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More Nasty Critters Legendary Edition


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Posted (edited)

 

 

MoreNastyCritters v17


converted as much as possible to the Add-on setup instead of doing full body mesh replacements to add a dick.
WARNING: many patches & addon mods may/will be extremely broken, but at the same time some things may not need patches to work anymore (Eg: some fur/body replacement mods, but not all), also both MNC's esp & json files have been edited, so you MUST go to the Creature Framework MCM and click on "Re-register all mods".

 

added enchantment to the VampireLord's non aroused mesh to forcefully re-equip there armor after sex.
added enchantment to the Werewolf & VampireLord's aroused meshes to forcefully reload the model when freecam is active.

 

SexLab Race registration is now controlled by json files found in Data\creatures.d\MNC_SLRaceRegistration.d
To load new/edited race registration json files into a preexisting save you will need to:
1. turn off "Allow Creature Animation" in sexlab's mcm and then turn it back on.
2. unpause the game and wait a few seconds so the json files can be processed.
3. go to SLAL's mcm and re-register your animations.

 

note: if you don't have any mods installed that add new races to your game then i would strongly suggest deleting all the json files found in this folder, (the ones inside "MNC_SLRaceRegistration.d", NOT "creatures.d")
both your save file & sexlab will be much happier to not have 1601 extra races clogging it up.

 

made a fake armor to add onto things that don't have a normal armor setup so CF (all versions) will stop bitching about not seeing the CFArmorNormal keyword on things and trying to re-run commands to apply one.

 

 

 

 

 

Creature Framework v5

(IF YOUR ALREADY USING V4 IN YOUR GAME I WOULD SUGGEST NOT UPDATING TILL YOU START A NEW GAME, MUCH LESS HASSLE THAT WAY.****)

 

Alphabetical sorting of the Creatures so it's easier to find things.

 

MCM shows a count of how much has been registered, and also shows what the tracking array can see.

 

added script to nuke stored json data from older versions (seems to work, but not sure if it's being done in the right way, keep getting mixed answers about that when i upload the scripts into an AI, but doing a clean install is better regardless).

 

found the cause of "Function ActivateActorA" being called on already activated actors, so scripts "should" run a little better now.

 

(most) debug logging calls into the Utility script should now be skipped if logging is disabled, so hopefully that will also help cut down on the script load.

 

function ChangeArousal script has been changed, it now equips the armor first (Eg: the aroused mesh) before removing the one already being worn. (the old script would remove the armor first and then apply the other armor, causing the creature's model to flicker more than necessary).

 

 

 

****

Creature Framework 5.0 Clean Installation Guide for preexisting save files ( AKA: why you should just stay with v4.0 if you are already using it )
due to all the edited script installing this directly over an older version will cause problems
To prevent issues follow theses steps:
------------------------------
Step 1: Perform an In-Game Preparation Save

   1. load your save file with the old version of the mod.
   2. Open the MCM and select Uninstall.
   3. Close all menus and let the game run for 15-30 seconds to allow the scripts to run.
   4. Save your game to a new slot (do NOT overwrite an existing save) and exit Skyrim .


Step 2: replace mod

   If using Mod Organizer 2 simply uninstall or delete the old mod from your active mod window, then install the new version.

 

Step 3: Clean the Save file with a editor

   1. Launch Resaver/FallrimTools (or some other save file editor) and load your save file.
   2. (if using Resaver/FallrimTools) set the drop down box at the top left to "CreatureFramework.esm" and then deleted everything it lists in the window below.
   3. Save the modified file.


Step 4: start game

   1. Launch Skyrim and load your edited save file.
   2. just let the game sit & run for a bit.
   3. open the MCM, CF may be there but blank, if so then close it and let the game run a little longer.
   4. setup the mod as you please.

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Edited by MadMansGun
Posted

extra notes to add: 

Creature Summoner for MNCv16 is 100% compatible with MNCv17.

Creature Framework v5 can be used with MNCv16 or MNCv17.

Creature Framework v4 can be used with MNCv16 or MNCv17.

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