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Darkest Dungeon Erotic Mods


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Posted
1 hour ago, Tinyhouse said:

image.jpeg.92a9cabb738e19580571da102830cf45.jpeg

 

does anyone know what'll happen if i change thrall_maim to wildhawk_maim?

 

The sounds will continue to work as long as you changed the actual class name to "wildhawk" and you have also updated the lines in the audio/***.guid_overrides.json file to match. If any of those don't match then the sound won't play at all.

 

Generally name replacements are all or nothing. Replace everything in all of the files with the new names and things should work. Replace only some things and you better know what you're doing or you're gonna end up with broken connections somewhere.

 

8 hours ago, cd0 said:

This sounds retarded but why haven't more people just made big titty mods. Like specifically mods that just give the character big titties but keep em clothed. I've been trying to find a good vestal mod for a while now but all of them are too offstyle for my taste.

NSFW artists usually are doing (varied style) total replaces or making vanilla sprites topless/nude. While most SFW artists aren't slapping big tits onto their characters. Doesn't mean there aren't any mods like that out there (the recent duchess mod comes to mind, or some of Jefuty's stuff), but you're kind of asking for the unstable middle to that balance.

 

Worst case scenario GIMP's warp tool isn't too hard to pick up if all you want is a single change like that and you are okay with it not looking absolutely perfect.

Posted

 

3 hours ago, OtherPlayers said:

The sounds will continue to work as long as you changed the actual class name to "wildhawk" and you have also updated the lines in the audio/***.guid_overrides.json file to match. If any of those don't match then the sound won't play at all.

 

Generally name replacements are all or nothing. Replace everything in all of the files with the new names and things should work. Replace only some things and you better know what you're doing or you're gonna end up with broken connections somewhere.

 

NSFW artists usually are doing (varied style) total replaces or making vanilla sprites topless/nude. While most SFW artists aren't slapping big tits onto their characters. Doesn't mean there aren't any mods like that out there (the recent duchess mod comes to mind, or some of Jefuty's stuff), but you're kind of asking for the unstable middle to that balance.

 

Worst case scenario GIMP's warp tool isn't too hard to pick up if all you want is a single change like that and you are okay with it not looking absolutely perfect.

 

alright thanks for the info.

 

btw, i tried coding in self stress for one of her attacks 

 

effect: .name "StressSelf 4" .target "performer" .curio_result_type "negative" .chance 100% .stress 20        .on_hit true .on_miss false    .queue true

 

but instead of giving 20 stress to her, it gave 70

 

super confused rn

Posted

nvm figured it out, since the skill hit all 4 enemies, it added it up per enemy present

 

just gonna decrease the stress a bit to make it so she doesnt have a heart attack on the first turn

 

Posted (edited)
39 minutes ago, Tinyhouse said:

nvm figured it out, since the skill hit all 4 enemies, it added it up per enemy present

 

just gonna decrease the stress a bit to make it so she doesnt have a heart attack on the first turn

 

You can just apply to effect "apply_only_once" (didnt remember "on fly" how to write construction right, but you can easly check how to write it right just here (list of all effects) - https://steamcommunity.com/sharedfiles/filedetails/?id=1095670238 or in other effects where it is used, not a problem at all)

So it will be applying only 1 time, no matter 1 enemy hit or 4 - only 1 proc maximum (0 if miss since here already construction "on miss false"), easy)

Edited by Fnakasjg
Posted
1 hour ago, Fnakasjg said:

You can just apply to effect "apply_only_once" (didnt remember "on fly" how to write construction right, but you can easly check how to write it right just here (list of all effects) - https://steamcommunity.com/sharedfiles/filedetails/?id=1095670238 or in other effects where it is used, not a problem at all)

So it will be applying only 1 time, no matter 1 enemy hit or 4 - only 1 proc maximum (0 if miss since here already construction "on miss false"), easy)

thanks.

 

Currently editing the Audio, but i'm wondering, how does the game know about the audio bank and how does it use it in game?

 

Posted

getting a major headache from this problem, I keep changing the anim cause the leg was janky, fixed it in dragonbones went to preview :

 

image.jpeg.c7fb51b63917df8246453592005659b3.jpeg

 

But after turning the json into a skel:

image.jpeg.3d697695659d5cfb0b74cc5a676025d1.jpeg

 

its broken again wtf

 

why does it keep returning to that after fixing it?

 

Posted
On 11/2/2023 at 8:42 PM, Xenserrah said:

Shuten Dōji Class and ENG Localization Fix

 

Fix of another class from Fate, made for my friend.

With Atalanta and Ruler I shared earlier here this makes three.

 

Spent almost as much time as on Ancient One for the localization (FML)

Made English localization from scratch, didn't use authors "English" translation.

 

Chinese text with Japanese names and locales are special type of hell.

