DogmaMods Posted December 25, 2021 Author Share Posted December 25, 2021 42 minutes ago, Voronves said: First all options except collateral like telling guards three dots etc and as last option when Cooli is inside PC I give minimum collateral that he accepts. But when I now think about it I think to get it its needed to at least once give him collateral that he don't accept? If I understand correctly what you want to achieve, you must give him a pledge at the moment when he is already holding the character in his arms, and before that you need to choose any other answer options. Link to comment
yewm0n Posted December 25, 2021 Share Posted December 25, 2021 (edited) Hi I need help with Burd's trial, whenever the fight starts they all just ignore each other, I tried killing the other fighters with console command but that still doesn't help: EDIT: Nevermind I just used 'setav aggression 3' on the fighters after the announcements and they finally started killing each other and it worked. Edited December 25, 2021 by yewm0n found the solution Link to comment
Flyingcow25 Posted December 25, 2021 Share Posted December 25, 2021 Does this mod work if you use Nemesis instead of FNIS? If so, do creature animations work as well? Link to comment
Flyingcow25 Posted December 25, 2021 Share Posted December 25, 2021 Also how does the belly scaling from pregnancy work, is it using the bodyslide morph or the skeleton belly? Link to comment
Voronves Posted December 26, 2021 Share Posted December 26, 2021 3 hours ago, DogmaMods said: If I understand correctly what you want to achieve, you must give him a pledge at the moment when he is already holding the character in his arms, and before that you need to choose any other answer options. Ohhh right now I remember now that we promise him collateral and PC cums before she can stop him so he continues thank you very much ? Link to comment
Voronves Posted December 26, 2021 Share Posted December 26, 2021 1 hour ago, Flyingcow25 said: Also how does the belly scaling from pregnancy work, is it using the bodyslide morph or the skeleton belly? Belly scales with skeleton so it looks wierd with 3ba and probably others "upgraded" bodies. 1 Link to comment
Flyingcow25 Posted December 26, 2021 Share Posted December 26, 2021 (edited) 13 minutes ago, Voronves said: Belly scales with skeleton so it looks wierd with 3ba and probably others "upgraded" bodies. Damn, that's a shame. Thanks for answering. Edited December 26, 2021 by Flyingcow25 Link to comment
Skyrimor Posted December 26, 2021 Share Posted December 26, 2021 Didn't even notice new update is out here already, cause of christmas. Will definitely get into it in a few days. I'm thinking of trying an experiment and continuing the playthrough after I finish the mod without uninstalling it and going back to the previous save for RP purposes. Link to comment
Veta Posted December 26, 2021 Share Posted December 26, 2021 2 hours ago, Flyingcow25 said: Does this mod work if you use Nemesis instead of FNIS? If so, do creature animations work as well? It works with Nemesis but some actions on 3rd person like holding the serving trey or holding crates is broken but all scene animations have worked properly for me 1 Link to comment
Flyingcow25 Posted December 26, 2021 Share Posted December 26, 2021 18 minutes ago, Veta said: It works with Nemesis but some actions on 3rd person like holding the serving trey or holding crates is broken but all scene animations have worked properly for me Awesome! Thanks ? Link to comment
theprogamer+715 Posted December 26, 2021 Share Posted December 26, 2021 Hey what do i do if there is no carriage going to rorikstead Link to comment
Sex Fiend Posted December 26, 2021 Share Posted December 26, 2021 where can i read the update notes for 1.2? Link to comment
Highborn Posted December 26, 2021 Share Posted December 26, 2021 17 minutes ago, theprogamer+715 said: Hey what do i do if there is no carriage going to rorikstead You can go directly to Solitude, the carriage is optional Link to comment
theprogamer+715 Posted December 26, 2021 Share Posted December 26, 2021 12 minutes ago, Highborn said: You can go directly to Solitude, the carriage is optional Oh ok, but if i wanted that scene Link to comment
sagar123 Posted December 26, 2021 Share Posted December 26, 2021 13 minutes ago, theprogamer+715 said: Oh ok, but if i wanted that scene carriage should be there near one of the gates of falkrith.. cant tell u wich one but its hard to ignor.. just after defeating falkrith witch boss or skip quest to the point where falkrith chapter is done u can find it near the gates Link to comment
sagar123 Posted December 26, 2021 Share Posted December 26, 2021 Spoiler bruhh that slave boat mini quest is such beautifully designed.. also i loved the fact that instead of getting killed we start from captured again.. i like that checkpoint thing also quest was super fun and suitable for mc Link to comment
sagar123 Posted December 26, 2021 Share Posted December 26, 2021 how do i find tasius box key.. only thing i found is how to get inside and that is either paying guard to let in or have sex with him inside.. i can go below and find box but idk where the key is? Spoiler Link to comment
