Delzaron Posted April 8, 2017 Posted April 8, 2017 Hi I need a script for checking if, in a cell, there is a follower of several... hese follwoers will have their factions modified, and will fill some aliases. It's important, or they will kick rieklings asses, and destroy the quest. Thanks in advance
WaxenFigure Posted April 8, 2017 Posted April 8, 2017 Hi I need a script for checking if, in a cell, there is a follower of several... hese follwoers will have their factions modified, and will fill some aliases. It's important, or they will kick rieklings asses, and destroy the quest. Thanks in advance Add a quest, add enough aliases to the quest to get all the followers (10 should be more than enough but you could go to 15 or 20 to be absolutely sure)). Then in each alias add the "GetPlayerTeammate" condition or use a pair of conditions GetInFaction for the CurrentFollowerFaction and GetFactionRank = 1 for the CurrentFollowerFaction. You can use a script to start that quest then check all the aliases in that quest, they should be filled with references to each follower or equal to NONE. Once you've built your list of followers stop that quest via script. As long as you set that quest as repeatable you can get a quick list of followers using it any time you like.
Delzaron Posted April 8, 2017 Author Posted April 8, 2017 Hi I need a script for checking if, in a cell, there is a follower of several... hese follwoers will have their factions modified, and will fill some aliases. It's important, or they will kick rieklings asses, and destroy the quest. Thanks in advance Add a quest, add enough aliases to the quest to get all the followers (10 should be more than enough but you could go to 15 or 20 to be absolutely sure)). Then in each alias add the "GetPlayerTeammate" condition or use a pair of conditions GetInFaction for the CurrentFollowerFaction and GetFactionRank = 1 for the CurrentFollowerFaction. You can use a script to start that quest then check all the aliases in that quest, they should be filled with references to each follower or equal to NONE. Once you've built your list of followers stop that quest via script. As long as you set that quest as repeatable you can get a quick list of followers using it any time you like. hum... that's not help so much... I need a function, which is able to detect a follower in a cell, and to affect these followers to aliaises. What you write is the way to fill the aliases, but I don't understand how I will be able to fill the aliases.... edit : I have something like that... but it don't really work... Cell theCell = PlayerRef.getParentCell() int num = theCell.getNumRefs(62) as int ; "A cast is necessary here" while num num -= 1 Actor act = theCell.getNthRef(num, 62) As Actor ; "A cast is necessary here" if (act && !act.isDisabled() && act!=PlayerRef && act!=akspeaker && !act.isinFaction(aTIDIbnSlaveFaction)) ; " You want first to check if the actor exists, then if it is NOT the player, and if it is NOT your RRH. And then the faction" ; "Got it" Followerenslave return endIf endWhile
vinfamy Posted April 8, 2017 Posted April 8, 2017 WaxenFigure is right. I tried 'finding' followers with pure Papyrus before - you'd just end up with a lot of frustration. Quest aliases is the way to go. Make a new quest (AliasQuest) without Start Game Enabled. Added a few follower aliases (F1, F2, F3) with the conditions that Waxen mentioned - tick the Optional flag for all of them. Add whatever package you want to these aliases Then in your main script Quest property AliasQuest auto ReferenceAlias property F1 auto AliasQuest.Start() F1, F2, F3 should now be filled (if follower are actually around) and be using whatever packages you add to them. If you'd rather not use the conditional fill aliases for the package/ need to link that alias to an alias in your current quest so that your current quest's alias handles AI instead, just add: CurrentQuestAlias.ForceRefTo(F1.GetReference()) To get the aliases to check again: AliasQuest.Stop() AliasQuest.Reset() AliasQuest.Start() I guess you can use a cloak spell or something along that as well - but would be very inefficient compared to aliases
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