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help making a WickedWhims animation package. animation doesn't play :(


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Posted

so i made a lesbian oraljob animation with 2 characters. animation location is chair_living

i've been trying to make it into a WW animation package for the better part of a day.

 

i've made a animation package and played it via andrew's pose player and it works.. its not in sync but atleast we know the animations are fine. 

this is what i'm trying to do

post-1630689-0-91148400-1495801367_thumb.pngpost-1630689-0-27839000-1495801421_thumb.png

 

 

now when i finally make the ww package and put it in the game.. my animation get's listed under ORALJOB.. and when try it..

1; the two sims gets transported into position (ie; on living_chair.)

2;they get naked (fully as i intended in the XML file)

3;forced feet get's naked 

4;nothing happens.. they stand there.. naked.. and other sims react as if they are having sex.

 

this is what it looks like

post-1630689-0-28813800-1495804446_thumb.png

post-1630689-0-31279500-1495804463_thumb.png

 

WHAT AM I DOING WRONG.. HELP. PLEASE.. 

 

PS: this is how my XML looks like.. IS THIS WRONG? 

post-1630689-0-78383000-1495804807_thumb.png

 

 

 

 

 

i've followed the wicked whims tutorial .. i'm a novice so i hope you guys can suggest something. i'm sure it's some silly stupid thing i'm overlooking..

Posted

The part where n= should be the name of your package, not the same as the clip name bioaddict_ posepack blah,blah, set_1

 

 

Also, the field for animation length is used in seconds,

 

You've used your clip duration, this means that your animation will play for 8 seconds before switching to the next,

 

Try changing this to 60

 

Good luck!

Posted

Including the package would help to point out the issue.

For me, it looks like you haven't included the animations itself with the package.

 

Do you mean that the clip names that have been used could be from a blank or non existing Blend file? Maybe something overwritten?

Posted

The part where n= should be the name of your package, not the same as the clip name bioaddict_ posepack blah,blah, set_1

 

 

Also, the field for animation length is used in seconds,

 

You've used your clip duration, this means that your animation will play for 8 seconds before switching to the next,

 

Try changing this to 60

 

Good luck!

 i just gave the package name from s4s created clip name without the _1, _2 part. i've been retrying this one package for 4 or 5 times.. it was getting messy in the naming department. i will try changing the duration to 60.

thanks for answering. :)

Posted

Including the package would help to point out the issue.

For me, it looks like you haven't included the animations itself with the package.

 

hey TURBODRIVER   :cool:  big fan  :D

thanks for answering

this is the latest version of this package i've made.. (same animations)

post-1630689-0-91513300-1495977057_thumb.png

 

package

post-1630689-0-12117800-1495977072_thumb.png

 

xmlpost-1630689-0-84431300-1495977079_thumb.png

Posted

Try writing here as well: http://www.loverslab.com/topic/72023-the-general-wip-thread-for-animators/page-9

Anyway, everything seems pretty much right. Two possible ideas:

 

1) Have you copied the CLIP name correctly? It's usually this that screws up animations start up.

2) Try deleting animation next stages, since obviously these names should redirect to nothing. Also delete stage name.

 thanks for answering.. and thanks for all the animations.

:)

i will try every suggestions posted here.. if it still doesn't work.. i'll post it over there

Posted

If you look at the left side of the page,

 

There is a red line that runs down the page,

 

If this is broken, then your file won't work,

 

The part with the clip names needs to be closed,

 

When you copy/paste, try to make sure that the following <t> doesn't drop to the next line, if it does then backspace it into place,

 

Also, in your package, send a pic of a highlighted STBL file to check the animation name

Posted

ok.. so i took all your suggestions and made a package. and this one was perfect to the best of my knowledge. and when i added it to the game the entire sim selection UI inside the game disappeared. which meant you couldn't select any sim to play as.. that was messed up.. how can a package file.. that is only used when wicked whims is used, cause this? and after deleting my .package game works fine.. this is nuts. 

i broke the game with my mod  :(  :(

 

i've included my .blend and .package files.

here: bioaddict.rar

if anyone could make this work.. i'd be grateful 

Posted

Your Instance ID values are wrong, they both have to match the name - http://imgur.com/g990nnE

Don't leave the optional fields in the file, remove the lines - http://imgur.com/nTwwUKO

The rest looks good to me, but I have not tested it.

Hey Turbo,

 

In my XML I've left the optional fields untouched and the default text is still there,

 

Is running through the list and clearing them all something you would advise?