theliddtin Posted December 26, 2021 Share Posted December 26, 2021 10 hours ago, DogmaMods said: No, nothing was supposed to change either in the alley scene or in the tavern scene. Possibly a bug, please describe your chose sequence in the scene. 7 minutes ago, sagar123 said: how do i find tasius box key.. only thing i found is how to get inside and that is either paying guard to let in or have sex with him inside.. i can go below and find box but idk where the key is? Hide contents Spoiler If you want you can just use the console to spawn in tasius's key Link to comment
sagar123 Posted December 26, 2021 Share Posted December 26, 2021 13 minutes ago, theliddtin said: Hide contents If you want you can just use the console to spawn in tasius's key well im just experimenting with mod ig.. i gone through all scenes.. i can simply use unlock command as well but i wanna know how u can get pass through normally Link to comment
samuelga24 Posted December 26, 2021 Share Posted December 26, 2021 Hello, I've made a patch for open cities for this new 1.2 version of thief, it is for special edition, I haven't tested the new scenes added in this version yet but they should work fine, am uploading it to share it and for you to help me test it. 1 Link to comment
thelord007 Posted December 26, 2021 Share Posted December 26, 2021 On 12/25/2021 at 8:01 AM, DogmaMods said: I wish everyone a happy upcoming holidays! Мaybe, for someone, already with the coming The new version is now publicly available - 1.2 Reveal hidden contents The English version was made with the help of a google translator, based on the translation of the previous version from Brewmasterhal, for which many thanks to him! He also does the correct translation of the current version, but there is a lot of text, so if you do not want to play with machine translation, you will have to be patient. This is the most recent version of the mod at the moment, which includes all the previous content, as well as a thread about the heroine's pregnancy. Over the past weeks of beta-testing, a huge number of bugs have been fixed, but most likely there are still problems there, and I was not able to identify the sources of some of the problems, maybe additional information will help me with this. Let me know if you encounter an error. You have a week or two while I work on the concept and write the plot for the future expansion, and then I will start working in CK, and I will no longer release patches, because in that case I would have to fix bugs in two versions, you know... Everything that you tell me after this period will be corrected for the next version. First, you need to make sure that you are going to play on a save that has not been running any earlier version. This is the most common mistake players make. Make sure you have the latest versions of the plugins that are in the requirements installed. Nothing much has changed here, only I must say that in order for the growth of the abdomen to be displayed, you need to have a skeleton that supports the bones of the belly as well as the corresponding body (this is an optional and cosmetic effect that does not affect anything). It can also be disabled in the MCM menu. Don't forget to generate FNIS. If you are going to play on the SE version, then be careful, this version of the game was recently updated to AE, install plugins from the requirements according to your version of the game. Now I will give you the necessary information regarding the launch of the quest and its general arrangement: The launch of the quest takes place as before in the scene of Thoris, where he teaches Igna. Only the conditions have changed slightly. There are two lists of fathers, the first is general, and the second, which contains those characters from the first list that have an ending, that is, they can become a father. I'm going to expand on these lists in the future, but for now they look like this: 1) The Old Man from Whiterun 2) Lod 3) Druid 4) Viggy 5) Port Worker 6) Director of the College of Bards - Viarmo Of these, fathers can be: 1) The Old Man from Whiterun 2) Lod 3) Viggy Thus, in order for the pregnancy quest to start, at the time the scene starts at Toris, the heroine must have 3 creampies with different npc from this list, and so that at least one of them is from the second list. The skip script takes this into account, and if you fulfill the requirements in the answers, the quest will start automatically, and the goal will be described in the quest note. An important note about Viggy - he will not be determined by Toris if the first date with him is not over yet, even if there was a creampie. This is due to the fact that you can not help him with the ointment, he will lose his business and leave the city and become unavailable, and if he had already been identified as a father and was the only one from the second list, then the pregnancy quest would have been broken. For the same reason, the secret scene with him was blocked, during a business meeting, it will be available only after the scene with Thoris where pregnancy is determined, that is, it is impossible in one playthrough at the same time as pregnancy. An important note about the Port Worker - he used to disappear after the events in Solitude, and became inaccessible, now he can be found in the port after opening the gate. To