mule45 Posted May 13, 2017 Posted May 13, 2017 So I've been trying to load up my save file that was working perfectly fine last night but every time I try to the game freezes and a notification comes up that says something along the lines of "Skyrim had an issue setting up FootIK" and it says to either reduce the amount of animations in the game or just keep reloading. Well reloading isn't working. I've had this issue before but a reload usually works but this time, it isn't. I've attached my load order, mod list and plugins....thingy as well as my most recent papyrus log. I just ran FNIS and it said: 6933 animations for 33 mods successfully included (character) 1118 animations for 4 mods and 33 creatures successfully included. Over 7000 animations???? How???? 70% of the time the my PC just stands there while the NPC humps the air or something so how do I have all these animations that aren't even used? (And I'm stuck on Isle of Mara in the orc cult scene in one savegame cause my guy gets frozen in place after trying to give a blowjob) If I have to get rid of some, I'm fine with getting rid of any lesbian or female-centric ones (I only play as a gay submissive male) so how would I go about that. Or is this something I can fix with my load order? EDIT: So I loaded an earlier save (one thats right at the start before I make my Alternate Start choice) and it was working fine. However, I saved and quit out of the game after doing some Prostitution and tried to reloaded a few minutes later and the same issues are occuring. Either theres the "too many animations" notice or the game infinite loads. EDIT 2: 14/5/2017 My most recent post has the details and files, but basically I did a clean install of everything, was playing perfectly fine until I CTD'd (which I know will just sometimes happen) and upon loading the same issues of the FootIK error and CTD'ing upon load occuring. Any advice? SO I've managed to fix the issue I think. Turns out the FootIK error notice was being generated by the Crash Fixes mod I had. Looking about on its forums on Nexus, the FootIK error was pretty common and there was a mod shared that fixes the issue, even though I have no idea how. I've just played the game that was crashing for a few hours with no CTD's or big errors (although theres a few weird NPC stretching issues) and hopefully when I load it again tomorrow everything will be working still. Thank you everyone for all your help offered and apologies for all the bother.
MadMansGun Posted May 13, 2017 Posted May 13, 2017 6933 animations for 33 mods successfully included (character) 1118 animations for 4 mods and 33 creatures successfully included. Over 7000 animations???? How???? a 2 actor 5 stage sexlab animation is make out of 10 animations, so you have around 805 animation sets installed (give or take 200, and assuming that you don't have other animation mods installed). you may need the XXL version of FNIS.
Andy14 Posted May 13, 2017 Posted May 13, 2017 When you uninstall a mod, it does not mean that the animations are uninstalled. They are not available because the ESP is no longer active, but the 0_master.hkx is still filled with aniamatione of this mod. Disabling ESP is actually not enough. You must delete the corresponding FNIS_Modname_Behavior.hkx in Data \ Meshes \ actors \ character \ behaviors. And in Meshes \ actors \ character \ animations the corresponding folder - usually the modname. Then run FNISForUsers. 70% of the time the my PC just stands there while the NPC humps the air or something so how do I have all these animations that aren't even used? (And I'm stuck on Isle of Mara in the orc cult scene in one savegame cause my guy gets frozen in place after trying to give a blowjob) And if you only stand 10 years - that has nothing to do with how many animations are registered in the 0_master hkx.
zniachtl Posted May 14, 2017 Posted May 14, 2017 Should NOT be your anis list. This is how a Clean FNIS result that does (so far) NOT cause errors or other issues, looks like: 6583 animations for 36 mods successfully included (character) 1884 animations for 8 mods and 37 creatures successfully included. 99% of my issues I ever have in Skyrim come from me being a greedy s.o.a.b. OF COURSE Skyrim gonna crash if I mess with speed, runspeed, flying, collisions, and such stuff (my record is having a belly so long it reached from Whiterun to Solitude or so - I love "sky-tied" havok lines)
Lifariz Posted May 14, 2017 Posted May 14, 2017 FNIS has a 12k anims list version... I use it and the only time I crash is when too many scripts fire out and my cpu can't handle it.I kinda went yolo and installed most SLAL anim packs here on LL, and I almost broke that 12k limit... lolDo be warned that you need a better rig the longer your anim list is.
