ztl44 Posted February 1 Posted February 1 My body morph gets messed up after catching the red imp mushroom, looks like an invisible ball in around the belly and back, pretty sure it comes up right after you catch the imp mushroom and can't get off, anyone knows how to restore this?
Zergmax Posted February 1 Posted February 1 Where can I see the changelogs for the latest versions? I last played when Silentwood came out. I'd like to see what's new
Highborn Posted February 2 Posted February 2 11 hours ago, Zergmax said: Where can I see the changelogs for the latest versions? I last played when Silentwood came out. I'd like to see what's new Dogma is currently working on his website in parallel. There is a changelog for one of the versions: https://www.dogma-mods.com/thief/updates/final-version-2 try using Google translate. there is also a branch with the stablemaster from Whiteruin after you come back to him after you stole the horse to chase the thief, and the old man in Whiterun had a new change of scene if you decide to lick his boots now.
Novatallion Posted February 2 Posted February 2 Hello everyone, I’m using the latest version of the Dogma – Thief mod on Skyrim SE/AE 1.6.1170. All of my other mods are working fine, but this one does not. The DogmaMods MCM appears correctly, and the stranger NPC talks to me. When I accept or refuse the drink, nothing happens afterward — no matter how long I wait. My character becomes stuck sitting on the chair forever: no animation no movement no scene starts no dialogue continues I already tried reinstalling the mod, but the problem is still the same. Has anyone encountered this issue before, or knows how to fix it? Any help would be greatly appreciated. Thank you. @DogmaMods@DogmaMods
pyoh1350 Posted February 2 Posted February 2 (edited) I made a new voice mod for Dogma v1.9.1.5. Compared to my previous Dogma 1.9.1.5 voice mod, I fixed many issues where audio was missing and improved parts that sounded unnatural. I especially reworked the Whiterun old man and the cheese merchant, giving them different voice tones. A lot of other parts were also reworked or fixed. The installation process is the same as before. However, if you’re updating from a previous version, please make sure to completely remove all of my older mods before installing this one, except for the “Dogma voice v1.0.0.8 mod” made by another author. here: https://www.loverslab.com/files/file/18201-project-echo-voice-packs-deep-learning-voice-synthesis/ This OLD mod made by another modder is still required. This version was made in a very brute-force way, with all dialogue included for every voice type, so the file size is massive. That said, it’s still needed because reworking the older content is difficult. This voice mod is fully compatible with the current public release of Dogma (v1.9.0.3), and it can also be used with later versions, including the latest one, without any conflicts. However, any content added in newer versions will not have voice audio. I worked on is v1.9.1.5. This is just an example of how your right pane load order in MO2 should look after installation: *Dogma - Thief.esp *Dogma - Thief_Voices1.esp *Dogma - Thief_Voices2.esp *Dogma - Thief_Voices3.esp *Dogma - Thief_Voices4.esp *Dogma - Thief_Voices5.esp *Dogma - Thief_Voices6_SWQ.esp *Dogma - Thief_Voises7_Newup.esp *Dogma - Thief_Voises8_Heroine.esp Also, make sure to place the new DBVO_Dogma – Thief_1_9_1_5 mod below the Dragonborn Voice Over mod. *Dragonborn Voice Over *DBVO_Dogma - Thief_1_9_1_5new You don’t need any of the previous DBVO mods. You must select ‘bella’ in the Dragonborn Voice Over MCM menu for the voice to play correctly. Although this is not originally a Bella voice type, I included it under that voice type because I run vanilla Skyrim using it. If you want to use a different voice type, simply rename 'JSON file and the sound folder'. PC Head Tracking_Dogma.7z is optional, so you can use it if you want, or skip it without any issues. The quality isn’t very high. it’s basically a vanilla-level mod with just a few extra voice lines added from my mod. It’s recommended if you want better voice consistency, but it’s not required. **When using PC Head Tracking - MCM mod, please note that freezing may occur during certain events in the Dogma mod. To avoid this issue, set the voice levels for “Location” and “Action” to 0% in the MCM options, and you should be able to use it without any problems.