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Content will come in time ^^. My issue is I'm new at using CK so i need to learn things but i'm making progress every day.

 

Atm, I've made/making a sex script so i don't need to use a cursed loot mod event and I can call it when ever needed.

 

Cool thing I worked out is I can add every NPC in the area to a faction when something bad happens to you meaning they know your a slave/slut/sub and take advantage of it (this is future work though when I have global stats for the player.) at a later time if they see you again. Meaning if things go real bad for you but you escape and a NPC see you and thinks "o that slave, I can take her gold or rape her and no one will care". best thing is that certain towns could become dangerous for you to return to if your not a slave or don't have a follower.

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Got both Lydia and Janessa.

No simultaneous dialogue issues. Went traveling about, paid which ever one would start ask, which happened on time (24 hours).

 

And then I decided to see what would happen if both were owed. Alot. Went into MCM and added 13,000 to the debt. Things seemed to get a little when both Lydia and Janessa tried to put gear on Ravyn. I didn't let tht go on too long as I had to shut thigns down to take care of some RL stuff.

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Possible rule set for using "straightjacket dress"  could be for when in player homes.. or when Follower decideds to sleep (similar to ME events if that helps with scripting).  It might be too restrictive for player homes depending on what the player needs to do when there but being bound and helpless while follower rests could be more immersive.

 

Punishment senarios.

If follower gets raped in scene then after they could use chastity belts and plugs to "repay" the player for the event.

If player asks too often for things off follower then maybe using gags (anything from ring gag to balloon hood)

 

Possible ideas to help repayment of debt.

Follower will reduce debt by "x" amount per hour if player wears humiliating or extremely restrictive items.

 

Please look on these ideas as starting points for you and others to expand from. I totally agree with the idea of more random punishments/rewards will enhance the fun massively..  Hopefully these little thoughts will help others add their suggestions too. Fresh ideas are like gold dust to this kind of mod I am sure .. 

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Any cases of them doing it at the same time?

 

Adding things? Yes. I was in Falkreath when I used MCM to add the debt. Both of them gave me tings to put on, but they only appeared in my Inventory and were not actually worn. Then Janessa was going to do whatever for breaking the rules when I shutdown the game (unrelated issue). Perhaps add some method that checks for duplication?

 

````

 

Adding: When it came to dialogue, they each asked but then Lydia waited since I engaged in conversation with Janessa first. But, Lydia did not try to restart the dialogue, I engaged with her since I had noticed both saying "Hey, huni" (or whatever). Not sure what would happen if a player did not notice multiple dialogue activations

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Added some smut for you guys :P

 

At half debt <-> enslavement lvl debt in certain conditions your follower will do something you don't want lol.

 

wear a blindfold in a dungeon other devices will block it if there quest/or tough ones or stopping your follower playing with you

 

 

Worked on the code a lot too meaning I can do more to the game ^^

 

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Possible rule set for using "straightjacket dress"  could be for when in player homes.. or when Follower decideds to sleep (similar to ME events if that helps with scripting).  It might be too restrictive for player homes depending on what the player needs to do when there but being bound and helpless while follower rests could be more immersive.

 

Punishment senarios.

If follower gets raped in scene then after they could use chastity belts and plugs to "repay" the player for the event.

If player asks too often for things off follower then maybe using gags (anything from ring gag to balloon hood)

 

Possible ideas to help repayment of debt.

Follower will reduce debt by "x" amount per hour if player wears humiliating or extremely restrictive items.

 

Please look on these ideas as starting points for you and others to expand from. I totally agree with the idea of more random punishments/rewards will enhance the fun massively..  Hopefully these little thoughts will help others add their suggestions too. Fresh ideas are like gold dust to this kind of mod I am sure .. 

 

I have plenty, of idea atm it's just time and coding I need but more idea are good ^^, I may not act on them but more people suggest more ideas I have too.

 

I like wear x for so much and I'll reduce your debt.

 

 

Any cases of them doing it at the same time?

 

Adding things? Yes. I was in Falkreath when I used MCM to add the debt. Both of them gave me tings to put on, but they only appeared in my Inventory and were not actually worn. Then Janessa was going to do whatever for breaking the rules when I shutdown the game (unrelated issue). Perhaps add some method that checks for duplication?

 

