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Body N04 for MedBod


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  • This CC is offered completely free
  • You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
  • I don’t take requests nor commissions


Details:

  • Base game compatible
  • For young adult and adult femsims
  • Located on the Body category
  • Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
  • Disabled for random sims
  • All LODs and morphs
  • Polycount: 4184 and 4072
  • 4 color channels, 2 variations
  • Only available in .package format


Defects:

  • Although I was able to reduce pixelation compared to Body N03 it’s still present at full zoom (hopefully you don’t have a macro photography fetish)
  • Stretching, deformation and more when combined with sex animations and/or “larger” sims
  • I’m almost sure I completely eliminated clipping on the neck at least on everyday simming, but I didn’t test every single custom sex animation so it could still happen
  • Most patterns won’t align on the neck seam
  • 3D collars, necklaces and alike can clip with the neck or rest of the body
  • Ugh, mixed the thumbs for the Barbie Boobs version, don't worry you'll be able tell the difference, sorry!


Notes:

  • First variation has a boob window, second one doesn’t
  • This time I used the neck portion from afTopCHNinspired and created a new set of textures
  • Added a “Barbie Boobs” version (in short it lacks 3D nipples and it’s intended to be used with skins that has nipples painted out-of-position), you can install any version or both without problems
  • Compatible with EA’s footwear, every single pair of shoes from me and any other CC that respects the original vertex coordinates on feet seam and UV map
  • Also you can use texture accessories but it will appear below the fabric


Credits:

  • Electronic Arts for the neck mesh


 

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Brilliant as ever JoshQ, will there be an accessory variant of this down the line?

 

I’ll recycle the vector to make stockings but don’t plan on making a body accessory, the reason is drawing a texture over the neck doesn’t look as nice as I would like.

 

You certainly can edit the texture to complete the neck and is not that difficult to achieve, you just need an “uv guide” to show how the neck is unfolded. Below I'm including the uv guide and body mesh I use to make/test my accessories:

 

post-535934-0-37184600-1501454014_thumb.jpg

s3_fembody_guides.zip

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