** I’ve fixed as many missing or odd-sounding voice lines as possible, but there may still be a few parts that sound unnatural or have no audio. In the case of the heroine’s monologues, if the original mod author did not assign a voice type, the lines will not play even if the sound files exist. Also, since some people said the installation process was too complicated before, I tried to simplify it as much as possible this time. And to reduce the echo effect in voices, I recommend using the NPC Dialogue Audio Enhancer mod. https://www.nexusmods.com/skyrimspecialedition/mods/40040 Using this mod makes the voices sound clearer and easier to hear. Unfortunately, I don’t own Skyrim LE, so there is no LE version available. However, you can use it on LE by extracting the archive and converting it into loose files. It’s not difficult. As for why this update took so long, it’s because I hadn’t been playing Skyrim for a long time. I recently got back into it, fixed a lot of parts that felt unnatural, and decided to release this update. Lastly, one regret I have is that although I wanted to create unique, individual voices for each NPC using the various voices available on the ElevenLabs or xVASynth Discord servers, I had to give up because sorting around 34,000 lines of dialogue by NPC was simply too much for me to handle on my own. add) I’ve uploaded again a slightly improved version of the previously uploaded file. down file1.txt Edited February 19 by pyoh1350 3
Highborn Posted February 2 Posted February 2 4 hours ago, Novatallion said: Hello everyone, I’m using the latest version of the Dogma – Thief mod on Skyrim SE/AE 1.6.1170. All of my other mods are working fine, but this one does not. The DogmaMods MCM appears correctly, and the stranger NPC talks to me. When I accept or refuse the drink, nothing happens afterward — no matter how long I wait. My character becomes stuck sitting on the chair forever: no animation no movement no scene starts no dialogue continues I already tried reinstalling the mod, but the problem is still the same. Has anyone encountered this issue before, or knows how to fix it? Any help would be greatly appreciated. Thank you. @DogmaMods@DogmaMods Sometimes this scene gets stuck when people have the incorrect version of Fuz ro D'oh, it depends on the version you're playing of Skyrim
max99max Posted February 3 Posted February 3 I made a deal with the beggars and the auction finished with Gray Fox stealing the coins. Now the current quest states "Wait for the investigation to conclude". I have waited for more than two weeks, but nothing happens. Does anyone know how long it takes for the investigation to conclude?
Voronves Posted February 4 Posted February 4 8 hours ago, max99max said: I made a deal with the beggars and the auction finished with Gray Fox stealing the coins. Now the current quest states "Wait for the investigation to conclude". I have waited for more than two weeks, but nothing happens. Does anyone know how long it takes for the investigation to conclude? Did you wait like in real life between waiting in game? The guard should come to you but he spawns outside player view so If you skip "too fast" he might not get the chance to reach you.
max99max Posted February 4 Posted February 4 15 hours ago, Voronves said: Did you wait like in real life between waiting in game? The guard should come to you but he spawns outside player view so If you skip "too fast" he might not get the chance to reach you. Thanks for your answer. Yes, I walked through solitude for several days, walked next to the guards and tried to talk to them as well. Nothing. As it seems the quest continued for you. Were you simply approached by the spawning guard after a few days somewhere in the streets of Solitude? Or do you have to be somewhere specific like e.g. in Castle Dour? Any other requirements?
Voronves Posted February 5 Posted February 5 19 hours ago, max99max said: Thanks for your answer. Yes, I walked through solitude for several days, walked next to the guards and tried to talk to them as well. Nothing. As it seems the quest continued for you. Were you simply approached by the spawning guard after a few days somewhere in the streets of Solitude? Or do you have to be somewhere specific like e.g. in Castle Dour? Any other requirements? Yea the guard spawned by mod simply walked up. You might try to wait for few days by sleeping in bed and just go to Vala i think it should trigger the quest anyway without meteeng the guard.
jerryrhp Posted February 5 Posted February 5 On 2/2/2026 at 1:05 PM, Novatallion said: Olá a todos, Estou usando a versão mais recente do mod Dogma – Thief no Skyrim SE/AE 1.6.1170. Todos os meus outros mods estão funcionando bem, mas este não. O MCM dos DogmaMods aparece corretamente, e o NPC estranho fala comigo. Quando aceito ou recuso a bebida, nada acontece depois — não importa quanto tempo eu espere. Meu personagem fica preso na cadeira para sempre: sem animação Sem movimento Nenhuma cena começa Nenhum diálogo continua Já tentei reinstalar o mod, mas o problema continua o mesmo. Alguém já passou por esse problema antes, ou sabe como resolver? Qualquer ajuda será muito bem-vinda. Obrigado. @DogmaMods@DogmaMods This has happened to me before. I have over 400 mods, all working perfectly, and only Thief doesn't work. Same thing as you, same version. I never found a solution other than giving up on this mod.