do this, all the insides of the event had to be modified, and errors in the initial dialogues may be hidden there, because it was difficult for me alone to test all possible options "honestly" - without console, since they must take into account how we went through its branch, so if you see a discrepancy let me know. Keep in mind - that the quest will not be able to move after a certain point at the beginning until the heroine returns her stuff. That is, you can go through it after you finish the main story. If you do not want to do this, but just want to play new content, then you can use the pass to 1.0 and choose the correct answers, where there was a creampie with the necessary characters, make sure that the pregnancy quest has started in the quest log. Next, go through the mod until the gate of Solitude opens, or even easier, just leave the subway and write, for example: coc katlasfarmexterior, to be outside the gate, then write setstage bd_mq 1000, so the main quest will be defined as completed, and you will be able to complete the pregnancy quest. The growth of the abdomen is tied to the checkpoints of the pregnancy quest. There are 4 phases of growth, each with a maximum size value, beyond which the belly will not grow until the player progresses through the plot of the pregnancy quest. This is so that I don't have to account for this in the main story. From the moment the pregnancy quest starts, the belly will be in the first phase, where its maximum size is barely noticeable, and will switch to the second only after we move on to the stage of the quest that is blocked until we complete the main quest. The exception here is the "snake throat", if we get there, then the belly will switch to the second phase, and the maximum size already makes the belly visible and this can logically fit into the Lefty event, and also the size of the belly is not so large that it was obligatory to comment in other scenes. thus it is possible to fit logically into the plot scenes without in any way focusing attention on him in them. In the MCM menu, you can set the duration of the pregnancy phases. For the rest, I think you will figure it out yourself, or those who have already played will tell you. Notes: You probably know that there is such a feature of the game to hide objects that are close to the camera, which prevented many scenes when the characters disappeared, especially during the operation of the cinematic camera. I found a way to turn this off. But only I cannot do this in scripts, that is, you need to make changes in the editor and they will be on an ongoing basis. Therefore, I decided that it would not be the best option to make these changes to the main plugin, not everyone may like it, and therefore I made a separate one. It lies in the OPTIONAL folder, move it to the plugins folder and connect it if you need it. I added auto-save to the skip script, before every checkpoint where you can start. So that you don't have to select the entire set of answers every time if you want to change something in the middle or towards the end. Just if you want this option, don't forget to enable checkpoints in MCM, they are disabled by default. Future: If anyone is interested in my plans for the future: I'm moving on to creating an extended version for patrons. Initially, for the extended version, I planned to add more fathers and more endings to the pregnancy quest, but this addition tired me too much, and it would become a routine for me that I would do without much interest for myself, so it was decided to add to the future extended version add-on for Falkreath, in which I am implementing a branch where the main character can become a local resident in order to get into the Jarl's Longhouse. As an alternative to joining the guard. There may be some other improvements to Falkreath beyond that. After the extended version, I will be doing the last major update expanding the "hot springs". This will be a big enough and time consuming addition, so it will probably be released in two parts so that you do not have to wait long for an update like this time. And after that, there will already be a final version, which will include many improvements and additions for different parts of the story. Something like this. Thanks a lot to Brewmasterhal for his huge contribution to the development of this mod! Thanks to the patreon subscribers, thanks to which I have the opportunity to continue my activities in this field. And to everyone else who somehow helps me, or the community, or just plays my mod, and helps to make it better with their feedback! I put a lot of effort into this update and I really hope you enjoy it. Have a good game! Thank you @DogmaMods for this amazing mod, happy holidays to you and your family. Link to comment
kamenlollo Posted December 26, 2021 Share Posted December 26, 2021 I saw the new update, which introduces the pregnancy quest, I am very curious to try it, I tried to use the skip function to speed up the times, to get to the point described where the quest should appear in the diary, but obviously I'm making a mistake with some choices in the skip menu, please, could someone tell me the right choices to start the pregnancy quest, it doesn't matter who will be the father, i'm just curious to see the new quest, please help me thanks Link to comment
