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Skyblivion functionality


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Posted

So does anyone know how skyblivion is going to work? Will it just slap cyrodiil into skyrim as a place you can fast travel to, or will it be it's own seperate executable? I want to know, because I want to know how mods like sexlab (and related) will function with skyblivion. I couldn't find this information elsewhere, and they don't have a faq up for it yet. 

Posted

It's basically gonna be like Enderal. Total conversion mod, from what I've heard.

It's the entire game of Oblivion using Skyrim's Engine.

This means it's gonna be its own separated executable.

Posted

I hope it's like another DLC-sized mod (falskaar,wyrmstooth) where you can travel between cyrodill and skyrim anytime. Yes i know oblivion event happened around 200 years before Skyrim, but i dont care. And i think it would be easier for modder if they make it as separate land, so they only have to make patch for new content in Cyrodill (plants, animal, weather, clothing/armor)

Posted

I hope its gonna be like Morroblivion you can get the morrowind universe with oblivion engine but all of your mods can be installed as well and its compatible with it

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