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Darkest Dungeon Erotic Mods


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11 hours ago, Fasterflight225 said:

It's Leper.

I changed the skill icons to Flagellant skills as part of the port, but they're still functinally Leper skills. In all ways but visual, she's a Leper. You can switch back the original icons if you want, as I provided a backup Leper folder because it was literally no trouble to do so.

Most of the content you'll find is new classes, skins, and Lustiest Lair.

For new classes, go to the Steam Workshop or the Nexus, as those don't tend to show up here. Even if you don't have steam, you can download mods off it, though I don't remember the method off the top of my head...

https://steamcommunity.com/app/262060/workshop/

https://www.nexusmods.com/darkestdungeon/mods/

For skins, there's a massive pack containing most of the hero skins, and Xelsword has been making balls-to-the-wall replacers that change the skeletons of characters, making them incompatible with others. The latter can be found on the Nexus.

https://mega.nz/file/7uoHzaoY#4Xt1DEmq2FQaHvRmAlqfHQC6TDN4YF3BR_1HxvTGGKk

https://www.nexusmods.com/users/79892533?tab=user+files

For monsters, most can be found again on the Steam Workshop, though there are a few that exist in spirit in this thread, the Shambler, some CC monsters, Dan has a mountain of color alts for replacing modded monsters in his thread...

For building skins, most can be found on the Nexus, with a few offshoots running wild in this thread and Dan's.

For Lustiest Lair, it's the most comprehensive lewd overhaul to date. Little changes in actual gameplay, but practically all the text is changed, some new enemies are added, and a few other gameplay tweaks to pornify the campaign as much as possible.

https://www.nexusmods.com/darkestdungeon/mods/931

 

8 hours ago, IRrebel said:

There are a couple of mod boundless in this page thread, one of them is just a few pages back as well as the options Fasterflight225 mentioned. Otherwise yes you basically got to go on a treasure hunt here and other websites since we don't know what sort of mods you want. Alternatively I could just post my heavily modified game folder so you could just copy paste it and be done with it (warning my preference is on the heavily lewd or extreme, no or little guro... needs CC, CoM and shieldbreaker) but while I have added all Xelsword classes released on steam most of the newer stuff is not yet added (for example the enemies skins posted last page).

thanks for the tips, i will start reading this thread to see what I really like, mostly ill go for skin replaces and some custom heroes. Is there any custom hero begginer friendly?

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7 hours ago, Fasterflight225 said:

@BdsmBoyHoly shit, this class's animations are bananas. Thank fuck her developer made her portable out-of-the-box, or I don't think I'd have been able to touch it very much.

Lucia Bounty Hunter skin.rar 59.19 MB · 209 downloads

Do note that her defend sprite is a little small and off to the side. This is a bug from the source that was faithfully ported and I can't easily fix it. I tried, trust me.

As usual, testing was not extensive, so report bugs and all that.

Dude u are the best. Thx a lot. That skin fits perfectly for BH. Small def sprite looks normal. The only thing seems strange is blue effect things when i use "mark" spell. Thats how it was planned? :D

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37 minutes ago, BdsmBoy said:

Dude u are the best. Thx a lot. That skin fits perfectly for BH. Small def sprite looks normal. The only thing seems strange is blue effect things when i use "mark" spell. Thats how it was planned? :D

Think so? Her Buff sprite uses the Phenomenal Delirium FX, as it did for Lucia originally, so that might be what you're referring to?

48 minutes ago, mlg_kina said:

thanks for the tips, i will start reading this thread to see what I really like, mostly ill go for skin replaces and some custom heroes. Is there any custom hero begginer friendly?

Most custom heroes are fine-ish to experiment with, but I do have a list of classes to avoid. Avoid Abigail, Earth Enchanter, and Maiden, as they're stupid powerful. Avoid Drowner, she's unstable as hell.

I guess I can recommend... Twilight Knight? She's strong, but not overpoweringly so, and can pull double-duty as tank and stress healer from the front two ranks, allowing more freedom to experiment without being shackled to healer-stresshealer-DPS-tank formation. My vanilla playthrough, I was stuck with exclusively using Vestal-Jester-Highwayman-Crusader/Man-At-Arms, and it was the Twilight Knight that broke me out of that rut.

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Just now, Fasterflight225 said:

Most custom heroes are fine-ish to experiment with, but I do have a list of classes to avoid. Avoid Abigail, Earth Enchanter, and Maiden, as they're stupid powerful. Avoid Drowner, she's unstable as hell.

I guess I can recommend... Twilight Knight? She's strong, but not overpoweringly so, and can pull double-duty as tank and stress healer from the front two ranks, allowing more freedom to experiment without being shackled to healer-stresshealer-DPS-tank formation. My vanilla playthrough, I was stuck with exclusively using Vestal-Jester-Highwayman-Crusader/Man-At-Arms, and it was the Twilight Knight that broke me out of that rut.

 

I really need to update her sound effects at some point 'though. I might try to do her original walk & combat pose concepts justice too as they were potentially going to be quite different to her Leper based current versions (dragging the heavy sword along the floor behind her instead of half swording it or resting it against her shoulder). I should also get around to finishing off her remaining dialogue lines at some point too.

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1 hour ago, IRrebel said:

I made a comment on nexus :D I already have town_event pics probably from this thread since you are probably right with there not really being any town_event on nexus...

