ZeroProdigy Posted August 17, 2017 Posted August 17, 2017 Not sure if Skyrim Technical Support is the right place to post this so sorry if its not. I've tested the Skyrim game with SSME and it is working fine with out crashes but the problem is I don't think Memory Block log is working and I looked up so many some forums that i found on google that have topics on SKSE memory patch and SSME on how to get Memory Blocks Log to work. So I'm a little confused on how to get SSME to work with Memory Blocks Log by Sheson. I took a screenshot of My Skyrim Game with a lot of NPC's that I added in the game testing if SSME was working and it seems to be fine but not so sure about Memory Blocks Log working right. I took a screenshot of my load order. I also took a screenshot of in game session Here's my SKSE.ini file edits. [Memory]DefaultHeapInitialAllocMB=697ScrapHeapSizeMB=256[Debug]WriteMiniDumps=1[Display]iTintTextureResolution=2048[General]ClearInvlidRegistrations=1EnableDiagnostics=1 But the DefaultHeap and ScrapHeap are not the same as SSME.ini file results which are DefaultHeap 1st block 1024 MB ScrapHeap 2nd block 512 MB The info below is from MemoryBlocksLog.log logging of blocks enabledlogging max values onlyTimer disabledBlock1 Block2441MB 256MB85 8 85 8 So I'm not sure if I got the SSME and Memory Blocks Log to work perfectly I also read on Sheson on the new build of SKSE that has support for changing the memory allocation values, you don't need SSME. But if this is the case I'd like to get the right SKSE build because I like the SSME mod but maybe I'm wrong with that choice let me know i'd appreciate it. here's links to SSME - Skyrim Startup Memory Editor by Queue and Memory Blocks Log by Sheson if you don't know. Queue http://www.nexusmods.com/skyrim/mods/50305/? Sheson http://www.nexusmods.com/skyrim/mods/50471/? Another thing is if you see any mods in my list that I need to get rid of let my know because i'm new to MO manager and I'm still watching Tutorials on youtube to get to know MO manager . I think i need to get rid of some mods like Crash Fixes v12 and Optimized Textures - HD let me know if i do need to get rid of those mods. Thanks in advance
Sladen2019 Posted August 17, 2017 Posted August 17, 2017 SSME/SKSE Memory Fix/Safety Load/Continue Game No Crash are no longer recommended. Crash Fixes which needs SKSE Plugin Preloader and setting UseOSAllocators=1 in CrashFixPlugin.ini. Load Game CTD Fix in case you have trouble loading saves. ENBoost for its memory functions are the way to go these days.
Newbie2015 Posted August 17, 2017 Posted August 17, 2017 SSME/SKSE Memory Fix/Safety Load/Continue Game No Crash are no longer recommended. Crash Fixes which needs SKSE Plugin Preloader and setting UseOSAllocators=1 in CrashFixPlugin.ini. Load Game CTD Fix in case you have trouble loading saves. ENBoost for its memory functions are the way to go these days. Hi. Can you please explain why are they no longer recommended? Im using some of them and i'd like to know why?
Sladen2019 Posted August 17, 2017 Posted August 17, 2017 They are obsolete. Crash Fixes replaces the functions of SKSE Memory Fix and SSME and Safety Load. Load Game CTD Fix makes Continue Game No Crash redundant. Read the entire description and all of the posts by the mod author of Crash Fixes at Nexus.
27X Posted August 17, 2017 Posted August 17, 2017 SSME/SKSE Memory Fix/Safety Load/Continue Game No Crash are no longer recommended. Crash Fixes which needs SKSE Plugin Preloader and setting UseOSAllocators=1 in CrashFixPlugin.ini. Load Game CTD Fix in case you have trouble loading saves. ENBoost for its memory functions are the way to go these days. Hi. Can you please explain why are they no longer recommended? Im using some of them and i'd like to know why? Cfix has an "unlimited" memory paging scheme which both bypasses the SSME memory limit and also never touches block 2 of Skyrim's built in scheme, the reason this is good is because if you're hitting block 2 at all, you're probably going to crash no matter what, block 2 has never worked right (ask anyone with the PS3 version about that) Load Game CTD Fix by utopium DOES NOT FIX the bug it's supposed to cover, BUT it does make it happen waaaaaaaaay less often. Skyrim's extremely poor threading scheme is basically written terribly, and if there's enough stuff to load, Skyrim will attempt to load race information to more than one core while having NO contingency to do this or handle how to resolve it once it's done. In other words Skyrim attempting to load race information more than once or with two threads will cause an automatic crash. LGCTDF attempts to fix this by throttling your initial load to one core so that everything loads in the proper order, which fixes a vast majority of this happening. ENBoost ALSO has a throttling fix in ENBoost now and still also does the process spawning it used to, to handle very high memory loads over four gigs, so it's mandatory if you intend to play Skyrim32 at more than 1920 by 1080 with high res textures and high poly models, even if you don't use any of enb's graphical functions.