Add to this some JP folklore stuff and Fate lore (which I don't know at all,)

It really was something "special" to translate properly (perfectionism didn't help.)

 

Class is SFW, there are no changes to the skin.

Sprites are actually very nice and banner on Workshop doesn't do it justice.

Example:

  Reveal hidden contents

image.thumb.png.dc90aee7a402962d8f6b2ab07632a746.png

 

Minimal touches to the code:

-info translated cleaned, minor fixes

-effects translated, fixed, made standalone effects from Vanilla

-minor scaling changes.

 

Made custom class banner/workshop icon and Guild Header because those were quite ugly.

This was used by the author for banner/workshop icon AND guild header (wth is this):

  Reveal hidden contents

image.jpeg.f25ca48e6ef7f16b393ea79af136fb93.jpeg

 

So I've made banner/workshop icon hopefully better:

image.png.a2d4c15a53daedaad2cd9079089c212f.png

 

And SFW and NSFW Guild Headers:

  Reveal hidden contents

image.png.6bb6abf88d1412e2bd0e9447a14ea969.png

 

image.png.2fa871802b876f53be91586e89cfe6b1.png

If you don't like/want NSFW header for SFW class just rename SFW one in heroes/shuten folder.

 

Credits:

Kamo Master and 乌鸦先生 for the Shuten class

 

Original mod is included and NOT NEEDED.

This fix is ENGLISH only.

Class is most likely OP for vanilla DD, I didn't rebalance base numbers.

This mod was made for personal use, do not share outside LL, please.

 

Let me know if something is broken, I might've missed smth.

 

Cheers ^^

 

P.S. Oh yeah ping for @fapzone10

300 Shuten Doji FIX.zip 11.33 MB · 255 downloads

------------------------------
Class mod is required. Xenserrah shared it above, thank you again.

SFW / NSFW
I renewed all the graphics, I'm sharing it this way for now, mostly looks similar to the original. I may make it again soon by adapting it to my own style because I liked my last change I made better (afflicted and heroic).
If I edit the mod, I will edit this post instead of writing a new one. If you see anything wrong or incorrect, feel free to write to me.
I don't have steam workshop access, so it's only exclusive to the LL group for now, of course, if you want to share it, please let me know. 

preview_icon.png.8aef5f2cc61d37bcc519af75b53af10a.png


Put my mod above the class mod in order, original(steam) or modified(Xenserrah) class mod was compatible with both.

Darkest_bIcWInw1A8.png

graphic_shuten renovated.zip

Posted (edited)
9 minutes ago, Madwick said:

------------------------------
Class mod is required. Xenserrah shared it above, thank you again.

SFW / NSFW
I renewed all the graphics, I'm sharing it this way for now, mostly looks similar to the original. I may make it again soon by adapting it to my own style because I liked my last change I made better (afflicted and heroic).
If I edit the mod, I will edit this post instead of writing a new one. If you see anything wrong or incorrect, feel free to write to me.
I don't have steam workshop access, so it's only exclusive to the LL group for now, of course, if you want to share it, please let me know. 

preview_icon.png.8aef5f2cc61d37bcc519af75b53af10a.png


Put my mod above the class mod in order, original(steam) or modified(Xenserrah) class mod was compatible with both.

Darkest_bIcWInw1A8.png

graphic_shuten renovated.zip 37.34 MB · 0 downloads

 

Thanks for this, looks good, I made rebalance for my friend, she loves Fate, I bet gonna love updated sprites too.

 

For people who want to keep amount of mods low just extract heroes and panels folders from this mod into mod I shared earlier

(replacing original files.)

Madwick also included NSFW Guild Header you can change it by renaming the NSFW file.

Gret work!

 

Cheers ^^

 

Edited by Xenserrah
Posted
26 minutes ago, Madwick said:

------------------------------
Class mod is required. Xenserrah shared it above, thank you again.

SFW / NSFW
I renewed all the graphics, I'm sharing it this way for now, mostly looks similar to the original. I may make it again soon by adapting it to my own style because I liked my last change I made better (afflicted and heroic).
If I edit the mod, I will edit this post instead of writing a new one. If you see anything wrong or incorrect, feel free to write to me.
I don't have steam workshop access, so it's only exclusive to the LL group for now, of course, if you want to share it, please let me know. 

preview_icon.png.8aef5f2cc61d37bcc519af75b53af10a.png


Put my mod above the class mod in order, original(steam) or modified(Xenserrah) class mod was compatible with both.

