RedPassenger Posted June 18, 2017 Posted June 18, 2017 I've successfully created a pair of heels in Blender 2.78. I've been longing to use them in Skyrim since yesterday. #1 #2#3 #4 #5 #6 #7 I've assigned each object a singular material, all uv mapped textures and there are no n-gons, no duplicate vertices, no too many polygons what not no problems I've arrived to the point where I have to prepare for nif export. (Following this tutorial right here http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Skyrim._Part_2 So here is what I have/prepared/done in no particular order applied scale, rotation and location deleted everything aside from what I need. (no cameras, no lights; just the components that make up the shoes and the feet see 'image#2 image#3') smoothed shading user versions under scene panel to 12 and 83 Niftools options in object tab set to 'image#4 image#5' for every object. Some of them had different options such as NiNode for Nif Root Node at first instead of BSFadeNode which I've set to manually because the tutorial that I've been following told me so (kinda vaguely so that's why I've doubts on this one. I have a back up of a version before I set them all the same so I can use that) maximum weight applied to everything the rotation, angle height location and scale are matched to another mesh from a Skyrim mod that I've been using see 'image#6' it might not be perfect but I don't mind coming back and tweaking if should there be seams, clipping or what not What I haven't done that I've read around one should or stuff that I think might cause problems I've not imported skeleton only + parents from the reference mesh I was using. However I can't do this on Blender 2.78 as I don't have or can't find the option to do so when I import the .nif file. Some assigned materials have more than just diffuse maps. I've included some with subsurface scattering, normal maps, specular maps. I'm not sure how can all that translate when I export into a single .nif file... When exporting into a .nif file I get a few warning messages telling me how textures are being merged because they are the same blah blah Also, does the name I type in the Nif Long Name section in NifTools Shader section under objects tab matter? I've wrote what I liked for each object separately I've done an experimental .nif export with what I got and it was successful. The exported nif file however showed nothing but a white line with a dot at the end when opened in my NifSkope. And there is where I kinda stopped and decided to get some supervision for what I've done so far. (see image#7) Also there are no BSLightingShader property, I am a complete noob to NifSkope but I've read somewhere that that's where some important data are supposedly stored under NiTriShapeData... Also I'm using NifSkope 1.2.0 Alpha 2 because I had stupid bugs with 2.0.0 Alpha 6. I do however have Blender 2.49b with PyPPFFFFYY i forgot name installed, should it become a necessity. If anyone knowledgeable in the art of making Skyrim mods especially some sexy heels, could point out some possible problems or guide me through NifSkope until creation kit (I think I can handle learning how to use creation kit by myself); I'd really really really appreciate it <3 I want my heels in game and I still feel so far away from that goal : ( even though essentially the models and textures (most time consuming?) are already done! Will share the heels when done duh
RomeoZero Posted June 18, 2017 Posted June 18, 2017 I can guide you on NifSckope and Creation Kit but.. Though as a 3D max user, the very basic rule is to Import the skeleton first [skeleton female.nif]. When importing a nif , usually its under [sKELETON tab] with a clickable check mark [✓] I don't know Blender UI so no help with that. Then, a reference body mesh [feet] that is rigged to the skeleton skin data.Also it will be a copy-paste object to apply weight painting on your heels mesh. [skin wrap in 3d max]. Second, you import desired meshes and scale them to a reference object [feet]. Feet are rigged to its skeleton data, if you're gonna import them without a skin modifier,meshes gonna be wrongly scaled and wont work as a reference object. Red - with its skeleton skin data Green - without The Golden rule is always : Blender > Import female\male skeleton > reference object [body parts] > your new objects > scale \ weld vertices > copy weights > export. Probably your gonna rework it, when you'll figure that out we'll continue.