Valgo Posted December 26, 2021 Share Posted December 26, 2021 On 12/25/2021 at 3:01 AM, DogmaMods said: I wish everyone a happy upcoming holidays! Мaybe, for someone, already with the coming The new version is now publicly available - 1.2 Reveal hidden contents The English version was made with the help of a google translator, based on the translation of the previous version from Brewmasterhal, for which many thanks to him! He also does the correct translation of the current version, but there is a lot of text, so if you do not want to play with machine translation, you will have to be patient. This is the most recent version of the mod at the moment, which includes all the previous content, as well as a thread about the heroine's pregnancy. Over the past weeks of beta-testing, a huge number of bugs have been fixed, but most likely there are still problems there, and I was not able to identify the sources of some of the problems, maybe additional information will help me with this. Let me know if you encounter an error. You have a week or two while I work on the concept and write the plot for the future expansion, and then I will start working in CK, and I will no longer release patches, because in that case I would have to fix bugs in two versions, you know... Everything that you tell me after this period will be corrected for the next version. First, you need to make sure that you are going to play on a save that has not been running any earlier version. This is the most common mistake players make. Make sure you have the latest versions of the plugins that are in the requirements installed. Nothing much has changed here, only I must say that in order for the growth of the abdomen to be displayed, you need to have a skeleton that supports the bones of the belly as well as the corresponding body (this is an optional and cosmetic effect that does not affect anything). It can also be disabled in the MCM menu. Don't forget to generate FNIS. If you are going to play on the SE version, then be careful, this version of the game was recently updated to AE, install plugins from the requirements according to your version of the game. Now I will give you the necessary information regarding the launch of the quest and its general arrangement: The launch of the quest takes place as before in the scene of Thoris, where he teaches Igna. Only the conditions have changed slightly. There are two lists of fathers, the first is general, and the second, which contains those characters from the first list that have an ending, that is, they can become a father. I'm going to expand on these lists in the future, but for now they look like this: 1) The Old Man from Whiterun 2) Lod 3) Druid 4) Viggy 5) Port Worker 6) Director of the College of Bards - Viarmo Of these, fathers can be: 1) The Old Man from Whiterun 2) Lod 3) Viggy Thus, in order for the pregnancy quest to start, at the time the scene starts at Toris, the heroine must have 3 creampies with different npc from this list, and so that at least one of them is from the second list. The skip script takes this into account, and if you fulfill the requirements in the answers, the quest will start automatically, and the goal will be described in the quest note. An important note about Viggy - he will not be determined by Toris if the first date with him is not over yet, even if there was a creampie. This is due to the fact that you can not help him with the ointment, he will lose his business and leave the city and become unavailable, and if he had already been identified as a father and was the only one from the second list, then the pregnancy quest would have been broken. For the same reason, the secret scene with him was blocked, during a business meeting, it will be available only after the scene with Thoris where pregnancy is determined, that is, it is impossible in one playthrough at the same time as pregnancy. An important note about the Port Worker - he used to disappear after the events in Solitude, and became inaccessible, now he can be found in the port after opening the gate. To do this, all the insides of the event had to be modified, and errors in the initial dialogues may be hidden there, because it was difficult for me alone to test all possible options "honestly" - without console, since they must take into account how we went through its branch, so if you see a discrepancy let me know. Keep in mind - that the quest will not be able to move after a certain point at the beginning until the heroine returns her stuff. That is, you can go through it after you finish the main story. If you do not want to do this, but just want to play new content, then you can use the pass to 1.0 and choose the correct answers, where there was a creampie with the necessary characters, make sure that the pregnancy quest has started in the quest log. Next, go through the mod until the gate of Solitude opens, or even easier, just leave the subway and write, for example: coc katlasfarmexterior, to be outside the gate, then write setstage bd_mq 1000, so the main quest will be defined as completed, and you will be able to complete the pregnancy quest. The growth of the abdomen is tied to the checkpoints of the pregnancy quest. There are 4 