Art_B Posted March 14, 2017 Posted March 14, 2017 Hello I am working on a simple dodge animation for a custom creature, but want to turn off collision while it plays, because melee attacks have really long range and hit anyway. Is there a way to do this? I looked for a text key that does it but did not find any. http://www.truancyfactory.com/tutorials/oblivion/ob_animation_textKeys.html
TDA Posted March 15, 2017 Posted March 15, 2017 Hello I am working on a simple dodge animation for a custom creature, but want to turn off collision while it plays, because melee attacks have really long range and hit anyway. Is there a way to do this? I looked for a text key that does it but did not find any. http://www.truancyfactory.com/tutorials/oblivion/ob_animation_textKeys.html by scripts (OBSE) setdisableglobalcollision 1 - for Player NPC.CON_TCL - for NPCs But you will have problems with the Z coordinate in the open world or better - Actor.setghost 1 ======= I do not think you can do it by keys??? It is better to displace the actor's collision in the animation itself.
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