Jjp7123 Posted October 24, 2017 Posted October 24, 2017 I downloaded the little girl race and my character looks hideous! I tried to manually reinstall the Little Girl and Girl of Innocence files but that didn't fix the problem. Anyone know a good fix for this?
PsychoMachina Posted October 24, 2017 Posted October 24, 2017 IIRC, you need ECE (maybe also ECE Extended) because the race adds new face morphs for ECE. She starts out looking like an adult, you need to customize her in character creation to make her look like a young girl.
Jjp7123 Posted October 24, 2017 Author Posted October 24, 2017 Oh, So you need ECE? It doesn't work with Racemenu does it? Which do you recommend: ECE Extended or Racemenu?
PsychoMachina Posted October 24, 2017 Posted October 24, 2017 Look in the Meshes folder. Do you see a subfolder labeled "CharacterMakingExtender"? If you do then you need to use ECE. ECE Extended just adds additional morphs to ECE and can not be used alone. Which is better, ECE or Racemenu? The only way to know is to try them yourself, but it's important to know that you can't install both ECE and Racemenu, it's one or the other. If you want to stay with Racemenu, but continue using the Little Girls race then what you'll need to do is install ECE (no RM), customize your character then export the head. Uninstall ECE and install RM. Enter character creation and go into Sculpt mode. Add a mask to the neck seam of the head then import the head you exported from ECE. You will probably need to give her some hair as it won't import and maybe tweak the face again.
yatol Posted October 24, 2017 Posted October 24, 2017 If you want to stay with Racemenu, but continue using the Little Girls race then what you'll need to do is install ECE (no RM), customize your character then export the head. Uninstall ECE and install RM. Enter character creation and go into Sculpt mode. Add a mask to the neck seam of the head then import the head you exported from ECE. You will probably need to give her some hair as it won't import and maybe tweak the face again. there's no export head with ece... you save your char as cme save 31, and generate a head with nose 31 in crap kit if remember right with ece sliders are add to showracemenu with an ini with racemenu... if you want those sliders with racemenu, you'll have to find out if it's in the swf or somewhere else it's faster to just unzip those tri, pick whatever you want (in blender or nifskope), rename mouthsomething to femaleheadchargen_mouth01, and repack femaleheadchargen.tri with that, to have those morph in showracemenu or you apply mouth x, nose y, chin down... and the rest to baseshape in blender add new shape when done, export tri, unzip, rename newshape to femaleheadchargen_eyeout, and just select that slider to put whatever head you did on your char
PsychoMachina Posted October 24, 2017 Posted October 24, 2017 If you want to stay with Racemenu, but continue using the Little Girls race then what you'll need to do is install ECE (no RM), customize your character then export the head. Uninstall ECE and install RM. Enter character creation and go into Sculpt mode. Add a mask to the neck seam of the head then import the head you exported from ECE. You will probably need to give her some hair as it won't import and maybe tweak the face again. there's no export head with ece... you save your char as cme save 31, and generate a head with nose 31 in crap kit if remember right with ece sliders are add to showracemenu with an ini with racemenu... if you want those sliders with racemenu, you'll have to find out if it's in the swf or somewhere else it's faster to just unzip those tri, pick whatever you want (in blender or nifskope), rename mouthsomething to femaleheadchargen_mouth01, and repack femaleheadchargen.tri with that, to have those morph in showracemenu or you apply mouth x, nose y, chin down... and the rest to baseshape in blender add new shape when done, export tri, unzip, rename newshape to femaleheadchargen_eyeout, and just select that slider to put whatever head you did on your char ECE does, in fact, have the option to export the head mesh and textures. This was added to version 1.4 (or 1.3, not exactly sure). The exported files can be located in DATA > SKSE > Plugins > CharGen. If using MO the SKSE folder can be found in the Overwrite folder.
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