KicklerOfButts Posted July 31, 2017 Posted July 31, 2017 Final Result: (Note: I used a terrible wall in my example so the result is lined-up poorly, just pick a better wall and align stuff properly and it won't happen to you.) NOTE: RIGHT-CLICK THE PICTURES AND OPEN IN A NEW TAB TO SEE FULL SIZE So I was messing around in the CK trying to figure out how to do something like a glory hole. Since I haven't seen anything similar being used in any mods, I figured I'd share what I came up with in case there's anyone who'd like to use it. If you want to add sexlab functionality to it then I wouldn't be able to tell you how, but I'm certain anyone who knows sexlab stuff could add it no problem. All you need is Zaz Animation Pack! First off, load up a new (or one you're working on) file in the CK and load in zaz as a dependency. Next, either find a cell you want to add the fuckhole into or create a new one from scratch. (I've just added mine to the Proudspire Mansion for this example) What you need in the cell at minimum is a floor and walls, preferably walls that aren't too thick and that border on another room. I picked this spot in Proudspire Mansion and moved some furniture out of the way just to make this example: <- This is the side where the person's head will be. <- This is the side of the wall that will have the "fun" parts. Next, just choose whichever pillory furniture from Zaz that you want to use and add it to the cell. Place it next to the wall so that the head points outwards from the wall when someone is occupying the pillory. Move the pillory very close to the wall so that the blue human-figure shape clips through the wall. Next, find the game object ShipAnchorWoodhole01 in the object window and add it to the cell. <--THIS object! Now you'll have to fiddle a little bit with the size, location and rotation, but eventually you should have something looking like this: The specific location, size and rotation that you'll need it to be will vary depending on the wall and whatever else, so you'll probably have to test-play a couple of times and see how it lines up. As I said before, I picked a shitty wall for this example since it has a ridge in the middle of it and a protrusion of stone along the bottom line. The best walls to use are walls that are mainly flat, because it makes alignment more stable. If you use a flatter wall and spend a bit more time tweaking alignments, you should end up with a hole and pillory that lines up perfectly fine and doesn't look out of place. That's it! Now you can load up Skyrim and go to the cell with the hole in it. Have an actor (either the player or an NPC) walk up to the pillory and occupy it. The end result will be something like this, once you've tweaked the alignment and stuff to line up properly: <----The fun side, she's floating in the example because of the ridge at the bottom of the wall. Just use a better wall than I did! <----The head side! You can add another hole here to make it look better, and you'll have another variant of a glory hole already! The actor won't align properly on every kind of wall, but just make sure to try a few times and find a good wall that works and it should work with no problems. Unlike in my example, because fuck that wall. I hope someone found this inspiring or useful!
_SpaceHamster_ Posted August 1, 2017 Posted August 1, 2017 Not a modder, but I could definitely see this being used more in future mods. Great idea!
mangalo Posted August 1, 2017 Posted August 1, 2017 That's something I didn't know I wanted to see in mods. Now I do.
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