danund Posted July 30, 2012 Posted July 30, 2012 Not even sure if this is a thing that CAN be done. But why not shrink the dragon to the point that he is able to fit in the chest cavity of a player character, but keep his wings a moderate size? Tada, player with animated wings. No, I'm not a modder. No I don't know how hard it is. It's just my random thought of the day as I eat strips of bacon.
Veta Posted July 30, 2012 Posted July 30, 2012 Not even sure if this is a thing that CAN be done. But why not shrink the dragon to the point that he is able to fit in the chest cavity of a player character' date=' but keep his wings a moderate size? Tada, player with animated wings. No, I'm not a modder. No I don't know how hard it is. It's just my random thought of the day as I eat strips of bacon. [/quote'] Alduin wings and Luba skywings
danund Posted July 30, 2012 Author Posted July 30, 2012 While these are really similar to what I'm talking about, I mean animated wings, not stationary ones.
thatTESguy Posted July 30, 2012 Posted July 30, 2012 In other words, we need a wing skeleton rig. That in itself is not a problem. Making animations that actually utilize the rig is a problem. A difficult one. Remember that the first animated wings resource for Oblivion only came out 3 years after game release, and vipcxj's more modern iteration didn't come out until 5(!) years. That was with an animation format that was little changed from morrowind, unlike havok. You'll probably do a fair bit of waiting. On the other hand, skyrim's mod community (at release) is literally 10x larger than oblivion's (at release) so that might cut it down by a few years.
danund Posted July 30, 2012 Author Posted July 30, 2012 I understand that skeleton rigging is a bit farther away, what I'm saying is this. Take a dragon. Shrink it's body to the size that it fits in a player's chest 'cavity', keep its wings a nice decent size. SHOVE THAT MOFO IN YOUR SPINAL COLUMN. Suddenly you have animated wings =P It feels like to me a really cheap way to get the same effect (For now).
Guest Posted July 31, 2012 Posted July 31, 2012 I understand that skeleton rigging is a bit farther away' date=' what I'm saying is this. Take a dragon. Shrink it's body to the size that it fits in a player's chest 'cavity', keep its wings a nice decent size. SHOVE THAT MOFO IN YOUR SPINAL COLUMN. Suddenly you have animated wings =P It feels like to me a really cheap way to get the same effect (For now). [/quote'] That's quite an... outlandish idea to put it lightly. While it may be simple enough to take a dragon, shrink it, and then stuff it into someone's body so that only the wings remain, there's more to it. Dragons are not static objects, they have ai and animations. The way I see it, you have to: -Turn off the dragon's ai and to essentially make it a static object -somehow stick the dragon in there -either move his position until it looks right OR -edit the meshes/idle anim of the dragon -and somehow animate the wings without animating the dragon otherwise or giving him ai and keeping him in place. Even then you're character wouldn't really have control of the wings. The idea is plausible but complicated.
myuhinny Posted November 25, 2012 Posted November 25, 2012 There is this one on the nexus http://skyrim.nexusmods.com/mods/24950 moving wings by badgremlin
thatTESguy Posted November 26, 2012 Posted November 26, 2012 The .. um.. hard part is redoing all the animations (on last count, there are literally 400 or so) to account for the presence of the wings (otherwise, it'll just look stupid). A shortcut is to use one default animation (such as what was done with Oblivion's initial wings, or the mod above), but that ends up looking not too realistic. Let's just say that it takes effort on the order of making a new region to custom design all the animation variants necessary for realistic player movement.
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