mule45 Posted May 14, 2017 Author Posted May 14, 2017 6933 animations for 33 mods successfully included (character) 1118 animations for 4 mods and 33 creatures successfully included. Over 7000 animations???? How???? a 2 actor 5 stage sexlab animation is make out of 10 animations, so you have around 805 animation sets installed (give or take 200, and assuming that you don't have other animation mods installed). you may need the XXL version of FNIS. Theres an XXL version of FNIS? Would I need to uninstall my current FNIS? When you uninstall a mod, it does not mean that the animations are uninstalled. They are not available because the ESP is no longer active, but the 0_master.hkx is still filled with aniamatione of this mod. Disabling ESP is actually not enough. You must delete the corresponding FNIS_Modname_Behavior.hkx in Data \ Meshes \ actors \ character \ behaviors. And in Meshes \ actors \ character \ animations the corresponding folder - usually the modname. Then run FNISForUsers. 70% of the time the my PC just stands there while the NPC humps the air or something so how do I have all these animations that aren't even used? (And I'm stuck on Isle of Mara in the orc cult scene in one savegame cause my guy gets frozen in place after trying to give a blowjob) And if you only stand 10 years - that has nothing to do with how many animations are registered in the 0_master hkx. The thing is, I haven't uninstalled any mods. The only mods I've disabled are Prison Overhaul and Prison Overhaul Enhanced. Do they add animations? Uh......what do you mean by standing for 10 years? I'm confused. Should NOT be your anis list. This is how a Clean FNIS result that does (so far) NOT cause errors or other issues, looks like: 6583 animations for 36 mods successfully included (character) 1884 animations for 8 mods and 37 creatures successfully included. 99% of my issues I ever have in Skyrim come from me being a greedy s.o.a.b. OF COURSE Skyrim gonna crash if I mess with speed, runspeed, flying, collisions, and such stuff (my record is having a belly so long it reached from Whiterun to Solitude or so - I love "sky-tied" havok lines) Um, I'm really sorry but I don't understand what you're talking about. Is there something wrong with my FNIS? Or my animations? Whats an anis list? FNIS has a 12k anims list version... I use it and the only time I crash is when too many scripts fire out and my cpu can't handle it. I kinda went yolo and installed most SLAL anim packs here on LL, and I almost broke that 12k limit... lol Do be warned that you need a better rig the longer your anim list is. So the version of FNIS I'm using can't handle the amount of animations I'm using? How do I upgrade to this 12k version? Would I need to uninstall FNIS? How would I go about that without completely messing up my animations and my savegames? Or would it be best to just completely start a new game after fixing the issues?
zniachtl Posted May 14, 2017 Posted May 14, 2017 I basically said: No, you are NOT exceeding any limits and what your problem is - your current amount of ani(mation)s is not causing it.
mule45 Posted May 14, 2017 Author Posted May 14, 2017 I basically said: No, you are NOT exceeding any limits and what your problem is - your current amount of ani(mation)s is not causing it. But if its not my animations causing the issue, then why is the game saying its the animations?
mule45 Posted May 14, 2017 Author Posted May 14, 2017 Okay so I uninstalled FNIS and installed FNIS XXL. It didn't go very smoothly; spells and creature pack went a bit weird and after re-installing them they don't show up in my MO list or plugins. However FNIS registers creature animations and I decided to just remove Apocalypse Spells since I wasn't really using it in the end. The error of too many animations is gone now and I was able to load the save that was having issues, but after saving and closing and then reloading the game, my CTD'ing on load; whether its loading a save or starting a new game. I'm wondering if I might need to do a clean install of everything and cut down on mods I installed but ended up not using (like Frostfall) or mods I've used but didn't enjoy (like Candle Pond Ranch or Sounds of Skyrim). Okay yeah, I'm gonna do a clean install and hopefully things will go smoother this time. Thank you all for your help, I'll be sure to use FNIS XXL from the get go this time since I'll probably install the same amount of animations.
mule45 Posted May 14, 2017 Author Posted May 14, 2017 AAAAAAAHHHHHH. So, I did a clean install of Skyrim, installed all the mods I wanted (cutting down on the ones I never used) and used FNIS XXL this time. Things were going well and I'd just started the Thing In The Dark MOD Quest and I CTD'd trying to fast-travel back to Windhelm. I reloaded the game and upon trying to load the autosave, I CTD'd again. Assuming there was an issue trying to fast travel to Windhelm, I loaded a quicksave I'd made a few minutes earlier and the game froze loading......with the FootIK error AGAIN. Whats the issue??? I don't understand what the issue could be. Is it a load order discrepancy? Animations seemed to be working fine (in fact, miles better than before since the prostitution I did worked really cleanly and quickly) and it can't be an issue with too many animations since this time I'm actually under 8000 but I've got FNIS XXL just in case I ever go over. Maybe theres an issue with a certain mod thats out of date or conflicts? But I'm 80% sure theres no conflicts in my mods. I used LOOT to sort this time since I thought it might be the best result so there might be a glaringly obvious order issue I've missed so apologies if thats the case. I just kinda feel at my wits end aha; I don't wanna have to start a new game everytime I wanna play Skyrim. I just wanna have a long running game as a skoom-addicted slave whore. Papyrus.0.log loadorder.txt plugins.txt
Lifariz Posted May 15, 2017 Posted May 15, 2017 Have you tried a new game? Your save file has a lot of fossil scripts. You might want to use a savegame cleaner if you want to salvage it.
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