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[HELP/CREATION KIT] Effect Shaders


Naked Ekans

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Posted

I'd like to know if there is a way for effect shaders of a enchantment (Fill Texture) to not show on the character's face/head, like this:

 

post-349546-0-00599700-1502070671_thumb.jpg

 

I want the effect to show only on the body:

 

post-349546-0-84446400-1502070792_thumb.jpg

 

Is it possible?

 

Posted
As a Membrane Shader it has an effect on the complete skin.

Due to the UV's of body and head, it is also applied to the head.

 

Alternatively, you can make a look in TextureSets.

Posted

 

As a Membrane Shader it has an effect on the complete skin.
Due to the UV's of body and head, it is also applied to the head.
 
Alternatively, you can make a look in TextureSets.

 

 

I see. Can I attach a TextureSet to a magic effect? My plan was to the effect to appear only when a certain enchanted item is equipped.

Posted

 

 

As a Membrane Shader it has an effect on the complete skin.
Due to the UV's of body and head, it is also applied to the head.
 
Alternatively, you can make a look in TextureSets.

 

 

I see. Can I attach a TextureSet to a magic effect? My plan was to the effect to appear only when a certain enchanted item is equipped.

 

 

MagicEffect allows only shaders.
What kind of item?
 
You can assign multiple ArmorAddons to an Armor.
To do this, a TetureSet must be created and an additional ArmorAddon for the Body (the same mesh as before) and the TextureSet in the ArmorAddon
added.
 
If it a Item without Slot (Biped Object) you can Script use in MagicEffekt für Eupip this special Armor. In this case a Armor is necessary.
 
 
PS: If Normalmaps does not matter, you can use NIO.
Posted

 

 

 

As a Membrane Shader it has an effect on the complete skin.
Due to the UV's of body and head, it is also applied to the head.
 
Alternatively, you can make a look in TextureSets.

 

 

I see. Can I attach a TextureSet to a magic effect? My plan was to the effect to appear only when a certain enchanted item is equipped.

 

 

MagicEffect allows only shaders.
What kind of item?
 
You can assign multiple ArmorAddons to an Armor.
To do this, a TetureSet must be created and an additional ArmorAddon for the Body (the same mesh as before) and the TextureSet in the ArmorAddon
added.
 
If it a Item without Slot (Biped Object) you can Script use in MagicEffekt für Eupip this special Armor. In this case a Armor is necessary.
 
 
PS: If Normalmaps does not matter, you can use NIO.

 

 

Hmm. I'll try creating a new ArmorAddon and see if it works, and I'll check NiO too, this follower already requires it for High Heels effect, and I guess it will be better since I can set the glow in the texture.

 

Thanks for the help Andy.

 

Posted

What it is kind of Item? If it a Armor/Cloting then it's better to use TextureSets. Maybe 5 Min. in CK.

It is not then NIO is the best way, i think.

Posted

What it is kind of Item? If it a Armor/Cloting then it's better to use TextureSets. Maybe 5 Min. in CK.

It is not then NIO is the best way, i think.

 

It's that blue thing on her chest in the first screenshot, a battery or something like that. It uses the slot 46 or 47 IIRC... I'll try doing AA/TXTS since it looks like NiO requires scripting and I don't know how to do it.

I'm at work now, I'll do it when I get home. I'll let you know if it works.

Posted

 

What it is kind of Item? If it a Armor/Cloting then it's better to use TextureSets. Maybe 5 Min. in CK.

It is not then NIO is the best way, i think.

 

It's that blue thing on her chest in the first screenshot, a battery or something like that. It uses the slot 46 or 47 IIRC... I'll try doing AA/TXTS since it looks like NiO requires scripting and I don't know how to do it.

I'm at work now, I'll do it when I get home. I'll let you know if it works.

 

 

Ok I understand.
A solution with event handler Onequip -OnUnequip is possible with NIO, also not difficult.
 
Unfortunately, many modders are too lazy or too stupid to remember that these event handlers exist (although it is Vanilla Papyrus).
These mods skip the correct sequence and make easy removeitem - unequip event is then not triggered.
Vinfamy (just one example) is a moder, who likes to do something like that.
If your Magiceffect has any effects (except Overlay), then you should avoid Mods, which have this quality.
 
This blue thing - is it stand alone with slot 46/47 or is the body (32) includet?
If the body is in this item, use TextureSet - is easy in a few minutes
 
 
By the way: A really nice character in your screen - and much success.

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