bdmt Posted April 13, 2017 Posted April 13, 2017 I like this mod! Really cool! Add more "extra" content to this if you can.
imcia Posted April 19, 2017 Posted April 19, 2017 A few suggestions. My apologizes if some have been said; -Levels of intoxication scale with your posion resistance. For example it would take more drinks for a redguard or bosmer who have a natural 50% resistance to poision to get drunk than a nord who has no resistance to poison. -Potion of Cure Poison removes the effects of alcohol. -Getting drunk will occasionally make you choose the wrong dialogue option. -A drunk dragonborn is a liability. When drunk and you're famous enough (Checks main questline, level, whatever) people will be less inclined to have their way with you out of fear/respect. Additionally guards will be dispatched to either escort you out of the city or keep an eye on you to make sure you don't do anything bad or nothing bad happens to you. Maybe if your speech is high enough you can convince them to leave you alone, to party with you or to sleep with you. -"A Night to Remember" type quests depending on where you blackout or at least different scenarios like Death Alternative (Enslaved, naked in a npc's house, in prison, thrown out of the city, priests took care of you, ect). -Sometimes if drunk and out in the wilderness, vampires, mages and bandits will notice your vulnerability and instead of just straight up attacking you will pretend to be guards, vigilants of stendarr or some other authority figure and attempt to convince you to follow them to their camp which leads to you getting robbed, raped, enslaved, and/or left to die. -Intoxication-based illusion spells
logonoto Posted April 23, 2017 Posted April 23, 2017 Solid idea. Thnx! U can easily seee this work with slavery mods like wolf club and SD+, death alternative (robbed), too. I'll try it out!
Vanus Posted May 9, 2017 Posted May 9, 2017 I'd like to see some compatibility with SPERG as it allows for drunken brawling perks in the pickpocket tree - an example situation: Player gets drunk with an NPC and refuses, a brawl takes place if the player looses then they get forced while if they win they can loot the looser by way of pick pocketing - after all the player refused therefore forcing on the looser seems self-contradictory. As far as whom among NPC's I could see this happening to, as long as they are within the allowed to animate have fun!
Vardrag Posted May 25, 2017 Posted May 25, 2017 A Setting for our Sexual preferences would also be appreciated.
Oblivion_Cat Posted May 25, 2017 Posted May 25, 2017 A Setting for our Sexual preferences would also be appreciated. The mod thread is here: http://www.loverslab.com/topic/75473-sexlab-drunk/ please use that as stated in the tile of this thread.
batsign2011 Posted July 5, 2017 Posted July 5, 2017 all is need from this mod, is make a follower get drunk too...I use a male main character... and female follower...I want the follower can be a victim of drunk... all is need from this mod, is make a follower get drunk too...I use a male main character... and female follower...I want the follower can be a victim of drunk...
Pygmalion696 Posted September 16, 2017 Posted September 16, 2017 Complete Alchemy & Cooking Overhaul compatibility (or patch?)That mod adds a *lot* of new alcoholic drinks.
Vanus Posted April 6, 2018 Posted April 6, 2018 Suggestions, you asked for it. As far as the creature side goes getting drunk around them could work like the invite /collared arousal of Aroused Creatures. Counter to thr usual the addition of femme violator situations e.g. Lydia is piss and starts either groping or full on shag with the nearest valid actor. NPC's initiating the drunken festivites e.g. Aela offers to buy the PC a drink? TDF inspired that idea.
nisrock Posted May 8, 2018 Posted May 8, 2018 It would be interesting if it were possible to do these things with NPCs as well. A dialogue option might appear, depending on your Speech level, that you offer a drink to the NPC as in a normal conversation. With each success in which the victim accepted the invitation, this NPC would become more and more intoxicated. In this state this NPC already intoxicated, could be invited by the PC to go to a Inn room, his house, the house of the victim to take advantage of the situation. If the victim was left behind by the PC, the victim would draw the attention of other NPCs who would try to take advantage of him being even attacked by robbery (left unconscious and completely naked) or even violated (waking later after all animations of the scene of abuse).
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