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merging some mods


dutchb

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Posted

hey guy's

 

can i safely merge those mods together

 

SexLabFramework_v162_FULL

SexLabAroused_V28b

SexLab Separate Orgasm 1.2.9

SLPleasure_191216_Full

SL Defeat v5.3.5

SL dangerously nude tweaked

Pregnant and Creampie Voice Pack 1.1a

Cum On Anything 1.3

DW 2017-07-22

Posted

Anything that is used as a master file by other mods should not really be merged, well not unless you know enough to then go through all the mods that use it as a master file and change them to use your new merged file.

 

So that would rule out mergeing those two below as they are both framework mods, use as master files by others.

 

SexLabFramework_v162_FULL

SexLabAroused_V28b

 

And as shadow says merging scripted mods is asking for trouble as the formid/editorid and other references within the merge would be changed which would again require you to work through the new merge changing scripts and what not to use those references in the merge rather than the ones from the original file.

Posted

Anything that is used as a master file by other mods should not really be merged, well not unless you know enough to then go through all the mods that use it as a master file and change them to use your new merged file.

 

So that would rule out mergeing those two below as they are both framework mods, use as master files by others.

 

SexLabFramework_v162_FULL

SexLabAroused_V28b

 

And as shadow says merging scripted mods is asking for trouble as the formid/editorid and other references within the merge would be changed which would again require you to work through the new merge changing scripts and what not to use those references in the merge rather than the ones from the original file.

thanks for the info know i know more about merging

Posted

 

thanks for the info know i know more about merging

 

 

not really...

 

you have mod x in your load order, a food mod that is just a few ingestibles, a few meshes and a few textures

if you believe the stuff above, it should be safe to merge it

it's not if you use ineed, that will x=false if it can't find x.esp in your load order

 

and ineed, it have scripts

so what?

it's ineed that look for food mods to enable its patchs, not the other way around

 

he didn't put sexlab defeat in the list above

it won't be troubles because it have scripts

it will troubles because of the getformfromfile(sexlabdefeat.esp) (if that esp is no longer there, the script won't find what it look for)

 

there's some topics about merging with the stuff to look for (don't delete the esps you merge, put that merge.esp folder to know what you have in it)

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