Fasterflight225 Posted July 6, 2021 Posted July 6, 2021 4 hours ago, HighwayDio said: There's pretty much a lewd skin for almost anything now, there's still a few enemies missing lewd skins and as far as I know, no one has made anything for the Ancestor and the enemies in the Darkest Dungeon dungeon. And the Squiffy Ghast, and the Drowned Crew, and the Formless Flesh, and we don't have Anaertailin's Shambler Tentacles yet, and the Fawn Mother pulls double duty as Necromancer and Prophet... 3
Zorai Posted July 6, 2021 Posted July 6, 2021 5 minutes ago, Fasterflight225 said: And the Squiffy Ghast, and the Drowned Crew, and the Formless Flesh, and we don't have Anaertailin's Shambler Tentacles yet, and the Fawn Mother pulls double duty as Necromancer and Prophet... Yup, and just to add a extra mile to it, there isn't a lewd skin for the Brigand Pounder yet either. I mention that mainly because that cauldron for the Hag has a, from a certain point of view, lewd skin now that fills it with cum. And Alcor is making lewd skins for the traps and debris so I guess its fair to mention that those things haven't all been lewded yet. Don't know how Formless flesh is ever get a get a skin unless someone solved the issue Anaertailin had with it.
Fasterflight225 Posted July 6, 2021 Posted July 6, 2021 7 minutes ago, HighwayDio said: Yup, and just to add a extra mile to it, there isn't a lewd skin for the Brigand Pounder yet either. I mention that mainly because that cauldron for the Hag has a, from a certain point of view, lewd skin now that fills it with cum. And Alcor is making lewd skins for the traps and debris so I guess its fair to mention that those things haven't all been lewded yet. Don't know how Formless flesh is ever get a get a skin unless someone solved the issue Anaertailin had with it. Dan made an attempt at fixing it, but I never got around to testing it... I think I've seen a Pounder skin which added Anaertailin's Brigands to the crests on the side. That's barely anything, but hey, the Siren.
Zorai Posted July 6, 2021 Posted July 6, 2021 1 minute ago, Fasterflight225 said: Dan made an attempt at fixing it, but I never got around to testing it... I think I've seen a Pounder skin which added Anaertailin's Brigands to the crests on the side. That's barely anything, but hey, the Siren. Hopefully it works, if not then at least Rediridesence is turning it into a normal enemy so the skin isn't wasted. Its a nice skin. Even if it works that still leaves the other parts untouched but I guess one is better then nothing with that boss. I have never seen that skin for the pounder unless I just never bothered to notice it, then again I didn't think a skin would even be made for a canon. About the Siren, its funny, the only skins I did find for her only censor her nipples.
Fasterflight225 Posted July 6, 2021 Posted July 6, 2021 12 minutes ago, HighwayDio said: Hopefully it works, if not then at least Rediridesence is turning it into a normal enemy so the skin isn't wasted. Its a nice skin. Even if it works that still leaves the other parts untouched but I guess one is better then nothing with that boss. I have never seen that skin for the pounder unless I just never bothered to notice it, then again I didn't think a skin would even be made for a canon. About the Siren, its funny, the only skins I did find for her only censor her nipples. There are two skins for the Siren. One is literally bigger breasts for her Allure sprite, and the other is Shante-styled artwork that obviously does not match DD's artstyle in the slightest. Technically covered, but a side-grade at most.
Megumin. Posted July 6, 2021 Posted July 6, 2021 1 hour ago, Fasterflight225 said: And the Squiffy Ghast, and the Drowned Crew, and the Formless Flesh, and we don't have Anaertailin's Shambler Tentacles yet, and the Fawn Mother pulls double duty as Necromancer and Prophet... That's what I wanted to know when I asked my question. How much was missing in term of sexy (porn) skins. Seems like there's still a while to go for a full lewd adventure.
Fasterflight225 Posted July 6, 2021 Posted July 6, 2021 1 hour ago, Megumin. said: That's what I wanted to know when I asked my question. How much was missing in term of sexy (porn) skins. Seems like there's still a while to go for a full lewd adventure. There really isn't. Again, a handful of bosses, a champion-exclusive enemy, and most DD-exclusive enemies. The vast majority of the game has been covered thus far. I'd estimate... 86%.
XBreed Posted July 6, 2021 Posted July 6, 2021 Hey yall i ws wonder if any here knows how to use another skin/skeleton and make it for a different class? i'm try to make it so anaertallin's fox demon skin works on the Qipao class but i'm kinda stuck on how to get it to work. i was able to get it to work in a janky/harder then need to be way, So any help on this would be great! For what i tried i changes the names of the file names and the name in the atlas files which got the the idle, walk, camp and combat sprite to work but i can't get the attacks and investigate to work they are ether a big white square or does not show up at all.
