Siegmeyer Posted May 31, 2017 Posted May 31, 2017 I just converted an armor to UUNP HDT, and while it looks fine for the most part, every time the butt bounces there's some distracting clipping. I could keep editing the mesh until it doesn't happen, but instead, I was wondering if there's any way to REMOVE butt bounce from the UUNP HDT body. I tried deleting the L and R Butt nodes in NifSkope, but they still bounce ingame. Maybe I have to edit one of HDT's files?
kaimei Posted May 31, 2017 Posted May 31, 2017 You could try this http://www.loverslab.com/topic/41119-any-way-to-remove-hdt-from-bodyslide-armors/. You could also delete the bone weights in outfit studio by selecting the bone you want and holding alt to delete the weights when paitning. I haven't tried this myself so I'm not sure what the results would be. If you want to remove butt bounce from your .xml open your hdtPhysicsExtensionsDefaultBBP.xml in Just for Fun and remove NPC L Prebutt, NPC L Butt, NPC R Prebutt and NPC R Butt. Just for Fun http://www.loverslab.com/files/file/628-hdthavokmodifier-just-for-fun-jff-v4/
Siegmeyer Posted June 1, 2017 Author Posted June 1, 2017 You could try this http://www.loverslab.com/topic/41119-any-way-to-remove-hdt-from-bodyslide-armors/. You could also delete the bone weights in outfit studio by selecting the bone you want and holding alt to delete the weights when paitning. I haven't tried this myself so I'm not sure what the results would be. If you want to remove butt bounce from your .xml open your hdtPhysicsExtensionsDefaultBBP.xml in Just for Fun and remove NPC L Prebutt, NPC L Butt, NPC R Prebutt and NPC R Butt. Just for Fun http://www.loverslab.com/files/file/628-hdthavokmodifier-just-for-fun-jff-v4/ Thanks. I'll try that.
agiz19 Posted June 18, 2017 Posted June 18, 2017 ...or you can attach xml hdt physics body files to whichever armor(part) you use using nifscope, i had the same problem , did that and now no clipping and eveything bounces together http://www.loverslab.com/topic/25485-setup-attaching-hdt-to-an-existing-mesh/
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