````

 

Adding: When it came to dialogue, they each asked but then Lydia waited since I engaged in conversation with Janessa first. But, Lydia did not try to restart the dialogue, I engaged with her since I had noticed both saying "Hey, huni" (or whatever). Not sure what would happen if a player did not notice multiple dialogue activations

 

 

So it does fire, I will look into it then. I just didn't want to make a fix for something that wasn't broke. I know the firing both at once is fixable, I don't know about 1 follower handling it all, it will take a lot more work so I may skip that but I'll make sure that the mod works with 2 or more followers.

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Any cases of them doing it at the same time?

 

Adding things? Yes. I was in Falkreath when I used MCM to add the debt. Both of them gave me tings to put on, but they only appeared in my Inventory and were not actually worn. Then Janessa was going to do whatever for breaking the rules when I shutdown the game (unrelated issue). Perhaps add some method that checks for duplication?

 

````

 

Adding: When it came to dialogue, they each asked but then Lydia waited since I engaged in conversation with Janessa first. But, Lydia did not try to restart the dialogue, I engaged with her since I had noticed both saying "Hey, huni" (or whatever). Not sure what would happen if a player did not notice multiple dialogue activations

 

 

So it does fire, I will look into it then. I just didn't want to make a fix for something that wasn't broke. I know the firing both at once is fixable, I don't know about 1 follower handling it all, it will take a lot more work so I may skip that but I'll make sure that the mod works with 2 or more followers.

 

 

 

It looks like it would be simplest to check for triggering by other followers.

If its the demand for payment that's already triggered, then delay subsequent triggerings until all are cleared. Alternately, pay all the followers at once. In my case, that would mean that when I click on Pay Debt, the full amounts for all the followers are deducted at the same time and all the followers get updated on that. (this seems easiest to me, but don't know about the scripting needed)

If its adding items, then check for that and cancel subsequent triggerings.

 

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Bug: Cannot pay off debt in full.

 

I've dismissed Janessa for now. Had to fast travel a couple of times and Lydia's "bill" came due twice. Paid her and had 100 deducted, got message Debt: 110. Initiate dialogue to pay the rest and the dialogue simply closes when I click on Pay debt.

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I have similar too... (.81ver) ..  my follower just stopped accepting money in thea similar way..  "how much do you want to pay" on screen then conversation closed despite me having plenty of money to cover the debt..  Was working fine for a  fair while and after repeated closing of  payment conversation over a game day or so, I reverted to an earlier save and paying resumed as normal..  No Idea as to what triggered it as I pretty much did eactly the same things after reverting the save and the bug didn't reappear..  Sorry not to have any more information to expand this issue.

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tested with 250+ mods in. all works, progressed in for 3 stages (i think so). no starting dialog option (trying add debt before and after hiring not help) and boots listed in first rules not added (mcm request not help) and when joke was listed in rules armbinder was added instead (no exchange options in other mods). tested with 1 custom follower, all was working (exept pointed before), debt when follower goes out was set on 100k, but after some my waiting/changing locations/dialog experimenting my follower disappear after waiting and on loading game she did it again on waiting (no dismiss or wait dialogs was not speaked). maybe she understand that i was only playing with her)) but i will find her and continue experiments with next your update.

 

works fine wirh zaz 7.0, zaz extetion for tara+

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Thoughts on having support for bondage furniture such as I'll Take The Display Model?

 

Would like to, do I know how to yet? no. So the answer is maybe ^^ and hopefully yes.

 

 

 

Any cases of them doing it at the same time?

 

Adding things? Yes. I was in Falkreath when I used MCM to add the debt. Both of them gave me tings to put on, but they only appeared in my Inventory and were not actually worn. Then Janessa was going to do whatever for breaking the rules when I shutdown the game (unrelated issue). Perhaps add some method that checks for duplication?

 

````

 

Adding: When it came to dialogue, they each asked but then Lydia waited since I engaged in conversation with Janessa first. But, Lydia did not try to restart the dialogue, I engaged with her since I had noticed both saying "Hey, huni" (or whatever). Not sure what would happen if a player did not notice multiple dialogue activations

 

 

So it does fire, I will look into it then. I just didn't want to make a fix for something that wasn't broke. I know the firing both at once is fixable, I don't know about 1 follower handling it all, it will take a lot more work so I may skip that but I'll make sure that the mod works with 2 or more followers.

 

 

 

It looks like it would be simplest to check for triggering by other followers.