Fasterflight225 Posted July 6, 2021 Posted July 6, 2021 (edited) 3 hours ago, XBreed said: Hey yall i ws wonder if any here knows how to use another skin/skeleton and make it for a different class? i'm try to make it so anaertallin's fox demon skin works on the Qipao class but i'm kinda stuck on how to get it to work. i was able to get it to work in a janky/harder then need to be way, So any help on this would be great! For what i tried i changes the names of the file names and the name in the atlas files which got the the idle, walk, camp and combat sprite to work but i can't get the attacks and investigate to work they are ether a big white square or does not show up at all. I've stated multiple times on how to do it. The key is to never rename the .pngs, to only replace the class name in the .atlas and .skel files, and change the .art file to reference the new classes name. Gimme a minute... More like 45. qipaofox.rar No alt colors today, this is an extremely volunteer project and that's an annoying-ass mask to make. Edited July 6, 2021 by Fasterflight225 1
clestal Posted July 6, 2021 Posted July 6, 2021 Hey guys, is it possible to edit ana's MP40 class based on his former arbalest MP40 replacement skin to generate a nude version? I can replace it as a whole, but there is some difference in skill animations, which looks a little bit weird. 1
nxdemon027 Posted July 6, 2021 Posted July 6, 2021 (edited) 6 hours ago, clestal said: Hey guys, is it possible to edit ana's MP40 class based on his former arbalest MP40 replacement skin to generate a nude version? I can replace it as a whole, but there is some difference in skill animations, which looks a little bit weird. Here is the MP40 Class Nude. There is one sprite that there isn't a nude version for. And this cannot be used with the regular skin because of the differences in idle, walk, and combat sprites. I haven't tested it yet, but it should be fine. Was this what you were asking for? MP40 Class Nude.zip Edited July 6, 2021 by nxdemon027 2
Fasterflight225 Posted July 6, 2021 Posted July 6, 2021 7 hours ago, clestal said: Hey guys, is it possible to edit ana's MP40 class based on his former arbalest MP40 replacement skin to generate a nude version? I can replace it as a whole, but there is some difference in skill animations, which looks a little bit weird. The only one that can't be fixed with some simple image editing is the Panzershrek launcher, as the Arbalest version doesn't have that. You'd need to replace that ability with an arbalest move, or simply ignore the spontaneous clothes, or use the Point sprite and pretend she's ordering someone behind her to fire it...
Huegel99 Posted July 7, 2021 Posted July 7, 2021 On 7/3/2021 at 10:53 PM, rediridesence said: for those interested in a size 2 version on the swine nymph (instead of the size 1 listed before), you can download it here. hp was increased to compensate for the extra slot occupied. (its hp is slightly lower then the brigand bloodletter) This also means that it needs to be pulled to the front to disable its team-wide attacks instead of front 2 ranks like before. swine nymph monster mod(size 2).rar 37.64 MB · 175 downloads Hey I'm trying to run this mod but I'm having a bit of trouble with this mod as the fx just appears as missing white cubes, is that a problem that anyone is having or is that just a me problem? I will admit that I have no idea how to add mods fully and basically just gutted a completely different mod to get yours to run.
Fasterflight225 Posted July 7, 2021 Posted July 7, 2021 7 hours ago, Huegel99 said: Hey I'm trying to run this mod but I'm having a bit of trouble... I will admit that I have no idea how to add mods fully and basically just gutted a completely different mod to get yours to run. AAAAAAAAAAAAHHH Take the main folder in the .zip file and put in it the DarkestDungeon/mods folder. Then, in the save select menu, select the blue icon next to your save... or was it the yellow? One's DLC, one's mods. Regardless, click the Mods button and you'll get a list of all your mods, both locally installed and installed via Steam Workshop. Local files are at the top, so find the Swine Nymph mod and check it to activate it for that save. This can be done from a fresh save or activated on a save already in progress.
clestal Posted July 7, 2021 Posted July 7, 2021 12 hours ago, nxdemon027 said: Here is the MP40 Class Nude. There is one sprite that there isn't a nude version for. And this cannot be used with the regular skin because of the differences in idle, walk, and combat sprites. I haven't tested it yet, but it should be fine. Was this what you were asking for? MP40 Class Nude.zip 5.63 MB · 62 downloads 10 hours ago, Fasterflight225 said: The only one that can't be fixed with some simple image editing is the Panzershrek launcher, as the Arbalest version doesn't have that. You'd need to replace that ability with an arbalest move, or simply ignore the spontaneous clothes, or use the Point sprite and pretend she's ordering someone behind her to fire it... Thanks for your help! I've made a complete nude version including the Panzershrek launcher skill. Just found the png_alpha_colour_remover.exe is used to remove white background. MP40.rar 5
XBreed Posted July 7, 2021 Posted July 7, 2021 23 hours ago, Fasterflight225 said: I've stated multiple times on how to do it. The key is to never rename the .pngs, to only replace the class name in the .atlas and .skel files, and change the .art file to reference the new classes name. Gimme a minute... More like 45. qipaofox.rar 28.91 MB · 110 downloads No alt colors today, this is an extremely volunteer project and that's an annoying-ass mask to make. Ah thanks i kinda have no idea how it was done and spent quite a bit of time trying to do some weird BS to get it to work! if you don't mind so i know in the future but what do u mean by the .skel file name also needs to be change do u mean to change the name of the file like say antiquarian.sprite.attack_cencsor.skel to like antiquarian.sprite.attack_cencsor.skel or do u mean something else? sorry for the 20 questions that you probably answer already >.<
Fasterflight225 Posted July 7, 2021 Posted July 7, 2021 5 minutes ago, XBreed said: Ah thanks i kinda have no idea how it was done and spent quite a bit of time trying to do some weird BS to get it to work! if you don't mind so i know in the future but what do u mean by the .skel file name also needs to be change do u mean to change the name of the file like say antiquarian.sprite.attack_cencsor.skel to like antiquarian.sprite.attack_cencsor.skel or do u mean something else? sorry for the 20 questions that you probably answer already >.< No, I mean turn 'antiquarian.sprite.attack_censer.atlas' and 'antiquarian.sprite.attack_censer'.skel in the /anim folder into (newclassname).sprite.attack_censer. You then go into the new class's art file and change their attack from, for example, 'attack_ranged' to 'attack_censer'. The game then looks for (newclassname).sprite.attack_censer .atlas and .skel files, and then those files look for antiquarian.sprite.attack_censer.png. The Atlas is unencrypted and can be told better, but the Skeleton is compiled and would need to be cracked open just to make an address edit, so just don't rename the fucking .pngs and everything just WORKS.