 

Thanks!

Posted

 

Your Instance ID values are wrong, they both have to match the name - http://imgur.com/g990nnE

Don't leave the optional fields in the file, remove the lines - http://imgur.com/nTwwUKO

The rest looks good to me, but I have not tested it.

Hey Turbo,

 

In my XML I've left the optional fields untouched and the default text is still there,

 

Is running through the list and clearing them all something you would advise?

 

Thanks!

 

If you left them untouched they won't do anything because the names don't match any existing animation. The lines showed above are single spaces which would be detected and actually make the selected animation loop infinitely.

Posted

 

 

Your Instance ID values are wrong, they both have to match the name - http://imgur.com/g990nnE

Don't leave the optional fields in the file, remove the lines - http://imgur.com/nTwwUKO

The rest looks good to me, but I have not tested it.

Hey Turbo,

 

In my XML I've left the optional fields untouched and the default text is still there,

 

Is running through the list and clearing them all something you would advise?

 

Thanks!

If you left them untouched they won't do anything because the names don't match any existing animation. The lines showed above are single spaces which would be detected and actually make the selected animation loop infinitely.

I got you, thanks for that! :)

Posted

sorry about the space thing.. those are me trying to debug the problem.. i tried once without space just the >< still didn't get any result. seems like i'm creating more problems than solutions. i've decided to leave the optional field untouched from now on.

 

in your image you're saying the instance ID.. i guess it's the 0s we replace in the XML name.

in your tutorial you said to replace the fnv 64 value as the name not the fnv 64 high bit. 

post-1630689-0-76781000-1496398550_thumb.png

 

also i did what you suggested and still got the same error  :(

OH GOD WHY ME.

post-1630689-0-04723700-1496398914_thumb.png

post-1630689-0-36898700-1496398572_thumb.jpg

 

also a doubt.. when i put the name in the xml.. should i use the name on the right or the left in the image?

post-1630689-0-68562600-1496398567_thumb.png

 

Posted

sorry about the space thing.. those are me trying to debug the problem.. i tried once without space just the >< still didn't get any result. seems like i'm creating more problems than solutions. i've decided to leave the optional field untouched from now on.

 

in your image you're saying the instance ID.. i guess it's the 0s we replace in the XML name.

in your tutorial you said to replace the fnv 64 value as the name not the fnv 64 high bit.

fnvtut.png

 

also i did what you suggested and still got the same error :(

OH GOD WHY ME.

done.png

error.jpg

 

also a doubt.. when i put the name in the xml.. should i use the name on the right or the left in the image?

name.png

 

It needs to be the bioaddict:posepack blabla set_1 for actor 0

 

 

 

Then the same but set_2 for actor 1,

 

 

Currently you have only info for one actor in your XML?

 

You need to have that paragraph twice,

 

One set up for each actor

Posted

 

sorry about the space thing.. those are me trying to debug the problem.. i tried once without space just the >< still didn't get any result. seems like i'm creating more problems than solutions. i've decided to leave the optional field untouched from now on.

 

in your image you're saying the instance ID.. i guess it's the 0s we replace in the XML name.

in your tutorial you said to replace the fnv 64 value as the name not the fnv 64 high bit.

fnvtut.png

 

also i did what you suggested and still got the same error :(

OH GOD WHY ME.

done.png

error.jpg

 

also a doubt.. when i put the name in the xml.. should i use the name on the right or the left in the image?

name.png

 

It needs to be the bioaddict:posepack blabla set_1 for actor 0

 

 

 

Then the same but set_2 for actor 1,

 

 

Currently you have only info for one actor in your XML?

 

You need to have that paragraph twice,

 

One set up for each actor

 

i swear i got both actors id 0 and id1 

i just edited the actor 1 para out of the image.. 

the error, it's something else... 

can anyone confirm which fnv64 value should be used for renaming xml.

Posted

Have you updated the mod? Because old versions of the mod will not work with the new XML file.

 

And the FNV values are fine either way, I just use the High Bit ones.

Posted

EUREKA!!

post-1630689-0-69156200-1496666019_thumb.png

 

THE MOD WORKED AFTER UPDATING WW. 

THANK YOU TURBODRIVER 

 

it was a rookie mistake. i don't know why i never updated WW. Guess it worked fine for me from the beginning..

but not updating WW was obviously not the only mistake i made.. and thanks for everyone who responded to this post for taking the time and pointing out my mistakes. 

 

I will soon release my animations as gratitude..  :D  :D  :wub:  :wub:

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