phases of growth, each with a maximum size value, beyond which the belly will not grow until the player progresses through the plot of the pregnancy quest. This is so that I don't have to account for this in the main story. From the moment the pregnancy quest starts, the belly will be in the first phase, where its maximum size is barely noticeable, and will switch to the second only after we move on to the stage of the quest that is blocked until we complete the main quest. The exception here is the "snake throat", if we get there, then the belly will switch to the second phase, and the maximum size already makes the belly visible and this can logically fit into the Lefty event, and also the size of the belly is not so large that it was obligatory to comment in other scenes. thus it is possible to fit logically into the plot scenes without in any way focusing attention on him in them. In the MCM menu, you can set the duration of the pregnancy phases. For the rest, I think you will figure it out yourself, or those who have already played will tell you. Notes: You probably know that there is such a feature of the game to hide objects that are close to the camera, which prevented many scenes when the characters disappeared, especially during the operation of the cinematic camera. I found a way to turn this off. But only I cannot do this in scripts, that is, you need to make changes in the editor and they will be on an ongoing basis. Therefore, I decided that it would not be the best option to make these changes to the main plugin, not everyone may like it, and therefore I made a separate one. It lies in the OPTIONAL folder, move it to the plugins folder and connect it if you need it. I added auto-save to the skip script, before every checkpoint where you can start. So that you don't have to select the entire set of answers every time if you want to change something in the middle or towards the end. Just if you want this option, don't forget to enable checkpoints in MCM, they are disabled by default. Future: If anyone is interested in my plans for the future: I'm moving on to creating an extended version for patrons. Initially, for the extended version, I planned to add more fathers and more endings to the pregnancy quest, but this addition tired me too much, and it would become a routine for me that I would do without much interest for myself, so it was decided to add to the future extended version add-on for Falkreath, in which I am implementing a branch where the main character can become a local resident in order to get into the Jarl's Longhouse. As an alternative to joining the guard. There may be some other improvements to Falkreath beyond that. After the extended version, I will be doing the last major update expanding the "hot springs". This will be a big enough and time consuming addition, so it will probably be released in two parts so that you do not have to wait long for an update like this time. And after that, there will already be a final version, which will include many improvements and additions for different parts of the story. Something like this. Thanks a lot to Brewmasterhal for his huge contribution to the development of this mod! Thanks to the patreon subscribers, thanks to which I have the opportunity to continue my activities in this field. And to everyone else who somehow helps me, or the community, or just plays my mod, and helps to make it better with their feedback! I put a lot of effort into this update and I really hope you enjoy it. Have a good game! Happy Holidays you glorious beast of a Modder and thank you for your continued hard work on this fabulous mod ❤️ 1 Link to comment
theliddtin Posted December 26, 2021 Share Posted December 26, 2021 2 hours ago, kamenlollo said: I saw the new update, which introduces the pregnancy quest, I am very curious to try it, I tried to use the skip function to speed up the times, to get to the point described where the quest should appear in the diary, but obviously I'm making a mistake with some choices in the skip menu, please, could someone tell me the right choices to start the pregnancy quest, it doesn't matter who will be the father, i'm just curious to see the new quest, please help me thanks Spoiler You should make sure that you choose options where you have had sex with these characters: 1. Veteris (Rich Old Man) 2. Lod (The Smith) 3. Viggi (Cheese Merchant) 4. Cooli 5. Druid 6. Viarmo (Head of Bard's College) As long as you have had sex with one of the first 3 characters, and at least 3 characters from the list in total, you should get an option during the skip notification about finding out you are pregnant. To get the quest to actually appear, though, you need to choose to refuse the potion. If you didn't refuse the potion, but instead "Thought about it" you should be able to start the quest by going back to Toris and refusing it there. I would recommend anyone starting to try to have sex with all 6 potential fathers on the list--they generall don't conflict with one another, so you'll see the most content this way, Link to comment
Loller99 Posted December 26, 2021 Share Posted December 26, 2021 how to start toris'burlesque? I am not getting any dialogue from him Link to comment
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