About the question you asked on Nexus, it is the trick if you know the flow of the modding. You can think the DLC is the big mod, and will apply before any custom mods. So or you can put the mod files to the dlc, then dlc will put them to the main folder, or you can put directly to the main folder (will overdrive the dlc). Of course there is a chance to have a bug but I think my small mod is fine. If you meet any bugs, feel free to reply me >.<

P.s : I remembered that I have a free disease img. I will check again later.

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3 hours ago, sakamotovirei said:

Other pack. This time Town skins by Jefuty patreon. I slightly edited some of them and remove scars etc. in hardcore ver.  Recommended with other pack by Ferum13. If you get any crits just remove "Jefuty - [Skins] Town\fx\town_blacksmith_level03" because its unstable somehow (i would be glad if someone help with that)

 

 

 

 blacksmith.character.psd

Here is whole PSD file of blacksmith from author with all layers and editable elements

so "clean version" and many other are already here without any editing needed 

 2104883906_DesktopScreenshot2021_02.05-14_10_44_85.thumb.png.474b1d328756a8ad6dc53610c2f84210.png1582769444_DesktopScreenshot2021_02.05-14_18_00_72.thumb.png.2717196a3d8d80711237d2149b37dcb4.png

 

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This is probably a long shot as I'm not sure how Xelsword's skeleton works exactly on his Houndmaster or Constable skins, but is it possible to remove the human and only leave the furry or anthro "dog"? I'm not sure how his skeleton works as I've not got the programs to check, nor do I have the psd or his skins to check the layering (not even sure if he give those out). If it is possible and someone puts it in this thread I would be very grateful, as I quite like the idea of having one of them with and another without the person. I know that would likely be a good amount of work, but as every time I try to edit a skin myself I screw it up royally somehow or another, I would really appreciate if someone more experienced could do it, if it's even possible in the first place.

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51 minutes ago, DrakeKiller101 said:

This is probably a long shot as I'm not sure how Xelsword's skeleton works exactly on his Houndmaster or Constable skins, but is it possible to remove the human and only leave the furry or anthro "dog"? I'm not sure how his skeleton works as I've not got the programs to check, nor do I have the psd or his skins to check the layering (not even sure if he give those out). If it is possible and someone puts it in this thread I would be very grateful, as I quite like the idea of having one of them with and another without the person. I know that would likely be a good amount of work, but as every time I try to edit a skin myself I screw it up royally somehow or another, I would really appreciate if someone more experienced could do it, if it's even possible in the first place.

Dan already did it at page 78 (damn when you check 60+ pages in just a few days they all feel "recent" xD) as a replacer for the rabid dogs :D

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35 minutes ago, IRrebel said:

Dan already did it at page 78 (damn when you check 60+ pages in just a few days they all feel "recent" xD) as a replacer for the rabid dogs :D

I meant specifically to replace or add on to the hero themselves, what Dan did was to replace the monster dogs not the hero, so there are only a few of the attacks and only the combat and idle. So it's missing around 6 or so "animation" files for the rest of the attacks and the "walking" animation (I.E. It's missing the pngs for the character as well as the skeleton files for the animations of the pngs to function in accordance with the game itself.)

 

Edit: Although I suppose that shows that it can be done, it just hasn't been done fully yet.

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11 minutes ago, DrakeKiller101 said:

I meant specifically to replace or add on to the hero themselves, what Dan did was to replace the monster dogs not the hero, so there are only a few of the attacks and only the combat and idle. So it's missing around 6 or so "animation" files for the rest of the attacks and the "walking" animation (I.E. It's missing the pngs for the character as well as the skeleton files for the animations of the pngs to function in accordance with the game itself.)

All you have to do is literally erase the Houndmaster from her .PNGs and the game's smart enough to just render nothing when a sprite's missing, leaving only the dog behind. For most of her sprites, the Master's image is separated from the dog, so it's actually a no-brainer to remove her from them.

However, her Defend and camp sprite would need repairs after removing the Master, as she overlaps on top of the dog in those, and the Heroic, Afflicted, and Heal sprites would straight up need to be redrawn as the Master is visibly touching the dog, so simply removing her isn't an option.

...Don't look at me, I have zero artistic talent. Just informing you of what would need to be done to make it work.

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11 minutes ago, Fasterflight225 said:

All you have to do is literally erase the Houndmaster from her .PNGs and the game's smart enough to just render nothing when a sprite's missing, leaving only the dog behind. For most of her sprites, the Master's image is separated from the dog, so it's actually a no-brainer to remove her from them.

However, her Defend and camp sprite would need repairs after removing the Master, as she overlaps on top of the dog in those, and the Heroic, Afflicted, and Heal sprites would straight up need to be redrawn as the Master is visibly touching the dog, so simply removing her isn't an option.

...Don't look at me, I have zero artistic talent. Just informing you of what would need to be done to make it work.

I understand that I could erase the human from it, however, everytime I try to "just erase" a portion of the sprite, they end up turning into just white block in the game. I have tried multiple times to try and fix this as I have read how to do it while trying to edit the Lilith mod class, but I have yet to get it to actually work as I do not own photoshop and the free alternatives just seem to not work for me. I am probably just being an absolute idiot, but it is for that reason that I would love for some else to attempt to do it as I just simply cannot seem to get doing it myself to work.

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