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Hello,

I'm back with another problem. This time with Special Edition.

Here is my Modwatch info: https://modwat.ch/u/Smasher277

My problem started as soon as I began a new game. During the intro, the cart kept spasming all over the place so I played without any mods until right before I got to make my character. (It wasn't a problem with my FPS being too high. My ENB was limiting it to 60.) At that point, I saved and loaded up my modded game, made my char and continued with the intro. But when Alduin came I was never given control of my char and just laid there on the chopping block as the dragon destroyed the town. So I loaded the vanilla game and got through that part. When I entered the cave I saved and loaded my modded game again. It seemed to be working fine, I got all the way to Riverwood before I encountered another problem.

When Gerdur, Ralof, and Hod went over to that one tree near the water to talk, their dialogue never started. I could still talk to them though, and Frodnar even walked up and spoke to Ralof, but the quest dialogue never started...

I don't know what mod can make this problem occur, but maybe you guys do. Help will be greatly appreciated.
Thanks guys!

 

-Smasher277

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The best way to resolve the cart issue when you first start the game is to use Alternate Start.  Even if you're going to do the vanilla start, Alternate start lets all your mods load up in the prison cell where they won't break anything.  Go ahead and create your character and wait a few minutes for all the mods to finish loading and running their start up scripts, then if you want to do the vanilla start just activate the statue of Mara and pick the vanilla start.  Now the cart ride will work fine because all your mods are already loaded and won't interfere with the base game's start sequence.

 

 

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Try disabling something with scripts. I had problems with both Life another live and Immersive Armors. After getting rid of LAL I got the cart thing. Which stopped after disabling IA. Not sure about the other thing though.

 

Hm, try enabling Papyrus log in your Skyrim.ini. With that enabled you can track some of the wrong goings a bit. Espacially if a script if causing CTD.

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Make sure to run LOOT.  Most of the conflicts I run into are just load order problems.

I always run LOOT after I install a new mod. So my load order isn't the problem... And when I ran SSEEdit it finished with no errors.

I'll search through my mods one by one and disable the ones I think may cause the problem. I'll post back here with the result.

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I'm the wrong person to ask about deciphering Papyrus logs but I am using Kato's Riverwood, Immersive Armors, and Alternate Start among other things and I just started a new game to test something.  I don't do the vanilla start so I can't confirm any issues with the opening dragon scene.  All other dragon fights I've seen work fine though.

 

I use the "camping in the woods" start which puts you just outside Helgen as if you had been camping next to Helgen when the dragon attacked.  Basically as close to the vanilla start as possible without having to actually do the full cart ride + Escape from Helgen scene.  I followed Ralof to Riverwood and the conversation with Gerdur and Hod worked fine.  Here is my load order in case it helps:

 

 

 