If its the demand for payment that's already triggered, then delay subsequent triggerings until all are cleared. Alternately, pay all the followers at once. In my case, that would mean that when I click on Pay Debt, the full amounts for all the followers are deducted at the same time and all the followers get updated on that. (this seems easiest to me, but don't know about the scripting needed)

If its adding items, then check for that and cancel subsequent triggerings.

 

 

 

There are a few ways to do it, easiest way is to make thing happen at the start on dialogue because that is the simplicity of this mod is that anytime something happen it stops it from happening agian. That said, I like things happens once your follower has had there say.

 

The way that I will do it at first is make a timer of 10 sec or something which is triggers by every dialogue that could cause problems.

 

The best way to do it is add a faction to main follower and that way only that follower can deal with you, error catching is the hard part of this tho, like if another mod dismisses that follower then you get a different one. (eventually, I'll do this)

 

I have similar too... (.81ver) ..  my follower just stopped accepting money in thea similar way..  "how much do you want to pay" on screen then conversation closed despite me having plenty of money to cover the debt..  Was working fine for a  fair while and after repeated closing of  payment conversation over a game day or so, I reverted to an earlier save and paying resumed as normal..  No Idea as to what triggered it as I pretty much did eactly the same things after reverting the save and the bug didn't reappear..  Sorry not to have any more information to expand this issue.

 

Fixed in 82, I think. I need to make more options for paying debt off.

 

So for zaz extension pack which one do I download?

 

Any, I think.

 

tested with 250+ mods in. all works, progressed in for 3 stages (i think so). no starting dialog option (trying add debt before and after hiring not help) and boots listed in first rules not added (mcm request not help) and when joke was listed in rules armbinder was added instead (no exchange options in other mods). tested with 1 custom follower, all was working (exept pointed before), debt when follower goes out was set on 100k, but after some my waiting/changing locations/dialog experimenting my follower disappear after waiting and on loading game she did it again on waiting (no dismiss or wait dialogs was not speaked). maybe she understand that i was only playing with her)) but i will find her and continue experiments with next your update.

 

works fine wirh zaz 7.0, zaz extetion for tara+

 

Very likely, you have the wrong version of DDa/i/x it's the beta version > Development branch for devices not added.

 

You get armbinder when you move to a new rule set (triggered by you wearing a more difficult device)

 

As for custom follower, who is it? what mod is it from? did you try disabling the MCM for dialogue (if they didn't say any idles then this would not fix it though)?  

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Me loves the idea of this mod, please make more content... just smash content in without stopping. So me and others get bored before it runs out. I like SD+ but it lacks content so much. Dev focuses mostly on balances and fixes and improvements, and it is great at that, but he forgets to add content :(

 

 

 

 

That said, I love the idea of bad ends like you need to keep a humliation stat over as certain amount and if you fall into the wrong trap it is the end of your game that said "if" this is added bad ends will be off by Default and every thing should be escapable.

 

 

Please, please make an option for permanent bad ends, as mod becomes much more immersive and exciting when you know that bad decisions can mean the end. Most games have game over, and your mod should have those too, to counter most loverslab slavery mods that have options to get free no matter what. And what if I want to see my skyrim character let go of his/her morals, beliefs, ideas willingly or forcefully and become a slave, but it never happens in slavery mods, even though they focus on slavery, but the actual slavery or mental submission doesn't happen. The game continues, but with much less options left, and players knows it.

 

Specially it is great idea to immersively warn player that something important is about to happen, maybe a bad end is close, and that you need to be careful.

 

And if player char became permanent slave, you should honor that with big scene event, like follower will lead your char to jarl and ask him permission to permanently enslave you, and then put a permanent mark on the body with branding device of doom. Something fun like that, to celebrate reaching bad end.

 

And if it is permanent, simple slavery shouldn't work anymore.

 

 

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Please, please make an option for permanent bad ends, ...

 

 

Please, please no :) or make it an MCM option

 

Dovakhin is The Hero and there's always a way out for The Hero :P

And, history shows, even the lowliest of slaves can gain their freedom

 

 

Come on, as I said, an OPTION. as mcm toggle. 

 

And there is NOT always way out for a hero.

Have you seen the trend in the latest movies. Heroes and even superheroes die a lot.