XBreed Posted July 7, 2021 Posted July 7, 2021 33 minutes ago, Fasterflight225 said: No, I mean turn 'antiquarian.sprite.attack_censer.atlas' and 'antiquarian.sprite.attack_censer'.skel in the /anim folder into (newclassname).sprite.attack_censer. You then go into the new class's art file and change their attack from, for example, 'attack_ranged' to 'attack_censer'. The game then looks for (newclassname).sprite.attack_censer .atlas and .skel files, and then those files look for antiquarian.sprite.attack_censer.png. The Atlas is unencrypted and can be told better, but the Skeleton is compiled and would need to be cracked open just to make an address edit, so just don't rename the fucking .pngs and everything just WORKS. Ah ok that's way easier then the stuff i was doing thanks again for answering my question!
SparklySnuggly Posted July 7, 2021 Posted July 7, 2021 Xelsword is back to work on his Woman-at-Arms! 19
Huegel99 Posted July 7, 2021 Posted July 7, 2021 14 hours ago, Fasterflight225 said: AAAAAAAAAAAAHHH Take the main folder in the .zip file and put in it the DarkestDungeon/mods folder. Then, in the save select menu, select the blue icon next to your save... or was it the yellow? One's DLC, one's mods. Regardless, click the Mods button and you'll get a list of all your mods, both locally installed and installed via Steam Workshop. Local files are at the top, so find the Swine Nymph mod and check it to activate it for that save. This can be done from a fresh save or activated on a save already in progress. Yeah I tried that as well, doesn't even show up in the mod directory in game.
Zorai Posted July 7, 2021 Posted July 7, 2021 7 minutes ago, Huegel99 said: Yeah I tried that as well, doesn't even show up in the mod directory in game. Then your doing something wrong. Redownload the mod, extract it into the mod folder located in Steam>steamapps>common>DarkestDungeon>mods. This is how I did it and it appears in my mod directory in game.
Ruvel Posted July 7, 2021 Posted July 7, 2021 (edited) 57 minutes ago, Huegel99 said: Yeah I tried that as well, doesn't even show up in the mod directory in game. make sure that your folder isn't something like ''Folder (whatever the name is)>folder (which contains the necessary files for the mod to work)>files (which are the necessary things for the mod)'' No level limit (wrong way).rar It shoul be ''folder (which contains the necessary files for the mod to work)>files (which are the necessary things for the mod)''no level limit (right way).rar Because if you do the first way (which is the wrong way) the mod won't show up in the in game mod menu selection tab. If you have done it the right way and it still doesn't work upload the file so we can take a look to see if it works or not. Edit: I put some examples of what I mean wxact same files but one is wrong way of puttiing the file inside your mod folder. Edited July 7, 2021 by RUVEL
Huegel99 Posted July 7, 2021 Posted July 7, 2021 2 hours ago, HighwayDio said: Then your doing something wrong. Redownload the mod, extract it into the mod folder located in Steam>steamapps>common>DarkestDungeon>mods. This is how I did it and it appears in my mod directory in game. yeah that fixed it, sorry for not figuring that out sooner, back to my regularly scheduled lurking.
howlerleech Posted July 7, 2021 Posted July 7, 2021 Did anyone thought about adapting anaertailin's Reimu leper skin on The Miko class? The fx are all pretty and awesome, but the character model is more unsettling than the Fool with her black boobs. Also, i made a mini arbalest rework to make her different from musketeer while keeping her identity, simply decided to share. Changes are purely mechanical and should work with any skin, it conflicts with any other mod that has arbalest.info file like newest lustiest lair, if you know what you're doing you can merge them manually, if not just put this one on top. arbalest rework.rar 1
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