# This file was automatically generated by Mod Organizer.
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Lanterns Of Skyrim - All In One - Main.esm
Unofficial Skyrim Special Edition Patch.esp
ApachiiHair.esm
ApachiiHairMales.esm
ApachiiHairFemales.esm
RSkyrimChildren.esm
SMSkyrim.esp
WinterholdDestruction.esm
Campfire.esm
Falskaar.esm
Cutting Room Floor.esp
SMIM-SE-Merged-All.esp
EnhancedLightsandFX.esp
ELFX - Exteriors.esp
MagicalCollegeofWinterhold.esp
SoundsofSkyrimComplete.esp
Immersive Sounds - Compendium.esp
Blowing in the Wind SSE.esp
Blowing in the Wind - Lanterns of Skyrim Patch SSE.esp
Helgen Reborn.esp
NPCs Protected Redux.esp
Populated Skyrim Legendary.esp
Undeath.esp
Better Harvesting.esp
BetterQuestObjectives.esp
Combat Evolved.esp
Ordinator - Perks of Skyrim.esp
Blowing in the Wind - ELFX Exteriors Patch SSE.esp
TheChoiceIsYours.esp
Book Covers Skyrim.esp
Remodeled Armor - Vanilla Replacer.esp
EMCompViljaSkyrim.esp
ELFX - NoBreezehome.esp
Eli_Breezehome.esp
Hothtrooper44_ArmorCompilation.esp
Kato's Riverwood.esp
Point The Way.esp
Kato's Falkreath.esp
SimplyBiggerTreesSE.esp
ExpandedWinterholdRuins.esp
AwakenedMagicka.esp
Better Vampires.esp
Ars Metallica.esp
DG-NoAttacks.esp
InstantMining.esp
Skyrim Flora Overhaul.esp
Verdant - A Skyrim Grass Plugin SSE Version.esp
JKs Whiterun.esp
Cloaks.esp
Inigo.esp
SMSkyrim - Meshes.esp
AutomaticItemStorage.esp
Lanterns of Skyrim Light Balance Patch.esp
dD - Realistic Ragdoll Force - Realistic.esp
AcquisitiveSoulGemMultithreaded.esp
SkyHUD.esp
MCoW_Cutting Room Floor.esp
EMViljaInSolstheimAddOn.esp
Shor's Stone.esp
SkyrimImprovedPuddles-DG-HF-DB.esp
beltfastenedquivers.esp
Real Roads.esp
nordicsnow.esp
LSFX-SSE-Audiosettings.esp
IcePenguinWorldMap.esp
DustEffectsSSE.esp
Mighty Dragons SE Medium Cooked.esp
DiverseDragonsCollectionSE.esp
dD - Enhanced Blood Main.esp
dD-No Screen Blood.esp
BarenziahQuestMarkers.esp
AmazingFollowerTweaks.esp
Thief skills rebalance for Ordinator.esp
Pickpocket100Chance.esp
SMSkyrim - Cutting Room Floor Patch.esp
Remodeled Armor - Vanilla Replacer - Dawnguard.esp
Remodeled Armor - Vanilla Replacer - Dragonborn.esp
SofiaFollower.esp
Frostfall.esp
Ivarstead.esp
Helarchen Creek.esp
SexLab-AmorousAdventures.esp
Kynesgrove.esp
Soljund's Sinkhole.esp
Karthwasten.esp
FlowerGirls SE.esp
notice board.esp
ForgottenCity.esp
NPCs Protected Redux - CRF.esp
Blacksmith Forge Water Fix SE USSEP.esp
JKs Whiterun exterior.esp
The Paarthurnax Dilemma.esp
BetterQuestObjectives-PaarDilemmaPatch.esp
FlowerGirls SE - Amorous Patch.esp
Blowing in the Wind - Helgen Reborn Patch SSE.esp
Blowing in the Wind - JK's Whiterun Patch SSE.esp
Blowing in the Wind - SMIM Merged All Patch SSE.esp
Gildergreen Regrown.esp
Apocalypse - Magic of Skyrim.esp
WeaponsOf3E_SSE.esp
Elemental_Staffs.esp
Simple AUA.esp
UnreadBooksGlow.esp
VioLens SE.esp
VioLens SE - Book Menu.esp
Chesko_LoreBasedLoadingScreens.esp
ISC Enhanced Blood Patch.esp
Chesko_WearableLantern.esp
TCIY_BCS Patch.esp
Dr_Bandolier.esp
Cloaks - Dawnguard.esp
Cloaks - USSEP Patch.esp
1nivWICCloaks.esp
WetandCold.esp
CC'sEnhancedOreVeinsSSE-HearthfirePatch.esp
Hothtrooper44_Armor_Ecksstra.esp
Unique Uniques.esp
JS Armored Circlets SE.esp
RUSTIC SOULGEMS - Unsorted.esp
Footprints.esp
SSE High Quality Music.esp
Enhanced Diverse Mighty Dragons.esp
Immersive Patrols II.esp
Diversity - An NPC Overhaul.esp
Schlongs of SkyrimSE - Light.esp
XPMSSE.esp
EMCompViljaSkyrimBodyPatch.esp
BijinAIO_SSE-3.1.1-SV.esp
Beards.esp
FNIS.esp
RSChildren - Complete.esp
RSChildren_PatchUSSEP.esp
Fantasy Soundtrack Project.esp
Fantasy Soundtrack Project - Combat.esp
Better Vampires Scaling Patch.esp
Predator Vision.esp
Apocalypse - Ordinator Compatibility Patch.esp
BetterQuestObjectives-CRFPatch.esp
Vivid WeathersSE.esp
Vivid Weathers - Extended Snow.esp
Vivid Weathers - Extended Rain.esp
SoS_VividWeathers_Patch.esp
Imperious - Races of Skyrim.esp
Immersive Citizens - AI Overhaul.esp
Darkwater Crossing.esp
Whistling Mine.esp
RealisticWaterTwo.esp
RealisticWaterTwo+-+Verdant+Patch.esp
RealisticWaterTwo - Watercolor.esp
SMSkyrim - Realistic Water Two Patch.esp
ELFXEnhancer.esp
MCoW_ELFX_Enhancer.esp
SoS_ELFX+Enhancer_Patch.esp
SoS_ImmersiveCitizens_Patch.esp
Immersive Citizens - ELFXEnhancer patch.esp
Alternate Start - Live Another Life.esp
Relationship Dialogue Overhaul.esp
RDO - AFT v1.66 Patch.esp
RDO - CRF + USSEP Patch.esp
SMSkyrim - Alternate Start + General Patch.esp
BetterQuestObjectives-AlternateStartPatch.esp
FlowerGirls SE - Adventures.esp
Bashed Patch, 0.esp
merge.esp

 

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I'm not worried about the dialogue anymore. The only problem I'm having now is not gaining control of my character when the dragon attacks.

I disabled some mods to see if it would help but so far none of the mods I've disabled were the cause. I played vanilla again until I reached Helgen Keep then played modded. After I fight the last of the Imperials and Ralof pulls the lever to drop the bridge he just stands there on the other side and doesn't go with me to the next part of the cave where I fight the spiders. This is just another example of something that "won't start". And by "won't start" I mean there is a mod or something that prevents one event from triggering (or starting) another. (Assuming that's how the game works.)

Is there anyone else who knows how to read the Papyrus log?

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