ZeroProdigy Posted August 17, 2017 Author Posted August 17, 2017 Basically what you're saying is that I need all theses mods listed below that I'm posting links to right? I think this is the ENBoost by Boris Vorontsov that you're talking about is that right the CTD and Memory patch ENBoost by Boris? http://www.nexusmods.com/skyrim/mods/38649/? But I also found this mod on Nexus called Crash fix ENBoost by Boris Vorontsov do i download this mod for ENBoost or is that a patch for ENBoost? Another question is do I need both files? Crash fix ENBoost by Boris Vorontsov http://www.nexusmods.com/skyrim/mods/73618/? I have Crash fixes by meh321 http://www.nexusmods.com/skyrim/mods/72725/? I have SKSE Plugin Preloader by meh321 and sheson heres the link to it is that the correct mod? http://www.nexusmods.com/skyrim/mods/75795/? Do I need to install ENBSeries v0.315 right now for ENBoost to work? because can't install ENBSeries right now because I want to get my computer water coolant system first because I don't want to overheat my PC with theses Graphic Enhancements mods without getting my water coolant system first which i'll be buying in a couple months. ENBSeries v0.315 link http://enbdev.com/mod_tesskyrim_v0315.htm Sorry for all the questions I've been asking I haven't been playing Skyrim in 3 to 4 years for reasons of my own and I missed out on a lot of updates and modifications programs that have improved Skyrim that I'm getting to know right now.
ZeroProdigy Posted August 17, 2017 Author Posted August 17, 2017 Yeah Thanks alot for the explanation. I've been at working this memory fix thing for a week now trying to figure it out.
27X Posted August 17, 2017 Posted August 17, 2017 All "modern" versions of ENB (1.66+) for Skyrim have ENBoost built in. To use ENBoost without using the graphics section: [GLOBAL] UsePatchSpeedhackWithoutGraphics=true in enblocal.ini and [GLOBAL] UseEffect=false in enbseries.ini
ZeroProdigy Posted August 17, 2017 Author Posted August 17, 2017 Thanks 27X I'm going to work on that today and one more thing will it be a bad idea to use Load Game CTD Fix by utopium mod and ENBoost at the sametime for the throttling fix. If I'm reading your post right I may need just one mod but i'm just making sure of that. Sometimes I am a little dense so sorry for all the questions and thank alot
27X Posted August 17, 2017 Posted August 17, 2017 I would use both. Utopium's fix is for a very specific instance and enboost's is more for in-game issues with heavy load orders with attached physics.
Sladen2019 Posted August 17, 2017 Posted August 17, 2017 Here is a guide by Step for setting up ENBoost. Some steps are optional, like installing dx9, which you have probably already done. The windowed part is optional too. I personally prefer real full screen. http://wiki.step-project.com/ENBoost This link you asked about is basically just a newer ini. The newest version of ENBoost from enbdev may or may not already come with the newest ini. http://www.nexusmods.com/skyrim/mods/73618/?
ZeroProdigy Posted August 18, 2017 Author Posted August 18, 2017 Thank Sladen2019. Well after alot of installing mods and tweaking the ini's I got this result The game hasn't crashed but MemoryBlocksLog.log isn't working still well at least I don't think is. MemoryBlocksLog.log logging of blocks enabledlogging max values onlyTimer disabledBlock1 Block2256MB 256MB85 885 8 This is my load-order Also I think i did something wrong because when i summon imaginator helper he comes and disappears in an instant and I don't get to talk to him. Is that normal for the imaginator helper to disappear like that?
Sladen2019 Posted August 18, 2017 Posted August 18, 2017 I do not use memory blocks log. I have no reason to. It only helps if you use the SKSE memory fix, which if you are using Crash Fixes properly, you do not need. If you ever need to post your load order, there is a txt file in your mod organizers profiles folder.
ZeroProdigy Posted August 18, 2017 Author Posted August 18, 2017 Hey Sladen2019 and 27X Thanks alot my Skyrim seems to be running fine now and about my load order I didn't know I could get my load order from a txt in my mod organizer profile folder thanks for that info there that will be alot more easier way to get things done. By the way I found out more info about imaginator mod the latest version of that mod alot of people were having problems with that mod so they suggested to an earlier version of that mod and one last thing when you summon imaginator and he disappears try saving a new save and load that new save gave to get it to work. I guess this topic has been solved.
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