Darkest_bIcWInw1A8.png

graphic_shuten renovated.zip 37.34 MB · 3 downloads

Nice job, thanks for sharing :)

Posted
On 11/12/2023 at 3:48 AM, Fnakasjg said:

Bcs of that :)

 

Golden rule (why i exactly started to do those edits/converstions on my own) - "If you want something targetly in your game - you can or wait when someone will do that (perhaps several years), or do that yourself")))

I need your wisdom, I want to change the animation of the leg because it keep scrunching up weirdly, but instead after exporting the finished anim, i looked at in in skelviewer and found it returned to it's previous anim. any idea how i can fix it?

 

 

asddddddddddd.JPG

asdasddadddddddd.JPG

Posted
1 hour ago, Tinyhouse said:

I need your wisdom, I want to change the animation of the leg because it keep scrunching up weirdly, but instead after exporting the finished anim, i looked at in in skelviewer and found it returned to it's previous anim. any idea how i can fix it?

 

 

asddddddddddd.JPG

asdasddadddddddd.JPG

If you tried to fix it directly on animation and changed meshes individually there, the skel from Spine 2.1 version doesn't recognize that feature nor does the game (the cyan color on animation). You can still move mesh points on armature and change which mesh point moves from which bone.

Spoiler

sg7Tm6J.png.14adbb144a10b24c1073a8c92685e32b.png

Posted
3 hours ago, darkwerr said:

If you tried to fix it directly on animation and changed meshes individually there, the skel from Spine 2.1 version doesn't recognize that feature nor does the game (the cyan color on animation). You can still move mesh points on armature and change which mesh point moves from which bone.

  Reveal hidden contents

sg7Tm6J.png.14adbb144a10b24c1073a8c92685e32b.png

will that help me change what's wrong with the legs?

 

Posted (edited)
37 minutes ago, Tinyhouse said:

will that help me change what's wrong with the legs?

 

Yes, that's how I did in most of my projects, when something is out of place or make some strange movement, I change the % in strength on the bone and place the mesh point (that generally moves) in place again on armature.

Edited by darkwerr
Posted
1 hour ago, darkwerr said:

Yes, that's how I did in most of my projects, when something is out of place or make some strange movement, I change the % in strength on the bone and place the mesh point (that generally moves) in place again on armature.

oh thank you, i've been having problems with this stupid mod for a while now. 

Posted
1 hour ago, darkwerr said:

Yes, that's how I did in most of my projects, when something is out of place or make some strange movement, I change the % in strength on the bone and place the mesh point (that generally moves) in place again on armature.

i seriously dont know what i'm doing wrong. It's still doing the thing. Can someone look at this and tell me what i should do to fix the walk anim?

Wildhawk.sprite.walk.png

Wildhawk.sprite.walk.atlas Wildhawk.sprite.walk.skel

Posted
2 hours ago, darkwerr said:

Yes, that's how I did in most of my projects, when something is out of place or make some strange movement, I change the % in strength on the bone and place the mesh point (that generally moves) in place again on armature.

IT WORKED THANK YOU

Posted (edited)

 

On 11/14/2023 at 12:57 AM, Mayonaiser said:

anyone have the vestal skin made by ZIMIK that they could share?

You mean Luminocity?

Here she is)

 

 

 

 

And yep - actually she is in my "working queue" for NSFW edit, will be ready pretty soon in future (like 1-3 weeks probably)

Didnt "touch" her a lot yet, just did 1-2 sprites for "pure concept" and "myself check" for now

 

As example "how it will be for her SFW variant "nip slip" (NSFW will be the same just without bra) - 

mender.sprite.heroic.thumb.png.3ecbdd05e63235ab97c0f664695c9d90.png

Edited by Fnakasjg
Posted (edited)
22 hours ago, pif_63 said:

 

custom lewd heirloom.7z 73.56 kB · 32 downloads

 

Quick and dirty heirloom edits.

 

Bust and portrait are from https://steamcommunity.com/sharedfiles/filedetails/?id=2969661690&searchtext=heirloom

inv_heirloomportrait.png.15a23c64ccbc73ae9b0fe7f8451bc07a.pnginv_heirloomdeed.png.3d79632d98649a2be8f92f14e0dacdf3.pnginv_heirloomcrest.png.cb88fa7f9350192769f114cb3a53e348.pnginv_heirloombust.png.82e278bd20d40608fba33dd8e69330d2.png

update: modify shared icons to match the edits.

currency.portrait.icon.png.b6da34f3cd629cd9fc7e6ea1b42a27d3.pngcurrency_deed.icon.png.35a0970844836e51b65f501ee12216f8.pngcurrency.crest.icon.png.7135f284384795184e40a0ce3ee0e233.pngcurrency_bust.icon.png.8e9ec51e04401831d90cf56a8fb8b4b5.png


Those icons looks great! Although, if you don't mind me asking this but may I know if you can share the full raw design of the crest used? 

I only asked because I'm working on changing most of the UI in game and I could use it's design to add them throughout like the banner near the estate name...


 

Edited by LussaVanor

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