JoshQ Posted June 24, 2017 Posted June 24, 2017 View File This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions UPDATE:If you look extremely close to the feet you will notice a very small unpainted area on the toes, opps!Please re-download the package and overwrite the older one. If the error persist you’ll have to go to your “WorldCaches” folder (located on My Documents\Electronic Arts\The Sims 3\...) and delete the “NameOfYourWorld_sims.package” file or use Delphy’s Dashboard to do it, this is only necessary for the worlds or neighborhoods where you’re using this outfit. Sorry!----------- Details: Base game compatible For young adult and adult femsims Located on the “Body” category Enabled for naked, everyday, formalwear, sleepwear, swimwear, athletic, career, outerwear, validformaternity Disabled for random sims All LODs and morphs Polycount: 4194 3 color channels Only available in .package format Defects: For beginners the textures look awful at full zoom and without the HD Mod Even when I included a normalmap the straps will look “flat” on dark colors Patterns won’t align between the body and neck seam I did a lot of stuff to avoid clipping on the neck while using animations but I cannot guarantee it wont happen Texture stretching and deformation depending on your sims size and animation Collars, necklaces, chokers and alike might clip with the neck Notes: Body can be used by petite and cowtits sims I extracted the neck from afBodyCHNJacketSkirtInspired and joined it to MedBod. The reason is painting over the neck is a PITA and 9 times out of 10 it looks bad and that’s why I’m not including and “accessory” version, with a mesh you almost can control texture stretching I made a very small modification to the hips to make the tush a little more round You can mix this clothes with the Impossible Heels, EA’s shoes and any other footwear that follows the original UV map and legs seam Can this be ported to the default body? Yes. You only need to adapt the vertices on the base of the neck and maybe reassign bones on those. You will notice I deleted a portion of MedBod’s neck as a method of reducing clipping, do the same with your custom or original body mesh. Textures shouldn’t require any modification even you can create your very own just be careful on the chest-neck union Friendly reminder: you can use s3pe to add or remove clothing categories Credits: Electronic Arts for the neck mesh Submitter JoshQ Submitted 06/24/2017 Category The Sims 3 Requires
JoshQ Posted June 30, 2017 Author Posted June 30, 2017 Forgot to add "Accessories will appear below the fabric" but in your case Simhead it mixed more or less. You can remove the straps by editing the alpha channel on the multiplier, just "paint them" in the same shade of gray as the rest of the fabric.
simhead666 Posted June 30, 2017 Posted June 30, 2017 It's cool, I like the layered effect for Malia. Still hoping you might find some more boots to remodel.
JoshQ Posted July 1, 2017 Author Posted July 1, 2017 It's cool, I like the layered effect for Malia. Still hoping you might find some more boots to remodel. There's a tiny chance, I'm trying to make a "sexy armor" mixing some parts from Sims Medieval and definitely boots will look better than heels on it.
trunnk Posted July 10, 2017 Posted July 10, 2017 Thanks, JoshQ. you might be the only one still posting quality content for S3. appreciated.
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