RedPassenger Posted June 18, 2017 Author Posted June 18, 2017 I can guide you on NifSckope and Creation Kit but.. Though as a 3D max user, the very basic rule is to Import the skeleton first [skeleton female.nif]. When importing a nif , usually its under [sKELETON tab] with a clickable check mark [✓] I don't know Blender UI so no help with that. Then, a reference body mesh [feet] that is rigged to the skeleton skin data.Also it will be a copy-paste object to apply weight painting on your heels mesh. [skin wrap in 3d max]. Second, you import desired meshes and scale them to a reference object [feet]. Feet are rigged to its skeleton data, if you're gonna import them without a skin modifier,meshes gonna be wrongly scaled and wont work as a reference object. bandicam 2017-06-18 10-42-43-139.jpg Red - with its skeleton skin data Green - without The Golden rule is always : Blender > Import female\male skeleton > reference object [body parts] > your new objects > scale \ weld vertices > copy weights > export. Probably your gonna rework it, when you'll figure that out we'll continue. Thank you for your reply! 1st, of all I can always download 3D max and convert my meshes into a 3dmax file... would you recommend it? If you do I'll do it. Anyways, when I try to import skeleton_female.nif i see nothing. But when I import the done meshes from the mod i was using for visual referenceI see this And those horzontal highlighted lines are supposedly, the "skeletons" according to that tutorial I was following..... Confusing stuff. Can you show how would skeleton_female.nif look in your 3D max when you import it? Thanks a thousand
RedPassenger Posted June 18, 2017 Author Posted June 18, 2017 I can guide you on NifSckope and Creation Kit but.. Though as a 3D max user, the very basic rule is to Import the skeleton first [skeleton female.nif]. When importing a nif , usually its under [sKELETON tab] with a clickable check mark [✓] I don't know Blender UI so no help with that. Then, a reference body mesh [feet] that is rigged to the skeleton skin data.Also it will be a copy-paste object to apply weight painting on your heels mesh. [skin wrap in 3d max]. Second, you import desired meshes and scale them to a reference object [feet]. Feet are rigged to its skeleton data, if you're gonna import them without a skin modifier,meshes gonna be wrongly scaled and wont work as a reference object. bandicam 2017-06-18 10-42-43-139.jpg Red - with its skeleton skin data Green - without The Golden rule is always : Blender > Import female\male skeleton > reference object [body parts] > your new objects > scale \ weld vertices > copy weights > export. Probably your gonna rework it, when you'll figure that out we'll continue. I just, got the 1month free trial version of 3ds Max. Tell me what to do teacher : P
RomeoZero Posted June 18, 2017 Posted June 18, 2017 hmm,ill make a video for the basic importing and scale. first you need this http://www.nexusmods.com/skyrim/mods/79145/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D79145&pUp=1
RedPassenger Posted June 18, 2017 Author Posted June 18, 2017 hmm,ill make a video for the basic importing and scale. first you need this http://www.nexusmods.com/skyrim/mods/79145/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D79145&pUp=1 <3 <3 <3 btw here is another pair of heels I made : ) I just couldn't take it anymore searching endlessly for nice looking heels that don't make the feet look like pig trotters X( so I started making my own!
RomeoZero Posted June 18, 2017 Posted June 18, 2017 Cant record a video but, I remember Candares made for 3d mx tutorials on his youtube,you should check it out.He helped a lot of modders by it.
RedPassenger Posted June 18, 2017 Author Posted June 18, 2017 Cant record a video but, I remember Candares made for 3d mx tutorials on his youtube,you should check it out.He helped a lot of modders by it. : ( come on.... I have 3ds and everything set up. What do I need to do? I'm just gonna give up at this point. Cant record a video but, I remember Candares made for 3d mx tutorials on his youtube,you should check it out.He helped a lot of modders by it. ok im gonna try by myself a little bit. Lets pretend I've converted everything into 3ds and exported it into a nif file. Will the nif file have BSLightingShaderproperties?
RedPassenger Posted June 18, 2017 Author Posted June 18, 2017 Cant record a video but, I remember Candares made for 3d mx tutorials on his youtube,you should check it out.He helped a lot of modders by it. I've unzipped the Nif Export-Import plugin for 3Ds Max 2017 into my 3ds root folder but I get this error when I start 3ds
RomeoZero Posted June 18, 2017 Posted June 18, 2017 Search google for 2015 - 2016 nif dll. AHH its Nightasy tuts , Candares is the dude who helped develop HDT mods. https://www.youtube.com/user/NightasyTutorials/videos and hes got a 2 channel for Bodyslide that i didnt know about. https://www.youtube.com/user/BrainPoof/videos
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