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Low Fps when certain meshes used


Jerbsinator

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I can't find anything about this anywhere and it's really bothering me but I am hoping that SOMEONE knows. Basically I used the skeleton to morph a body into a larger shape, however, when applied and exported, it causes an fps drop whenever it is equipped. I can look at the enviornment and I get 45+ fps but if I focus on the armor it dips to 20, even worse if standing in front of a light source (10 fps). This never happened to the original mesh so obviously morphing the skeleton fucked something up but I'm just not sure what. I tried deleting the morphed skeleton, importing the old unmodified skeleton but I still get the fps drops. Any help would be really appreciated. I also applied spells in nifscope, to no avail.

 

Also if needs be I can upload one of the meshes and you can check it out to see if you notice anything wrong with it. Thank you everyone.

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you might try uploading it just so one of the guru's here can check it out for you.

 

Also did you try starting a new game to see if the issue persisted there? If a new game is fine you might try disabling the mod you used to do the morphing to clean and try to salvage your existing save.

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Well what I did was I imported said armor and then went into pose mode (Ctrl Tab). I then scaled the breast and nipple armatures to be larger. Then click on the actual mesh, apply to all parts and then delete the skeleton, import the original skeleton (from Mega Oppai Costume Set), parent it and then export.

 

The only thing I can think of is that expanding the breasts added a lot more verticies (though I didn't really notice any being added) and that is causing slowdown. However, I'm not sure how to reduce the amount of verticies in a mesh effectively.

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Guest Lady Luck

lol that means can only be one of these solution you might try i had this issue too

 

1. Your graphic cant handle the mesh

" remember some mesh are built in high quality , some will cause clipping"

 

2. By experiencing Clipping " use wyre bash" to detect what might cause the problem

" this also can help because wyre bash will fix the problem"

 

3. Setting The graphic To low

" remember like i said some mesh will cause oblivion lag so keep that in mind"

 

4. Learn how to optimized mesh using nifskope

" Refer to others how to optimized it, some mesh are heavy to load"

 

5. When using custom armor/skins usually you need to tweak oblivion

" tweaking sometimes help to reduce clipping on custom armor"

 

these are short version on how to fix clipping or low fps issues with meshes i found through out the internet some help me a bit. before you attempt any of these i suggest you backup the original files so you can mess around with it.

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lol that means can only be one of these solution you might try i had this issue too

 

1. Your graphic cant handle the mesh

" remember some mesh are built in high quality ' date=' some will cause clipping"

 

2. By experiencing Clipping " use wyre bash" to detect what might cause the problem

" this also can help because wyre bash will fix the problem"

 

3. Setting The graphic To low

" remember like i said some mesh will cause oblivion lag so keep that in mind"

 

4. Learn how to optimized mesh using nifskope

" Refer to others how to optimized it, some mesh are heavy to load"

 

5. When using custom armor/skins usually you need to tweak oblivion

" tweaking sometimes help to reduce clipping on custom armor"

 

these are short version on how to fix clipping or low fps issues with meshes i found through out the internet some help me a bit. before you attempt any of these i suggest you backup the original files so you can mess around with it.

[/quote']

 

Well it can handle Skyrim at full and Oblivion runs at 55 FPS with 8X anti aliasing so I doubt it is my card.

 

There is no clipping on the armor either, at least not anything I have been able to see.

 

I also used the spells in Nifscope to try to optimize it but it didn't really help much.

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Guest Lady Luck

lol that means can only be one of these solution you might try i had this issue too

 

1. Your graphic cant handle the mesh

" remember some mesh are built in high quality ' date=' some will cause clipping"

 

2. By experiencing Clipping " use wyre bash" to detect what might cause the problem

" this also can help because wyre bash will fix the problem"

 

3. Setting The graphic To low

" remember like i said some mesh will cause oblivion lag so keep that in mind"

 

4. Learn how to optimized mesh using nifskope

" Refer to others how to optimized it, some mesh are heavy to load"

 

5. When using custom armor/skins usually you need to tweak oblivion

" tweaking sometimes help to reduce clipping on custom armor"

 

these are short version on how to fix clipping or low fps issues with meshes i found through out the internet some help me a bit. before you attempt any of these i suggest you backup the original files so you can mess around with it.

[/quote']

 

Well it can handle Skyrim at full and Oblivion runs at 55 FPS with 8X anti aliasing so I doubt it is my card.

 

There is no clipping on the armor either, at least not anything I have been able to see.

 

I also used the spells in Nifscope to try to optimize it but it didn't really help much.

 

if its your card issue then either medium or low will fix the problem even if you denied clipping doesn't exist , it will show itself randomly you notice slow down, when you load new area, because some of the parts didn't know a new " form ID" is entering the place that's why there's a lot of possibilities clipping/FPSstutter will occur.

 

So now we know what's your issue

 

A) either you turn down your graphic settings

" Which i know it's sucks to begin with"

B) Tweaking oblivion.ini files

" uncompressed-mesh require that , to deal with buffer and cells

settings if i correctly remember"

 

if still don't fix your problem if you already use unoffical patch, reinstall the game install the latest patch on oblivion avoid using unofficial.

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Guest Donkey

Oblivion Engine (GameBryo) Is not fully optimized, actually they even brought proof to bethesda forum that the engine was not optimized at all. Fallout 3 and new vegas are better optimized but still very crappy done. That is probebly what you are experiencing.

 

I only wished they could have optimized it the way did it for Crysis. Maybe they should give elderscralls licence to gaming company that actually know how to built a game.

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Guest Lady Luck

bethesda didnt optimized TES series because

 

1. large landscape

2. Radiant ai

3. massive weapon count

4. shaders

 

if bethesda really compressed the game it will look like crap even though uhmm.. yeah oblivion not really wanna flam the game , i like the landscape by god the people i just blech

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Trust me, it is not my GPU. I play Diablo 3 every day and it runs top notch. I can play Witcher 2 at nearly max with 50 FPS so Oblivion should not be giving me a problem. As I said the game runs fine, it's just the mesh that slows it down...for whatever reason. If you go into first person, the FPS picks back up but as soon as you enter third fps goes down. It's obviously something wrong with the mesh because even in third person when I look away (nothing but the environment showing) my fps returns to normal. I guess I will just have to grin and bare it.

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Ah, this old chestnut again.

 

To remind all:-

1. It's not the Gamebryo engine that is at fault, it was Bethesda's (poor) use of it. Other games companies made use of the engine without Beth's issues. A little more technical competence (or less haste) would have produced a better game. (Witness point #2)

 

2. Beth did not generate optimized code when they compiled Oblivion.exe. They did for Fallout, which is why Fallout3 runs somewhat slicker on the same hardware.

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