cleavagesweat Posted July 30, 2017 Posted July 30, 2017 bluf: unique path textures keep pointing to default character asset location. - using leyanda 4.0 skins - some replacers i made using unique paths (i know how to do this as each body nif is edited to point to the unique folder location) - everytime i change the default char skin textures some of the other replacers start pointing to the default textures but shudn't be i manually coded them to point to their specific textures. any ideas why nifs would override my specified texture location and point to default?
Andy14 Posted July 31, 2017 Posted July 31, 2017 For body meshes (also hands, feet) Texturesets (in the CK) are used. Texture files in the Nif are ignored.
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