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removing parts from the body mesh?


Rezkin

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Posted

The items in your NifSkope picture are not body parts, are bones (from the skeleton) that are used to move the actual mesh when the actor moves.

If you remove them the body may not work.

Posted

@CPU

 

They are asking about making the body mesh like how it is highlighted in nifskope.

 

 

Use outfit studios zap option. Load something up into it. If it's going to be under a armor turn on wire frame for the armor piece so that you can see how close to get to the edge without going past the armor otherwise you'll have a visible hole.

 

First click the body then click the tab with the grey square on top of the black circle. This will be used the mask the area. Under brush settings adjust the size hold down the left mouse button to paint a area. Make sure to release off and on because if you have to undo something it will undo all the way back to where you last released the button at. Once you have masked the areas under a armor that you want masked.

 

Go to brush - invert mask. This will make what you masked turn white and the rest will turn black. The black will be saved while the now white areas will be removed. Next go to slider - new zap slider name it if you want. Then save project as. Now go to bodyslide and in the outfit/body tab find the armor you just saved. Click it and then click preview. Now click on the zap slider box to activate it and then hit build and follow the folder path to where it was built at and look at how it looks.

Posted

@CPU

 

They are asking about making the body mesh like how it is highlighted in nifskope.

 

 

Use outfit studios zap option. Load something up into it. If it's going to be under a armor turn on wire frame for the armor piece so that you can see how close to get to the edge without going past the armor otherwise you'll have a visible hole.

 

First click the body then click the tab with the grey square on top of the black circle. This will be used the mask the area. Under brush settings adjust the size hold down the left mouse button to paint a area. Make sure to release off and on because if you have to undo something it will undo all the way back to where you last released the button at. Once you have masked the areas under a armor that you want masked.

 

Go to brush - invert mask. This will make what you masked turn white and the rest will turn black. The black will be saved while the now white areas will be removed. Next go to slider - new zap slider name it if you want. Then save project as. Now go to bodyslide and in the outfit/body tab find the armor you just saved. Click it and then click preview. Now click on the zap slider box to activate it and then hit build and follow the folder path to where it was built at and look at how it looks.

 

You can delete vertices directly now.

Posted

@CPU

 

They are asking about making the body mesh like how it is highlighted in nifskope.

 

 

Use outfit studios zap option. Load something up into it. If it's going to be under a armor turn on wire frame for the armor piece so that you can see how close to get to the edge without going past the armor otherwise you'll have a visible hole.

 

First click the body then click the tab with the grey square on top of the black circle. This will be used the mask the area. Under brush settings adjust the size hold down the left mouse button to paint a area. Make sure to release off and on because if you have to undo something it will undo all the way back to where you last released the button at. Once you have masked the areas under a armor that you want masked.

 

Go to brush - invert mask. This will make what you masked turn white and the rest will turn black. The black will be saved while the now white areas will be removed. Next go to slider - new zap slider name it if you want. Then save project as. Now go to bodyslide and in the outfit/body tab find the armor you just saved. Click it and then click preview. Now click on the zap slider box to activate it and then hit build and follow the folder path to where it was built at and look at how it looks.

 

Thank you, I followed what you said and it's work. I still didn't test it ingame but it's looks fine in nifskope.

 

Something little weird seem to happen though. When i load the armor in the outfit studio i found the hands clipping with the gaulent even though there no clipping in the original. So is that something normal or am i messing something while loading the project?

Posted

@ousnius

 

Thanks for the info I would still only be able to tell how to zap something since I don't have the newest version and have no clue on how to do it.

 

@Rezkin

 

The original probably uses different hands then the ones in bodyslide as bodyslides bodies should be newer.

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