long time favorite of mine. Honestly, Thanks for your efforts here. I know both Kaze and Ghast try their best to translate things but there are always some...cracks...as it were. (Although they have gotten MUCH better) I saw you did Lilith as well Thank You for that too. It is very much appreciated. If you happen to have any others Please do share And if the process isn't too difficult id be happy to help. Scourge could use some touch ups. As far as i can tell, Mesmer is fine, Livia is fine, Warlock is fine, Shambler got fixed by someone in the depths of this forum, Draconblood got fixed by...someone on the workshop....but anyway yea. THANKS! For all you do. 2
Xenserrah Posted November 16, 2023 Posted November 16, 2023 9 hours ago, AnotherSin12 said: Ah, My Hero, Or Heroine, I don't judge, Where have you been? I like to come by here every few months and pickup all kinds of stolen/modified/improved mods before they get reported/removed/lost to oblivion as i scoure these pages for days on end. Such a wonderful ENG translation/fix you have here from a long time favorite of mine. Honestly, Thanks for your efforts here. I know both Kaze and Ghast try their best to translate things but there are always some...cracks...as it were. (Although they have gotten MUCH better) I saw you did Lilith as well Thank You for that too. It is very much appreciated. If you happen to have any others Please do share And if the process isn't too difficult id be happy to help. Scourge could use some touch ups. As far as i can tell, Mesmer is fine, Livia is fine, Warlock is fine, Shambler got fixed by someone in the depths of this forum, Draconblood got fixed by...someone on the workshop....but anyway yea. THANKS! For all you do. Thanks for the kind words, Ancient One was the hardest ^^ I actually already shared most of the localizations I had, Draconblood I fixed too. You should grab mine because I fixed that English localization from Workshop it had missing strings for trinkets and stuff. Livia is further fixed by me, Warlock and Mesmer are indeed fine, Scourge I will not do, class is unfinished by words of the authors themselves and needs rework, it's completely OP and pretty much unusable without severe rebalances in vanilla DD, it's also overcomplicated as hell. If authors ever make rebalanced finished version and it is still poorly translated I might look at it, but I doubt that. Grab Draconblood fixes here: 1
Ruvel Posted November 16, 2023 Posted November 16, 2023 Hey everyone can somebody pass me these mods https://steamcommunity.com/sharedfiles/filedetails/?id=3081931947 https://steamcommunity.com/sharedfiles/filedetails/?id=3082148687 https://steamcommunity.com/sharedfiles/filedetails/?id=3085126451 Thanks in advance and also does anybody else also have problem where mods don't download? I have tried region change, clear cache, restarting steam and I don't use steam beta either So the help would be very much appreciated
Rikimaru253 Posted November 16, 2023 Posted November 16, 2023 1 hour ago, Ruvel said: Hey everyone can somebody pass me these mods https://steamcommunity.com/sharedfiles/filedetails/?id=3081931947 https://steamcommunity.com/sharedfiles/filedetails/?id=3082148687 https://steamcommunity.com/sharedfiles/filedetails/?id=3085126451 Thanks in advance and also does anybody else also have problem where mods don't download? I have tried region change, clear cache, restarting steam and I don't use steam beta either So the help would be very much appreciated Requested Mods.7z 3
AnotherSin12 Posted November 17, 2023 Posted November 17, 2023 13 hours ago, Xenserrah said: Thanks for the kind words, Ancient One was the hardest ^^ I actually already shared most of the localizations I had, Draconblood I fixed too. You should grab mine because I fixed that English localization from Workshop it had missing strings for trinkets and stuff. Livia is further fixed by me, Warlock and Mesmer are indeed fine, Scourge I will not do, class is unfinished by words of the authors themselves and needs rework, it's completely OP and pretty much unusable without severe rebalances in vanilla DD, it's also overcomplicated as hell. If authors ever make rebalanced finished version and it is still poorly translated I might look at it, but I doubt that. Grab Draconblood fixes here: Nice! After posting I continued to scroll through and did indeed find your other posts/fixes to the ENG Locs. And will absolutely add them in. A shame about scourge but totally understandable and agreed. Thanks again! ^^
zackiller13 Posted November 17, 2023 Posted November 17, 2023 Hi all, I'm looking for futa mods. Both for heros and monsters for LL, I already know about StalinTheStallion's mods and the spirit lancer, as well as Xalva's edits but anything else would be much appreciated.
Sam Diabolos Posted November 17, 2023 Posted November 17, 2023 I was wondering if anyone happens to have this mod? https://steamcommunity.com/sharedfiles/filedetails/?id=2937204043&searchtext=crimson
AnotherSin12 Posted November 17, 2023 Posted November 17, 2023 @Xenserrah So I couldn't wait to get home and test The Ancient Ones out. Now while I am sure this is probably what we would hear if an eldritch entity tried to talk to us. I am not sure it is what was intended. [See Attached] Above are images of when she CRIT KILL, CRIT HEALS, Gets enough "charges" to change, and CRIT HIT, and while camping. 1
JudaScree Posted November 17, 2023 Posted November 17, 2023 (edited) Probably a dumb question, but how do I install skins for modded classes if the skin is not from Steam or Nexus? I tried placing the skins files into the folder that has the default class mod skin, but it doesn't work. I've tried using "install from file" with Vortex which also doesn't work. I've also tried to install them as a modpack by putting them into one .zip which has everything isolated to their original file paths which didn't work. I don't now what else to try. What am I doing wrong? I'll attach the mods in question as maybe there's something wrong with how they're arranged? Update: I think I found the issue. The skins all lack an project.xml file, so the issue more so how to make one. CollectiveModClassSkins.7z Edited November 17, 2023 by JudaScree update 1
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