Highborn Posted February 5 Posted February 5 2 hours ago, jerryrhp said: This has happened to me before. I have over 400 mods, all working perfectly, and only Thief doesn't work. Same thing as you, same version. I never found a solution other than giving up on this mod. Might be an issue with the correct version of Fuz Ro D'oh. Each Skyrim version needs the correct file, sometimes it's in the old /miscellaneous download area depending if you are on SE.
jerryrhp Posted February 5 Posted February 5 2 hours ago, Highborn said: Might be an issue with the correct version of Fuz Ro D'oh. Each Skyrim version needs the correct file, sometimes it's in the old /miscellaneous download area depending if you are on SE. Many people here use the Steam SE/AE version 1.6.1170. It would be great if you could tell us which is the correct version of Fuz Ro D'oh that needs to be installed. If that solves these issues, that would be wonderful!
Highborn Posted February 6 Posted February 6 4 hours ago, jerryrhp said: Many people here use the Steam SE/AE version 1.6.1170. It would be great if you could tell us which is the correct version of Fuz Ro D'oh that needs to be installed. If that solves these issues, that would be wonderful! version 2.5 if you play on v1.6.1170 version 1.7 if you play on v.1.5.97 1
jerryrhp Posted February 6 Posted February 6 6 hours ago, Highborn said: version 2.5 if you play on v1.6.1170 version 1.7 if you play on v.1.5.97 i´m using 2.5 I'll test Thief today and see how it performs, I'll come back here to give feedback.
jerryrhp Posted February 6 Posted February 6 I've been on this screen for over 10 minutes and nothing happens... I'm using the recommended versions.
Highborn Posted February 6 Posted February 6 1 hour ago, jerryrhp said: I've been on this screen for over 10 minutes and nothing happens... I'm using the recommended versions. Then I'd check if you have mods that makes change to the Bee and Barb cell, and see if you have properly run FNIS or Pandora, after installing Thief.
jerryrhp Posted February 6 Posted February 6 17 minutes ago, Highborn said: Then I'd check if you have mods that makes change to the Bee and Barb cell, and see if you have properly run FNIS or Pandora, after installing Thief. Im using pandora
Darsie Posted February 6 Posted February 6 Okay. Something isn't clear to me. I never get the options to do any of the more sex-oriented things right from the very beginning. The guard captain at Riften asks if I'm willing to do stuff, but when it comes down to it, my only options are refuse him or pay him. WTF? As I understand it, if I don't start off playing a little submissive, it removes most sex options later. Like I've "chosen" to play this mod a certain way and it locks me into it.
theliddtin Posted February 6 Posted February 6 1 hour ago, Darsie said: Okay. Something isn't clear to me. I never get the options to do any of the more sex-oriented things right from the very beginning. The guard captain at Riften asks if I'm willing to do stuff, but when it comes down to it, my only options are refuse him or pay him. WTF? As I understand it, if I don't start off playing a little submissive, it removes most sex options later. Like I've "chosen" to play this mod a certain way and it locks me into it. The dialogue can be a little bit hard to understand sometimes, but from that initial dialogue I'd recommend exploring all the options--there should be a way to start doing those things in that scene.
AthenaTheLover Posted February 6 Posted February 6 I saw posts about the “auction.” How i can start it this part?
Highborn Posted February 6 Posted February 6 2 hours ago, AthenaTheLover said: I saw posts about the “auction.” How i can start it this part? It's on the latest patreon version. Now to discover about the Dibellan coin and the path to the Skunkway, you help Vala with a scheme to find a legendary thief called Grey Fox. You go see Vala after the night in the Blue Palace and it should be straightforward. There will be three paths, and the auction is the main one. But it's not an 'human' auction for those thinking it is related to slavery.
AthenaTheLover Posted February 6 Posted February 6 1 hour ago, Highborn said: It's on the latest patreon version. Now to discover about the Dibellan coin and the path to the Skunkway, you help Vala with a scheme to find a legendary thief called Grey Fox. You go see Vala after the night in the Blue Palace and it should be straightforward. There will be three paths, and the auction is the main one. But it's not an 'human' auction for those thinking it is related to slavery. Mhmm, all I did was rob the NPC to get his attention, meet him at the cemetery, but I guess that's the wrong path. Maybe I miss the dialogue on how to start auctions, or did I have too little karma?
Highborn Posted February 7 Posted February 7 5 hours ago, AthenaTheLover said: Mhmm, all I did was rob the NPC to get his attention, meet him at the cemetery, but I guess that's the wrong path. Maybe I miss the dialogue on how to start auctions, or did I have too little karma? That's an alternative with no sex. The other alternative besides the auction is the drinking game at the tavern to spread rumors. For the auction just wait three days in game and don't steal from people or spread rumors. Vala should send a soldier or you go talk to her, don't remember now exactly
hochoka Posted February 7 Posted February 7 stuck at child naming can't type child Name. Textbox doesn't appear. any solution
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