DonQuiWho Posted February 28, 2022 Posted February 28, 2022 (edited) 9 hours ago, BennyBoi1 said: also this mod doesnt play well with defeats tie up state. for me at least i couldnt untie the person after i abducted them. you can still use both mods fine but make sure nothing from defeat is affecting them when you abduct someone. also what exactly does knockdown protection do? just make them invincible while theyre knocked down? I was just trying this the other day. I think that you're right. This is what I saw happening: Primary problem that I see is that - the 'Abduction' 'Restrained State' does not stop any NPC carrying on with their normal business - made clear here that NPC packages stay as is within Abduction - Defeat's capture does her running around but that but then prevents any other NPC interatcion eg If you abduct an NPC in 'Abduction, say Carlotta, restrain her, bag her, and then 'release' her from bag in the restrained state in, say, Breezehome, if you then use Sexlifeadc to target her as in receipt of the attention of a male follower, (Sexlife slots set for specific Male protagonist, with Carlotta as Victim), no interaction between her and the selected NPC will take place until you remove the Abduction 'restrained' state. Once that is removed, then SexLife interactions will occur, but she'll wander out of Breezehome, go home and then all over Whiterun during the day, with the male follower in tow. Sexlife will ensure that they'll be having it off together in the market place or wherever else she goes, irrespective of the fact that she will staill wear the 'Outfit' you put on her when 'Abducted', incl whatever restraints you may have included in that. So Abduction is a bit useless for that sort of Gaameplay, but to be fair, it doesn't make any claims, or pretend, to be NOTE: I have NOT used the option which appears to make her a follower. as I'm uncertain what that will do OTOH, when 'tied up' by 'Defeat', targeting her in SexLifadc the same way, the same settings in SexLafe will result in nothing happening until you 'untie' her. Which has much the same effect You can do all this sort of stuff using PAHE, HSH, AYGAS and DOM with PAHE 'slaves', but so far I can't see any way of making it work on a straight NPC/NPC basis with the other mods that have some sort of Defeat/Abduct capability Hope that helps anyone else who is trying to work out what might be possible Of course, I could be wrong! ? So anyone who can tell me how it can be done, go ahead, I'm all ears.... ? EDIT: Nearly forgot my manners. It IS a good mod, and my thanks go to the mod author for what it does, even as is Edited February 28, 2022 by DonQuiWho
BennyBoi1 Posted February 28, 2022 Posted February 28, 2022 6 hours ago, DonQuiWho said: I was just trying this the other day. I think that you're right. This is what I saw happening: Primary problem that I see is that - the 'Abduction' 'Restrained State' does not stop any NPC carrying on with their normal business - made clear here that NPC packages stay as is within Abduction - Defeat's capture does her running around but that but then prevents any other NPC interatcion eg If you abduct an NPC in 'Abduction, say Carlotta, restrain her, bag her, and then 'release' her from bag in the restrained state in, say, Breezehome, if you then use Sexlifeadc to target her as in receipt of the attention of a male follower, (Sexlife slots set for specific Male protagonist, with Carlotta as Victim), no interaction between her and the selected NPC will take place until you remove the Abduction 'restrained' state. Once that is removed, then SexLife interactions will occur, but she'll wander out of Breezehome, go home and then all over Whiterun during the day, with the male follower in tow. Sexlife will ensure that they'll be having it off together in the market place or wherever else she goes, irrespective of the fact that she will staill wear the 'Outfit' you put on her when 'Abducted', incl whatever restraints you may have included in that. So Abduction is a bit useless for that sort of Gaameplay, but to be fair, it doesn't make any claims, or pretend, to be NOTE: I have NOT used the option which appears to make her a follower. as I'm uncertain what that will do OTOH, when 'tied up' by 'Defeat', targeting her in SexLifadc the same way, the same settings in SexLafe will result in nothing happening until you 'untie' her. Which has much the same effect You can do all this sort of stuff using PAHE, HSH, AYGAS and DOM with PAHE 'slaves', but so far I can't see any way of making it work on a straight NPC/NPC basis with the other mods that have some sort of Defeat/Abduct capability Hope that helps anyone else who is trying to work out what might be possible Of course, I could be wrong! ? So anyone who can tell me how it can be done, go ahead, I'm all ears.... ? EDIT: Nearly forgot my manners. It IS a good mod, and my thanks go to the mod author for what it does, even as is if youre trying to get carlotta to stay in your house i think youd have to use the mod "my home is your home" as well.
DonQuiWho Posted February 28, 2022 Posted February 28, 2022 39 minutes ago, BennyBoi1 said: if youre trying to get carlotta to stay in your house i think youd have to use the mod "my home is your home" as well. Probably! Thanks
kamoewarrior Posted August 31, 2023 Posted August 31, 2023 Cloning and abducting doesn't seem to work on all npcs. The random encounter wedding guests disappear when you leave them after getting cloned and abducted. I assume the encounter's script still takes them to their intended location.
DonQuiWho Posted August 31, 2023 Posted August 31, 2023 1 hour ago, kamoewarrior said: Cloning and abducting doesn't seem to work on all npcs. The random encounter wedding guests disappear when you leave them after getting cloned and abducted. I assume the encounter's script still takes them to their intended location. IIRC, there are NPCs that only appear in the game 'until needed' - there's a tech term but I can't remember what it is. Like the traveller woman you meet at one oif the stations on the 10000 steps - once seen, never again. I think the wedding guests are like that and I think that they just vanish. I think you might find some more info in the PAHE & Diary of Mine threads about that Hope that helps DQW
kamoewarrior Posted September 1, 2023 Posted September 1, 2023 8 hours ago, DonQuiWho said: IIRC, there are NPCs that only appear in the game 'until needed' - there's a tech term but I can't remember what it is. Like the traveller woman you meet at one oif the stations on the 10000 steps - once seen, never again. I think the wedding guests are like that and I think that they just vanish. I think you might find some more info in the PAHE & Diary of Mine threads about that Hope that helps DQW I was looking at PAHE and it does mentioned capturing scripted NPCs and quest related NPCs will cause issues. Ah well I'm just gonna soul trap them.
FitTax5060 Posted July 29, 2024 Posted July 29, 2024 I understand it's been quite a while since this thread was touched, but the mod isnt showing up in my MCM, any ideas on what to do?
ZombieKG Posted October 1, 2025 Posted October 1, 2025 On 5/7/2017 at 4:19 AM, LazyGirl said: HOW DOES IT WORK? Install the mod, the necessary perk and control spell should be automatically added to your character. Next you need to find (or "make" ahem ) a NPC eligible to put in a restrained state. There are three different categories of "candidates" * NPCs sleeping or knocked out * NPCs in bleedout or the optional knockdown state (see below) * NPCs unaware of a sneaking players presence By activating them the option to "Restrain" them will be displayed which upon selection will put them in the bound animation and the following options * Restrain - Normal use * CloneKill - Makes a copy and kills the original if possible. Try this if the NPC is having their behaviour controlled by quests or scripts causing problems if abducted normally * CloneCopy - Makes a copy and keeps the original untouched. Use this to abduct vital NPCs without breaking them. May still cause problems since some data is still shared between the versions so make this decision based on the assumption the original will break. Hello, maybe im stupid or not read enough but what exactly you mean when "activate restrain"? because after download and install the mod, it work fine but it only has 1 spell added in my spell list and that is the abduction menu one, i'm kinda confused on how this work, do i talk to the NPC while the sleep/knocked out or use the menu spell?
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