Vitriks Posted February 7, 2017 Posted February 7, 2017 Basically you you need to take nif file of your model, delete skeleton bones and adjust the hight. Is there some sort of one-click solution?
Vitriks Posted February 10, 2017 Author Posted February 10, 2017 I managed to get the fast(obvious) solution. 1. Grab vanilla ground object nif file and delete except BSXFlag bhkNPCollisionObject. Add "template/OutfitTemplate_Wet.bgsm" string. Save it. This will be you template. 2. Make a copy of template and rename it the same way as original mesh but with suffix "_GO" (example: jacket_GO.nif) 3. Open your meesh .nif file. Delete (CTRL+DEL) BSSkin::Instance. Copy BSSubIndexTriShape and paste it to your template, then copy material path 4. Set Wet Material string to template/OutfitTemplate_Wet.bgsm 5. Move your mesh to the center (Z axis) Save it. 6. Edit your esp file.
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