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How to disable consensual KO's?


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Posted

I installed sexout over the weekend, and so far things are working perfectly. This is just a preference issue.

 

I don't really like the "we all fall down" post-sex KO's, but I can't figure out how to turn them off. There is no MCM setting for consensual KO's, just the rape ones.

 

I tried changing bEnableKOCons to 0 through the console, but I'm pretty sure I did it wrong since it wouldn't recognize the variable, nor any other sexout variable I tried. Here's what I typed:

 

set Sexout.bEnableKOCons to 0

 

Thanks!

Posted

You'd have to use the quest's form-id instead of the editor-id in your console command. The console will tell you what that is when you load the game.

 

I do think there is a consensual KO MCM setting. At least there was once.

 

But I'm not sure that would work still - the KO thing is related to how long you stay down after sex, but flopping down itself is more of a general thing, meant to make sure that the anims don't get stuck, I believe.

Posted

I knew I was doing it wrong! X|

 

I managed to set it to 0, but the KO's still fire off so it looks like they're hardcoded in the current version. I guess that explains why the setting is missing from MCM.

 

Thanks anyways for the advice.

 

I wonder why the vanilla anims all have ragdoll support, but all of the SO anims jump to the default position when ragdolling. Do animations need some sort of special rigging for havok to use them?

Posted

Sexout plays an idle called SexoutReset that resets the actor to their default position, after sex is complete, before doing the KO. It has to do this for KOs to be disabled because the next vanilla anim that plays after the sexout anim may not set all the bones -- so you'd end up with some parts of the skeleton still playing the sexout animation until you managed to run into another anim that did use those bones.

 

You're more than welcome to experiment with disabling the KOs and messing with the anims, but I suggest you do it in a new ESP that uses sexout as a master.

 

I intend to get diabling KOs working properly in an upcoming version, now that I have more freedom to split parts of the main effect script out into other scripts. For now, KOs have to take place because if they don't, then some things that need to happen after them don't work, since the KO script is doing more than it really should be.

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