About This File
- This CC is offered completely free
- You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
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I don’t take requests nor commissions
UPDATE:
If you look extremely close to the feet you will notice a very small unpainted area on the toes, opps!
Please re-download the package and overwrite the older one. If the error persist you’ll have to go to your “WorldCaches” folder (located on My Documents\Electronic Arts\The Sims 3\...) and delete the “NameOfYourWorld_sims.package” file or use Delphy’s Dashboard to do it, this is only necessary for the worlds or neighborhoods where you’re using this outfit. Sorry!
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Details:
- Base game compatible
- For young adult and adult femsims
- Located on the “Body” category
- Enabled for naked, everyday, formalwear, sleepwear, swimwear, athletic, career, outerwear, validformaternity
- Disabled for random sims
- All LODs and morphs
- Polycount: 4194
- 3 color channels
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Only available in .package format
Defects:
- For beginners the textures look awful at full zoom and without the HD Mod
- Even when I included a normalmap the straps will look “flat” on dark colors
- Patterns won’t align between the body and neck seam
- I did a lot of stuff to avoid clipping on the neck while using animations but I cannot guarantee it wont happen
- Texture stretching and deformation depending on your sims size and animation
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Collars, necklaces, chokers and alike might clip with the neck
Notes:
- Body can be used by petite and cowtits sims
- I extracted the neck from afBodyCHNJacketSkirtInspired and joined it to MedBod. The reason is painting over the neck is a PITA and 9 times out of 10 it looks bad and that’s why I’m not including and “accessory” version, with a mesh you almost can control texture stretching
- I made a very small modification to the hips to make the tush a little more round
- You can mix this clothes with the Impossible Heels, EA’s shoes and any other footwear that follows the original UV map and legs seam
- Can this be ported to the default body? Yes. You only need to adapt the vertices on the base of the neck and maybe reassign bones on those. You will notice I deleted a portion of MedBod’s neck as a method of reducing clipping, do the same with your custom or original body mesh. Textures shouldn’t require any modification even you can create your very own just be careful on the chest-neck union
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Friendly reminder: you can use s3pe to add or remove clothing categories
Credits:
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Electronic Arts for the neck mesh