And If you look at GoT, hero or antihero, they all die or get corrupted and swayed to the dark size, makes you be on the edge wondering if your favorite character will live or die (or worse), and people freaking LOVE it.

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First bad ends will be off by default when I get round to them. MCM to turn them on.

 

First let me expand on the vision of the mod;

 

How I want this mod and my next to work (will be hard to work out so may never happen)

 

The player has 4 stats, 2 over time resources aka in 3 days they refill then 2 fixed stats which you can push up and down vis event or just being free or enslaved.

All bad events, will drain/use both over time resource.

Your over time resource are what you use to save or increase you perm stats and save you from thing that could be bad.

This means over time the player will have to fight a little to make there sure there perm stats don't drop too much cause the lower it get the worse things will get/harder the game will be and with bad ends on it could your end the game.

So day, if you hit an event that has a bad end for a certain perm stat and it drops below -1 you'll never be able to escape that event/slavery (it is a game over basically)

There is not real content planned just if you been enslaved that's it no getting free that's how your game ends.

 

An example, with the existing content.(rough idea)

 

You have 3 willpower(perm stat) left and you just used your value(over time stat)

Your follower enslaves you -1 willpower.

You work to pay off your debt but because your value is low/been used recently it takes longer than it should

A bad event happens (like your follower whore you out) -1 will power

Now you know you have 1 willpower left you fight really hard to make that money to pay them off and...

Another bad event happens and because one of your resource stats are low it's -2 willpower.

So now your willpower is -1 meaning you have none.

Now even if you pay off your follower, you character won't have to willpower to ask to be free and now for the rest of the game you'll be enslaved forced to follow w/e rules your follower comes up with.

 

There isn't really going to be a song and dance about it is just a game over state because in some bad ends it'll be you stuck in a certain area unable to leave because you don't have the willpower to risk trying to escape.

 

The idea is based off.

 

playerslaveencounter which debuffed your willpower overtime and if you got enslaved too much without recovering it, you'd just get a msg saying "your char doesn't have the willpower to escape" so you'd be stuck in w/e situation you are in. It wasn't much in content wise but in your imagination if it was a pack of bandit you could think well my adventure ended when these bandits finally broke me and it means I'll be a slave to them for rest of my life (Game Over).

 

How i'd like it to all come together.

 

I'm playing the game to complete it (save the world) but the world is evil and out to get me slowly chipping away at my char me fighting back and it could end in one of 2 way, surviving and saving the world or being enslaved(game over) this for me makes the content more than just porn it's becomes a difficulty mod and actual gameplay. But like all good game difficulty should be adjustable and that's why bad ends will be optional.

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I think progressivly hard punishment and events heading towards a bad end (or if MCM'd off, a lowest level of events until progress back toward freedom) sounds a lot of fun and gives a lot of room for many more  events and devious punishment. Also there could be a means to regain better terms with your follower by doing bizare/humiliating challenges.. It could open the way for some crazy ideas which would not quite fit into a punishment event. Of course this means more ideas needed and more work for you to somehow make them work..  I tried once and know how tricky it can be to do, so we all really do appreciate the efforts made to make mods work.. You are doing waaaay beter than I ever did haha.. 

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This is really great, thank you for sharing it.

 

I cant free my follower from devious items without paying her off first. Its pretty fun, the dom getting bound every now and then.

 

Either way, I'm really liking what I'm reading/seeing so far, keep up the good work.

 

Thanks :)

 

(Edit: In the meantime,  it looks like using the debug for custom dialogue worked.)

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On the one hand, I love the idea of the will power bad end. Emulating getting your will broken is something that, so far, has not been implemented.

 

On the other hand, permanent bad ends, while fun the first time, have a fatal flaw in that they just become "load an old save, and everything you just did is erased."

 

So I have a compromise suggestion: take a page from DA's captured by vampires scenario . It's my favourite of all the DA scenarios because it is the most immersive and yet allows the game to go on.

 

To the point, then:

 

The player becomes a slave and is eventually broken. Give the player some time to role play the situation - say, three game days - and then send in some NPC's to kill the master(s) and free the player. Then some time with a priest or some other kind person to deprogram the player until their will climbs back to +1.

 

From there, being free can increase the will over time (something i assume you already have plans to implement), but it would be safest not to get enslaved again any time soon.

 

My two cents. I think it would make this mod completely playable on a full game with just the right amount of danger and consequences. A must-have.

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