grandslasher Posted May 6, 2017 Posted May 6, 2017 hey guys wondering whether one boob can be set up to bounce off other boob on collision. I have basic knowledge of jff only.
D_ManXX2 Posted May 6, 2017 Posted May 6, 2017 Winny your such a joker... he was talking about HDT i think that is possible same with hands but you have to edit the ini for hdt to accomplish that. Animations will never replace boob on boob in real life.
winny257 Posted May 6, 2017 Posted May 6, 2017 Winny your such a joker... he was talking about HDT i think that is possible same with hands but you have to edit the ini for hdt to accomplish that. Animations will never replace boob on boob in real life. you know I make always gladly funny fun. But its thread name was *boob on boob collision* among them I understand *Breast on Breast*.
D_ManXX2 Posted May 6, 2017 Posted May 6, 2017 flawless movement i wish masseffect andromeda took that example.. btw we sure know how to hijack a thread.
winny257 Posted May 6, 2017 Posted May 6, 2017 flawless movement i wish masseffect andromeda took that example.. btw we sure know how to hijack a thread. I'm not a hijacker, I have only pointed out a few examples! because Skyrim's collisions are not perfect. Here a very faulty collision. http://i.imgur.com/1bSJOlJ.gif
zarzil Posted May 6, 2017 Posted May 6, 2017 HDT-SMP can do it, but it's resource-intense to put it lightly. http://www.loverslab.com/files/file/3285-all-in-one-hdtskinnedmeshphysics-setup-17-fomod/ I was getting boob-on-boob collision between two female meshes out of the box, as it were. At least I think I was - the framerate was so low it was hard to see or do much of anything. Might have worked better with some tweaks to the XML. Maybe. But this does exist.
darkevilhum Posted May 7, 2017 Posted May 7, 2017 My SMP setup is very smooth and realistic. HDT is garbage in comparison if you setup your collision shapes and constraints nicely using SMP.
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